The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures |
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Also known as: Zelda no Densetsu: 4tsu no Tsurugi+ (JP) This game has unused areas. This game has a prerelease article |
The Legend of Zelda: Four Swords Adventures is essentially Link meets the Marx Brothers. Make sure you have enough peripheral cables and Game Boy Advances for everybody! After all, they'll be around forever...
To do:
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Sub-Pages
Prerelease Info |
Unused Rooms Several hundred unused rooms in this Zelda! |
Unused Graphics Including tons of early and prototype stuff. |
Unused Text From French Translation What? The Master Sword? |
Regional Differences What happened to Navi Trackers? |
Navi Trackers Japan exclusive game mode. |
Unused Text
A placeholder Dutch language track is in the game, but it's mostly blanked out, or in English.
Unused Actors
There are a number of actors, some used for debugging purposes, that are still in the game, one example:
Stage情報NPC (Stage information NPC)
Several actors go unused or are used, but don't appear on the GBA or GC screen
The whirlpool entrance never appears on the GBA in final release.
If you pound the chain chomp's peg with the hammer, it will escape and attack enemies on screen. This is only visible in an unused level..
boss072 is a difficult unused level specifically in multiplayer since if one link dies, you have to start the level over which is unused in final release. There is also a house that disappears quickly after a link enters making it a pretty brutal trap considering the harsh winds that damage you.
The actor ANHO is an unused but fully functional digging minigame!
BRBL, an unused small crate that can be pushed and burned.
boss005 and boss006 were playable demo levels at e3 and this banner most likely showed up when starting the level.
The actor "DEAL", an unused but fully functional, quite expensive, item shop.
"DETH" will spawn Vatti and he'll chase and instantly ko the links if he gets them. In multiplayer, you must be picked up to be revived.
WPCN, a large cannon that warps you when fired.
Unused Actor varibles
Actors that are used in the game, but have unused variables
TRAP, A purple spiny that acts like a trap. (Set variable 3 to 1
FLYO, A red tile that drops 100 force gems when hit. (Set variable 1 to 128).
3 unused NPCs. (Set variable 2 for the crying kid, set to 9 for the kid in blue, and 10 for the adult.
Stationary soldiers do not appear yellow in final release. (SLR1, set variable 1 to 1).
boss000 contains bombchu that can actually be carried and thrown. (BMTY, set all variables to 0).
The same level test many moon gates with the screen shaking at different speeds. One of the gates making the GBA screen go black while warping. (CIRC, Set variable 1 to 1).
An unused large green soldier that knocks link back far when hit. (SLR1, set variable 4 to 6)
Unused Music
Under the Streams folder in the AudioRes directory, there's a single audio stream file named smw.ast. It is the remixed Super Mario Bros. theme used in the Special World in Super Mario World. An identical test stream exists in the Wii version of Donkey Kong Jungle Beat.
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