The Adventure of the Space Ship Beagle
The Adventure of the Space Ship Beagle |
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Developer: Denshi Media Services This game has hidden development-related text. |
In which the titular Space Ship Beagle flies through an asteroid field and blows up any space rock that comes near it (or, more accurately, gets overwhelmed by them and is destroyed within ten seconds).
It ran in a kisok at Expo '90 (International Garden and Greenery Exposition) in Kyoto; it was never intended to be sold. It ran on the commercial/industrial CD-i players that were available in 1990 instead of the consumer-oriented players that launched in 1991.
Debug Mode Text
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Can this debug mode be reactivated in some way? |
The file game contains the text and error messages for a debugging mode controlled with a keyboard and a CD-i dev kit. The text starts at C52 and is spread throughout the file.
faled to get a buffer for 'clut_table'.[%d] Faled To Open '%s'[%d]. *** Main Menu *** 0: ...Prologue & Title 1: ...Game 2: ...Epilogue Select NO.(0-3) ? gets...error!! Bad Command! C7 C7 Vidpath open error [%d] Cmpmode set error [%d] Audpath open error [%d] Ptpath open error [%d] << **** ABORT SIGNAL *****>> faled to get a buffer for 'Planet Data'.[%d] faled to get a buffer for 'Game Parts Data'.[%d] Faled To Create Sound Map - %d [%d] Faled To Create Sound Map - %d [%d] faled to get a buffer for 'clut_table'.[%d] Faled To Open Sound Data File'%s'[%d]. Faled To Create Sound Map [%d] Can not load font module 1[%d] Can not font active 1[%d] _dp_scmm error[%d] *** Command Mode.(for Game) Bye! C ... Cansel (and Return to Main) Q,q ... Quit Command Mode.(and Game Start) 0,1 ... Change Active Plane. T,t ... Change Color of Turget Sight(PD). N,n ... Change Enemies' Number(now=%d). D,d ... Change Distance Max(now=%d). S,s ... Change MoveSpeed Max (now=%d). B,b ... Change Bomb Wait(now=%d). ON OFF M,m ... Change Round Mode(now=%s). R,r ... Change Round Max (now=%d). ON OFF ON OFF O,o ... Set Sound Mode(BGM=%s,Smap=%s). Ready. Number of Enemies(1-%d)[now:%d] = ? gets...error!! ...Enemys = %d. Distance Max[now:%d] = ? gets...error!! ...Distance = %d. *** 0:Bk,1:Rd,2:Gr,3:Bl,4:Yl,5:Mg,6:Sy,7:Wh *** Plus 8 to Each Color : Brighter Color = ? (0-15) gets...error!! ...Color = %d. Wait[now:%d] = ? gets...error!! ...wait = %d. MoveSpeed Max (-1) [now:%d] = ? gets...error!! ...MoveSpeed = %d. ON OFF Round Mode = '%s'. Round Max[now:%d] = ? gets...error!! ...wait = %d. ON OFF BGM ON [now:%s] = (y/n)? gets...error!! ON OFF Smap On [now:%s] = (y/n)? gets...error!! ON OFF ON OFF Sound Mode : BGM=%s,Smap=%s. Over. Can not open RTF :%s[%d] Faled To Seek RTF(%d) [%d] Faled To Play RTF(%d) [%d] play_RTF : End Of File/Files. top botom play_RTF : replay trap(%s)! Faled to Get Memory for 'pcb_play'.[%d] Can't get memory for pcl ![%d] Faled To Open ...:%s[%d] File Read Error ...:%s[%d] Read Error ! [%d:%d] Seek Error ! [%d:%d] DrawMap :[%d] [Make_dm]...Parameter Error. <%s> [vtype_set]..Bad prm.<%s,%s>
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Denshi Media Services
Games > Games by platform > CD-i games
Games > Games by publisher > Games published by Denshi Media Services
Games > Games by release date > Games released in 1990