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The Adventure of the Space Ship Beagle

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Title Screen

The Adventure of the Space Ship Beagle

Developer: Denshi Media Services
Publisher: Denshi Media Services
Platform: CD-i
Released in JP: 1990


DevTextIcon.png This game has hidden development-related text.


In which the titular Space Ship Beagle flies through an asteroid field and blows up any space rock that comes near it (or, more accurately, gets overwhelmed by them and is destroyed within ten seconds).

It ran in a kisok at Expo '90 (International Garden and Greenery Exposition) in Kyoto; it was never intended to be sold. It ran on the commercial/industrial CD-i players that were available in 1990 instead of the consumer-oriented players that launched in 1991.

Debug Mode Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can this debug mode be reactivated in some way?

The file game contains the text and error messages for a debugging mode controlled with a keyboard and a CD-i dev kit. The text starts at C52 and is spread throughout the file.

faled to get a buffer for 'clut_table'.[%d]
Faled To Open '%s'[%d].
*** Main Menu ***
 0: ...Prologue & Title
 1: ...Game
 2: ...Epilogue
Select NO.(0-3) ?
gets...error!!
Bad Command!
C7 C7 Vidpath open error [%d]
Cmpmode set  error [%d]
Audpath open error [%d]
Ptpath  open error [%d]
<< **** ABORT SIGNAL *****>>

faled to get a buffer for 'Planet Data'.[%d]
faled to get a buffer for 'Game Parts Data'.[%d]
Faled To Create Sound Map - %d [%d]
Faled To Create Sound Map - %d [%d]

faled to get a buffer for 'clut_table'.[%d]
Faled To Open Sound Data File'%s'[%d].
Faled To Create Sound Map [%d]

Can not load font module 1[%d]
Can not font active 1[%d]
_dp_scmm error[%d]

*** Command Mode.(for Game)
Bye!
C    ... Cansel (and Return to Main)
Q,q  ... Quit Command Mode.(and Game Start)
0,1  ... Change Active Plane.
T,t  ... Change Color of Turget Sight(PD).
N,n  ... Change Enemies' Number(now=%d).
D,d  ... Change Distance  Max(now=%d).
S,s  ... Change MoveSpeed Max (now=%d).
B,b  ... Change Bomb     Wait(now=%d).
ON OFF M,m  ... Change Round    Mode(now=%s).
R,r  ... Change Round    Max (now=%d).
ON OFF ON OFF O,o  ... Set Sound Mode(BGM=%s,Smap=%s).
Ready.
	Number of Enemies(1-%d)[now:%d] = ? 
gets...error!!
	...Enemys = %d.
	Distance Max[now:%d] = ? 
gets...error!!
	...Distance = %d.
*** 0:Bk,1:Rd,2:Gr,3:Bl,4:Yl,5:Mg,6:Sy,7:Wh
*** Plus 8 to Each Color : Brighter
	Color = ? (0-15)
gets...error!!
	...Color = %d.
	Wait[now:%d] = ? 
gets...error!!
	...wait = %d.
	MoveSpeed Max (-1) [now:%d] = ? 
gets...error!!
	...MoveSpeed = %d.
ON OFF Round  Mode = '%s'.
	Round Max[now:%d] = ? 
gets...error!!
	...wait = %d.
ON OFF 	BGM  ON [now:%s] = (y/n)?
gets...error!!
ON OFF 	Smap On [now:%s] = (y/n)?
gets...error!!
ON OFF ON OFF  Sound Mode : BGM=%s,Smap=%s.
Over.

Can not open RTF :%s[%d] 
Faled To Seek RTF(%d) [%d]
Faled To Play RTF(%d) [%d]
	play_RTF : End Of File/Files.
top botom
	play_RTF : replay trap(%s)!
Faled to Get Memory for 'pcb_play'.[%d]

Can't get memory for pcl ![%d]

Faled To Open ...:%s[%d]
File Read Error ...:%s[%d]

Read Error ! [%d:%d]
Seek Error ! [%d:%d]

DrawMap :[%d]
[Make_dm]...Parameter  Error. <%s> 

[vtype_set]..Bad prm.<%s,%s>