If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Targ

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Targ

Developer: Exidy
Publisher: Exidy
Platform: Arcade (Exidy 6502 hardware)
Released internationally: June 1980


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.


Drive around the Crystal City in your Wummel (actual name) and blast away evil!

Supposedly the first fantasy-themed game, so that's pretty impressive.

Unused Graphics

TargUnknownObj.png

These are found in the player graphics area. It's a mystery how this could have been used, as it's too big to fit in the playing field.

TargSmugglerYellow.png

A yellow version of the Spectral Smuggler enemy. This is tile 91 in the game's "font".

Given that it's lacking its east, south, and west-facing frames, this was probably intended for some kind of score display.

(Source: Original TCRF research)

Hidden Text

A detailed list of game variables can be found in ROM chip hrl7a-1, starting at 0x4A2:

ACTIVE=$00B1 ;NUMBER OF ACTIVE ARROWS
 SMOVE=$00B2 ;SMART MOVE CODE
FSHCNT=$00B3 ;FLASH COUNTER
 FSCRN=$00B4 ;FLASH SCREEN LOCATION
 CABTM=$00B6 ;CAR BASE TIMER
CARCAL=$00B7 ;CAR CALENDAR
OBJCTR=$00B8 ;SPECIAL OBJECT COUNTER
 FIMAG=$00B9 ;FLASHING IMAGE
TPOINT=$00BC ;TYPE OF POINT TO BE AWARDED (ARROW-SPEC TARG)
PLYRSC=$00BD ;PLAYER SCORE (2 BYTES)
  PLYN=$00BF ;PLAYER NUMBER
NPLYRS=$00C0 ;NUMBER OF PLAYERS (1 OR 2)
 NCARS=$00C1 ;NUMBER OF CARS PER GAME
 BCALN=$00C2 ;BULLET CALENDAR
NPOINT=$00C3 ;NUMBER OF POINTS PER ARROW
SCORE1=$00D0 ;SCORE STORAGE
SCOR11=$00D2 ;H.O. SCORE STORAGE
ACTIV1=$00D4 ;NUMBER OF ACTIVE ARROWS STORAGE
NCARS1=$00D6 ;NUMBER OF CARS LEFT STORAGE
NSFIRS=$00D8 ;NUMBER OF TIMES FIRED AT SPECIAL TARGET
NPOITS=$00DA ;NUMBER OF POINTS PER ARROW
HSCORN=$00DC ;HIGH SCORE NUMBER
(Source: Original TCRF research)