If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

The Binding of Isaac

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Binding of Isaac

Developers: Edmund McMillen, Florian Himsl
Publisher: Edmund McMillen
Platform: Windows
Released internationally: September 28, 2011


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


BugsIcon.png This game has a bugs page

The Binding of Isaac is the result of putting The Legend of Zelda, Smash TV, a roguelike, and a couple of dead baby jokes into a blender...and hitting Liquefy.

An expansion pack, Wrath of the Lamb, added more enemies, more levels, more items, more dungeon features, more bosses, more unused content, and more bugs. A little later after that came another expansion pack, 'Eternal Edition', that added some more stuff.

Three years after release, a remake of the game was released, titled The Binding of Isaac: Rebirth.

Sub-Pages

Read about notable bugs and errors in this game.
Bugs

Unused Graphics

BindingofIsaac UnusedStaircase.png

A door leading to a spiraling staircase downwards. Could've possibly been an early versin of the trap doors used to travel from floor to floor in the final game.

Unused Items

Pumpkin Mask

The Pumpkin Mask is an active item that was intended to be dropped by Krampus. It was supposed to shoot a Brimstone beam in four directions, but was later replaced with A Lump of Coal before the Halloween update was released. You're able to view the sprite by finding an undefined item, or hacking the item itself in. Its properties have been replaced with A Lump of Coal's.

An item with a similar effect, Head of Krampus, is obtainable in Rebirth.

Unused Enemies

Unused Fly Enemy

An enemy resembling a Pooter isn't used in any capacity. It might've been an earlier version or a new enemy altogether. How it might've behaved is unclear.

Unused Used
BindingOfIsaac-Unused-Fly-Animation1.gif BindingOfIsaac-Pooter-Animation1.gif
BindingOfIsaac-Unused-Fly-Animation2.gif BindingOfIsaac-Pooter-Animation2.gif

Unused Sounds

The Binding of Isaac features a number of unused sounds. A good amount of them are alternates or retakes of used sounds or sounds reused from Edmund McMillen's prior works, particularly Super Meat Boy.

Name Sound Comments
boss2intro_remote_alarm.wav
A very grating buzzing alarm noise. Seems like it would've introduced a boss during the versus screen.
Bulb_Flash_0.wav
A sound involving a lightbulb. Much later, this would be used for the death sound of Bulbs, an enemy introduced in Repentance.
Bulb_Flash_1.wav
Another take on the lightbulb sound; see above.
Bullet_Shot0.wav
A bullet being fired. Resembles a sound the Blaster enemy appearing in Antibirth and later Repentance uses.
Bullet_Shot1.wav
Another take on the bullet shot sound; see above.
bum shootoff.wav
A duplicate of Bullet_Shot1.wav. The filename is interesting...would the Beggars be getting into gang wars?
fetus_flyingwhoosh.wav
An intense whooshing sound. The "fetus" part of the filename may be referring to Dr. Fetus, the antagonist of Super Meat Boy.
Fetus_Whistle.wav
A quick tongue-whistling sound. See above for the "fetus" part.
Monster_Grunt_3_A.wav
A low, rumbling monster grunt.
Monster_Grunt_3_B.wav
An alternate take on the above sound.
Monster_Yell_B_3.wav
A particularly guttural sound of a monster yelling.
Monster_Yell_B_4.wav
Another yell.
Monster_Yell_B_6.wav
A more subdued yell.
pillgoodeffect.mp3
An alternate take on the "good pill effect" sound effect used in the game.
pillpickup.mp3
A sound that might've played when you picked up a pill.
Powerup_Zelda_Headlift.mp3
A sound parodying the iconic "item get" jingle as heard in The Legend of Zelda (hence the name). Likely would've played when Isaac gets an item and holds it above his head.
Retro_keypickup.wav
A small positive retro beep. Perhaps an earlier version of the game's final key pickup sound.
Rocket_Launch.wav
A high-pitched laser-sight like noise that leads into the fiery sound of a rocket being launched. Perhaps could've been used with the Epic Fetus item. A very similar sound was implemented later with the rocket-firing effect of the Rocket in a Jar item first introduced in Antibirth and then appearing in Repentance.

Unused Text

A number of curious text entries can be found in the game that don't see any use. Interestingly, some of these text entries potentially clue at early or unused floor names.

Text Comments
BindingOfIsaac-Unused-Text-7th-Circle.png Likely an early name for the Sheol chapter. The "7th Circle" refers to the 7th Circle of Hell in Dante's Inferno, a realm of violence.
BindingOfIsaac-Unused-Text-Cave.png Likely an early name for the Caves chapter.
BindingOfIsaac-Unused-Text-Final-Stage.png Likely an early name for the Chest chapter.
BindingOfIsaac-Unused-Text-Hell.png Likely another early name for Sheol. Perhaps Sheol was supposed to be more traditionally hellish?
BindingOfIsaac-Unused-Text-Hell2.png Hell, the sequel. Perhaps Sheol (and Cathedral) were supposed to be two floors?
BindingOfIsaac-Unused-Text-Like-a-Boss.png A trendy phrase at the time of this game's release. It's not clear where this might've been used.
BindingOfIsaac-Unused-Text-Meat-opolis.png Unclear. Perhaps an alternate floor to Womb or Utero or an early name?
BindingOfIsaac-Unused-Text-Meat-opolis-2.png Like "Hell2", the second floor for Meat-opolis.

Unused Room Layouts

When Wrath of the Lamb was released, a lot of room layouts were added; in fact, a handful of rooms were added that are never able to be seen in-game! These rooms exist only in the Adobe Flash assets and their ID values are never generated in-game, but Cheat Engine can be used to reveal them. They are all fully functional; they were either purposefully left out or (most likely) omitted due to an oversight during room generation.

Basement/Cellar

  • Unused Basement rooms: B1, B2
  • Unused Cellar rooms: B2

Caves/Catacombs

  • Unused Caves rooms: A9, AA
  • Unused Catacombs rooms: AA

The Depths/Necropolis

  • Unused Depths rooms: 9A, 9B
  • Unused Necropolis rooms: 9B

The Womb/Utero

  • Unused Womb rooms: 89
  • Unused Utero rooms: 89

Sheol/Cathedral

Surprisingly, there are 11 unused rooms for Sheol; however, all of these rooms save for one have an equivalent in the Cathedral that is used in-game. Some of them also appear to be similar to already existing Sheol rooms.

  • Unused Sheol rooms: 52, 53, 54, 55, 56, 57, 58, 59, 5A, 5B, 5C
  • Unused Cathedral rooms: 5C

The Chest

  • Unused Chest rooms: 06, 07