Tecmo NBA Basketball
Tecmo NBA Basketball |
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Developer: Sculptured Software This game has uncompiled source code. |
Revisional Differences
NES-BK Rev 1
Revision 1 fixes several errors in player stats. These fixes carried over to the later revision as well.
Morlon Wiley
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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Isiah Thomas
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
---|---|
Orlando Woolridge
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
---|---|
Brian Shaw
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
---|---|
Kenny Anderson
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
---|---|
Sam Bowie
Weight.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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Sean Higgins
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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Jeff Turner
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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Jeff Ruland
Number, height, weight.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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Tom Chambers
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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Jim Les
Number.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
---|---|
Shawn Kemp
Height, weight.
NES-BK Rev 0 | NES-BK Rev 1 & NES-N7 |
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NES-N7
After the licence to use Michael Jordan's likeness ran out, a version with a new ID was released that replaced him with a generic faceless character.
NES-BK (Rev 0 & 1) | NES-N7 |
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Uncompiled Source
Revision 1 of the game contains small portions of the source code at the following addresses.
0x17FE3:
.0000 07 .dw irq_vector.9
0x1B8FA:
.db >show_big_name ;22 .db >init_defense ;23 .db >reset_state ;24
0x55EC0:
p7 .dw .p8 .dw .p9 .dw .p10 .dw .p11 .dw .p12 .p1 .db "ROD STRICKLAND" STATS2 PG|((14/2)<<3),$01,$63,175,455,687,333,138 .p2 .db "PAUL PRESSEY" STATS2 OG|((03/2)<<3),$08,$65,203,373,683,142,27 .p3 .db "SEAN ELLIOTT" STATS2 WF|((16/2)<<3),$32,$68,210,494,861,304,163 .p4 .d
0x56F90:
2 WF|((17/2)<<3),$22,$67,210,454,770,200,171 .p10 .db "WAYMAN TISDALE" STATS2 PF|((17/2)<<3),$23,$69,260,500,763,000,
0x57F00:
********************************************* * * Running speed = 0.0 to 3.0, where hi nibble is whole number * and lo nibble is fractional part * Maximum Jump = 10 feet to 12 feet. This is based on the height *
0x5D6A0:
sta dividend+3 lda \1 sta divisor lda \1+1 sta divisor+1 lda #\2 jsr divide_32x16 STATS1 .db \0 .db \1 .db \2 .db \3 .dw \4 .dw \5 .dw \6 .dw \7 .dw \8 .dw \9 .dw \: .dw \; .dw \< STATS2 .db \0 .db \1 .db \2 .db \3>>2 .db \4>>2 .db \5>>2 .db \6>>2 ; .dw \7 ; .dw \8 ; .dw \9 ; .dw \: ; .dw \; COMMAND .db \0 .dw \1 .dw \2 COMMAND2 .db \0 .db \1 .db \2 .dw \3 SHADE_ON lda
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Games > Games by content > Games with revisional differences
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Games > Games by series > NBA series
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