The Legend of Zelda: A Link to the Past and Four Swords
The Legend of Zelda: A Link to the Past and Four Swords |
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Developer: Capcom
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The Legend of Zelda: A Link to the Past and Four Swords contains two games:
- A Link to the Past, a port/remake of the SNES original with a few bugfixes and additions (such as the Riddle Quest) as well as the typical GBA-era "enhancements" (such as added voice-overs for Link, based off Young Link's voice-overs from Ocarina of Time).
- Four Swords, a multiplayer-only adventure in which multiple Links team up to defeat Vaati the wind mage. Beating this game unlocks the Palace of the Four Sword in A Link to the Past, featuring harder versions of the game's bosses and an all-new boss fight against the Links from Four Swords.
Contents
A Link to the Past
Chris Houlihan Room
The famous hidden room from the original game is still present in this version, but is inaccessible by normal means as the original method of access does not work here. Unlike the original, there is no Telepathic Tile or blue floor, leaving only the Rupees for you to collect.
To access the room, use Codebreaker code 03002C4C 82 or Action Replay code 65776507 6FC6DDCF when entering a door or falling into a hole.
Four Swords
Stage Completion Times
The follwing table shows the rupee rewards that are received by completing a stage in a certain amount of time. The number after the dash are the frames of that second (60 frames are 1 second.). The fact that you have to complete a stage in under 1 second to get 1000 rupees makes it impossible to achieve it in normal gameplay. The developers probably meant to check against the time in seconds but the game measures the time in frames. If that is the case the times are pretty lenient and a group would have 50 minutes to still get a better reward than 1 rupee. This was later changed in Four Swords Anniversary Edition to be based on how many seconds rather than frames it took to complete the stage.
Time | Rupees |
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0:00-0 - 0:00-59 | 1000 |
0:01-0 - 0:01-59 | 800 |
0:02-0 - 0:59-59 | 600 |
1:00-0 - 1:59-59 | 500 |
2:00-0 - 2:59-59 | 400 |
3:00-0 - 3:59-59 | 300 |
4:00-0 - 4:59-59 | 200 |
5:00-0 - 99:59-0 | 1 |
The frame counter is stored at address 0300ED9C in the EU Version.
Maximum Life
It's possible to have a maximum of 20 hearts. In normal gameplay this much hearts can never be reached. It's not even possible to get to second row of hearts.
Number of Hearts
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Current Health
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