The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo EAD
Publisher: Nintendo
Released: 2007, Wii
Super Mario Galaxy takes traditional platforming and sets it deep in space in one of the best video games of all time. Left over in the game are traces of all the ideas that didn't quite make it into the game, from lost planets to unused enemies to early models. A few of these ideas were worked into the sequel.
All Featured BlurbsDid You Know...
- ...that Iron Tank contains an angry screed by KNT, the game's programmer? (Don't worry, he got better.)
- ...that the Game Boy Camera has all of the content used in an undumped CoroCoro Comics version that was never released to the public?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that Monster Rancher has a slick techno track randomly put on the CD as filler?
- ...that the Wii version of A Boy and His Blob has a Sam & Max: Freelance Police intro movie?
- ...that at least 26 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Deus Ex development cycle included cut weapons and skills related to them, some tracing back to when the game was still called Shooter: Majestic Revelations.
This weapon collage shown includes examples such as an MP5, a pen bomb, a stun gun, and the player's fists, as well as some unknown weapons such as grenades and a sword.
The released development documents contain hundreds of pages of changes regarding all aspects of the games that can be read.
Archive