The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Capcom
Publisher: Capcom
Released: 1988, NES/Famicom
Bionic Commando was a game that had Nazis in it, so it was massively censored by Nintendo outside of Japan, having all references to Nazis replaced with "The Badds" (except for the fact that if you made it all the way to the end, you got to fight Hitler). It's a fun platformer, but oddly enough you can't actually jump in it.
It has a lot of unused and censored content, including unused areas and unused dialogue, but the regional differences are, quite expectedly, where most of the differences lie.
All Featured BlurbsDidst thou wot...
- ...that several unused bosses exist in Cuphead's data?
- ...that the Game Boy version of Yoshi's Cookie was once called Hermetica?
- ...that Joanna Dark is Asian in the Japanese version of Perfect Dark?
- ...that Scorched Earth had a couple of very buggy lasers in Version 1.1?
- ...that Super Mario Sunshine had four areas and a railroad system that were cut from the final game?
- ...that Shinobi III supports a then-unreleased controller through a cheat code?
- ...that at least 26 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
In Banjo-Kazooie, if the player collects all of the Jiggies and then beats Gruntilda, Mumbo will show pictures of two Eggs and one Ice Key during the ending. These and four more Eggs can be obtained by using secret built-in codes.
As soon as the player collects one of these, a new menu called "Stop 'n' Swop" will appear at the very end of the game totals, which shows all the secret items collected so far. None of these items have an effect in-game; they were intended to be used in various Rare-developed Nintendo 64 games by quickly swapping the cartridges after turning the power off, hence the feature's name. Each egg corresponded to a different game, and transferring the Ice Key to every game and back would unlock a final, grand bonus. Unfortunately, due to technical limitations, the feature had to be scrapped - the feature depended on powered-off N64s retaining Rambus memory for 10 seconds, but newer models starting in 1999 reduced the time down to just 1 second, and attempting to swap one cartridge for another and turning the power back on within this time would be exceptionally difficult. The only game known to contain any remnants of the feature aside from Banjo-Kazooie is Donkey Kong 64, which has data relating to the Ice Key. (Paul Machacek confirmed on Twitter in 2020 that Stop 'n' Swop was functional between Banjo-Kazooie and Donkey Kong 64 when Nintendo told Rare the idea wasn't feasable.)
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