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The Henry Stickmin Collection

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Title Screen

The Henry Stickmin Collection

Developer: PuffballsUnited
Publisher: Innersloth
Platforms: Windows, Mac OS X
Released internationally: August 7, 2020


AnimationsIcon.png This game has unused animations.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Hmmm...
To do:
  • Should we rip the graphics of the Teleporter sequence in Completing the Mission since they're so hard to see?
  • Check for more unused bios (which start at ID 38885 in Henry.swf).

The Henry Stickmin Collection is a collection of all the Henry Stickman Stickmin games with updated graphics, plus a new entry titled Completing the Mission.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
HSC Icon.png
Changes from the Legacy Versions
Basically, what animations weren't directly copied over? What text was changed?
HSC Pogchamp.png
Unused Graphics
May include real life counterparts.
HSC 9850.png
Unused Sketches
Development sketches that were obviously never meant to be seen.
HSC Nou.png
Legacy Leftovers
A surprising amount, to be sure.

Unused Animations

Stealing the Diamond

Painting Get

HSC 34831.gif

Sprite ID: 34831 in Henry.swf
An unused graphic for collecting a painting in Stealing the Diamond. In the final, a counter on how many paintings are collected is showed instead. As such, these painting names meant for the notification go unused as well. Some are stored as graphics or text in the game's data, but not all of the 30 paintings are represented here.

pootis
USS Bertha
Sergeant O'Brien
The Eiffel Tower
The ol' B-52
Inspecting Troops
HSC 34042.png


HSC 34134.png


HSC 34250.png


HSC 34253.png


HSC 34256.png


HSC 34830.png


Fleeing the Complex

Truck Fail

HSC FTC Truck Frame.png

The animation for the "Truck" fail in Fleeing the Complex actually continues beyond what the player can normally see, and it shows the truck is piloted by a soldier from the Wall! This animation also uses the unused truck animatic for the last frame. This animation is also present and unused in the original.

Completing the Mission

Walkthrough Animation

HSC CTM eyeroll.gif

Sprite ID: 29411 In HenryCtM2.swf Is an unused animation of Henry Stickmin rolling his eyes during the Walkthrough fail in the Toppat 4 Life route in Completing the Mission.

Off-Screen Graphics

Almost all of the scenes in the game contain leftover graphics offscreen, but these are cases where there are more than scratch details lurking beyond what the player can normally see.

Breaking the Bank

Bag

HSC 48711.png

Shape ID: 48711 in Henry.swf One of the graphics for the flashback during the court trial in Escaping the Prison contains an offscreen bag graphic.

Infiltrating the Airship

Cockpit Chairs

HSC 37419.png

Shape ID: 37419 in Henry.swf The airship cockpit for the first cutscene in the Rapidly Promoted Executive/Ruthless Bounty Hunter routes has an unused design offscreen as part of the graphic. The actual used chair is loaded in as a separate shape.

Close-up

HSC 2714.png

Sprite ID: 2714 in Henry.swf
The close-up shot of Henry in the same cutscene is slightly covered up by the black zoom borders. Here is the full sprite graphic.

Fleeing the Complex

HSC FTC cockpit.png

Similarly, the airship cockpit cutscene (ID: 10048 in HenryFtC.swf) with Reginald has a couple of designs for the chair offscreen. They are not stored as separate sprites.

Completing the Mission

Crystal

THSC-SBO Unused Crystal.png

Found in the files for the Special BROvert Ops route of Completing the Mission is an unseen crystal with a crudely drawn table on top of it.

Off-Screen Poster

HSC poolroom.png

The Among Us poster in the pool room has an unseen version stored above the room. The poster is stored as a separate sprite rather than being part of the room sprite.

CCC Key

HSC CTM Key.png

Shape ID: 17522 in HenryCtM2.swf
An unused key-in-a-keyhole meant for the CCC Mobile Unit in the Toppat 4 Lyfe route. This can be seen outside the normal graphics when any of the cutscene animations are played in a decompiler.


CCC Hand

HSC 33092.png

Shape ID: 17522 in HenryCtM2.swf
Like the key, this is also called offscreen for the CCC Mobile Unit but only for the Phantom fail.

Geoff Constanza

HSC 38281.png

Shape ID: 38281 in Henry.swf
The bio for Geoff Constanza has a leftover graphic of the TV holder that isn't visible.

Unused Text

dillenia

This text is called during the fake fail screen for the Jetpack fail in Escaping the Prison, which was also present in the original Flash version. Dillenia is a kind of font.

Candara 26

This is called off screen during the intro animation for the "Sneak In" option in Stealing the Diamond.

Candara 35

Called off screen during the animation in the Intruder on a Scooter route where Henry is riding the scooter through the hallway. Candara is also a kind of font.

(Source: Original TCRF research)

HSC 39594.png


HSC 39595.png

Shape IDs: 39594 & 39595 in Henry.swf
Unused bios, which seem to be for Kev Portly and Ryan Goldman respectively. These are technically graphics and aren't stored as raw text.

null

Placeholder text for the fails in Breaking the Bank. Called during an unused fail screen where this replaces the "comment" text after the fails.

(Source: Original TCRF research)
not-used-f0_intro_genmono1=Henry, Glad to see you made it safely.
not-used-f0_intro_genmono2=Let me introduce you to your squad.

Some unused lines meant for Completing the Mission, which are labeled as "not-used". These are found in ctm_english.txt and were meant for the intro cutscene for the Master Bounty Hunter route in Completing the Mission.

(Source: Original TCRF research)
Ugh!

Text ID: 35196 in Henry.swf

This strange text is associated with the WWII Exhibit cutscene in Stealing the Diamond.

31
32

Text IDs: 35362 & 35363

For some reason, the painting counter (Sprite ID: 35364) includes text entries for up to 32 paintings when only 30 paintings are collectable.