The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures |
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Also known as: Zelda no Densetsu: 4tsu no Tsurugi+ (JP)
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The Legend of Zelda: Four Swords Adventures is essentially Link meets the Marx Brothers. Make sure you have enough peripheral cables and Game Boy Advances for everybody! After all, they'll be around forever...
To do:
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Contents
Sub-Pages
Prerelease Info |
Unused Rooms Several hundred unused rooms in this Zelda! |
Unused Graphics Including tons of beta and prototype stuff. |
Unused Text From French Translation What? The Master Sword? |
Regional Differences What happened to Navi Trackers? |
Marvelous Leftovers
Marvelous: Mou Hitotsu no Takarajima was the first game designed by Four Swords Adventures producer Eiji Aonuma. He outlines its connection with the latter in a Nintendo Online Magazine interview from March, 2004.
Tsuchiyama: Navi Trackers originated from the desire to make a complete departure from Hyrulean Adventure, and to incorporate a sense of realism produced by having the game talk to the players through the screen.
Aonuma: It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)
Player Badges
Player Text
Player Pointers
May have been used on minimaps.
Player Cursors
May have been used on selection screens.
Player Icons
Lottery Game
Japanese | English |
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景品会場 | Prize Hall |
Backgrounds
Normal | Without Transparency |
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Japanese | English |
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リザルト | Results |
Japanese | English |
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週間天気 | Weekly Weather |
ハレ | Sunny |
クモリ | Cloudy |
アメ | Rainy |
今日の天気 | Today's Weather |
風速 | Wind Speed |
の天気予報 | Weather Forecast |
Models
jina_bose_mode is a model of Gina, the teacher character in Marvelous.
Tetra's Trackers E3 2003 demo Leftovers
Title Screen
GBA Title Screen
042BB0DC 00000006 |
Player Badges
Bar
Buttons Icons
Courses Text
Maps Frame
To do: Map 2 comes from BS Marvelous: Time Athletic. |
Courses Icons
Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Prototype | Final |
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Maps
Debug Functions
Debug Mode
002FB700 00000001 002FEAF8 00000001 002FEAF9 00000000 002F870F 00000004 |
Map Select
04205820 80283F20 002FB700 00000001 |
Sound Test
Unused Text
A placeholder Dutch language track is in the game, but it's mostly blanked out, or in English.
Framework.dol
The main program of Navi Trackers has some unused strings that don't seem to be used by any function.
Address | Japanese |
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802263e8 |
"00:×ダミー" |
802263f4 |
"01:×ダミー" |
802265c8 |
"02:◎ルピー黄" |
802265cc |
"03:◎ルピー緑" |
802265d0 |
"04:◎ルピー青" |
802265d4 |
"05:◎ルピー赤" |
802265d8 |
"06:◎紫ルピー" |
802265dc |
"07:◎ペガサスの靴" |
802265e0 |
"08:◎マジックハンマー" |
802265e4 |
"09:◎Sハンマー" |
802265e8 |
"0A:◎壺" |
802265e8 |
"0B:◎ロック鳥の羽" |
802265f0 |
"0C:◎S風船" |
802265f4 |
"0D:◎スコップ" |
802265fc |
"0F:◎ビンゴカード" |
802265fc |
"0F:◎ビンゴカード" |
80226600 |
"10:◎オール5" |
80226604 |
"11:×音声ルーレット" |
80226608 |
"12:×スタンパークイズ" |
8022660c |
"13:◎海賊のお守り" |
80226610 |
"14:◎風船" |
80226614 |
"15:◎ナビカード" |
80226618 |
"16:◎ラッキーカード2" |
8022661c |
"17:◎ラッキーカード3" |
80226620 |
"18:◎ラッキーカード4" |
80226624 |
"19:◎ラッキーカード5" |
80226628 |
"1A:◎緑大ルピー" |
Furthermore, there are hundreds of error code and debug strings that are technically never visible.
Unused Actors
There are a number of actors, some used for debugging purposes, that are still in the game, one example:
Stage情報NPC (Stage information NPC)
Several actors go unused or are used, but don't appear on the GBA or GC screen
The whirlpool entrance never appears on the GBA in final release.
If you pound the chain chomp's peg with the hammer, it will escape and attack enemies on screen. This is only visible in an unused level..
boss072 is a difficult unused level specifically in multiplayer since if one link dies, you have to start the level over which is unused in final release. There is also a house that disappears quickly after a link enters making it a pretty brutal trap considering the harsh winds that damage you.
The actor ANHO is an unused but fully functional digging minigame!
BRBL, an unused small crate that can be pushed and burned.
boss005 and boss006 were playable demo levels at e3 and this banner most likely showed up when starting the level.
The actor "DEAL", an unused but fully functional, quite expensive, item shop.
"DETH" will spawn Vatti and he'll chase and instantly ko the links if he gets them. In multiplayer, you must be picked up to be revived.
WPCN, a large cannon that warps you when fired.
Unused Actor varibles
Actors that are used in the game, but have unused variables
TRAP, A purple spiny that acts like a trap. (Set variable 3 to 1
FLYO, A red tile that drops 100 force gems when hit. (Set variable 1 to 128).
3 unused NPCs. (Set variable 2 for the crying kid, set to 9 for the kid in blue, and 10 for the adult.
Stationary soldiers do not appear yellow in final release. (SLR1, set variable 1 to 1).
boss000 contains bombchu that can actually be carried and thrown. (BMTY, set all variables to 0).
The same level test many moon gates with the screen shaking at different speeds. One of the gates making the GBA screen go black while warping. (CIRC, Set variable 1 to 1).
An unused large green solider that knocks link back far when hit. (SLR1, set variable 4 to 6)
Unused Music
Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario Bros. theme used in the Special World in Super Mario World. An identical test stream exists in the Wii version of Donkey Kong Jungle Beat.
Bgm_bingo_sta_L.DSP
Bingo fanfare.
Bgm_hawai_L.DSP
Song for an unused map.
Bgm_introduction_L.dsp
Possibly an early intro theme.
Bgm_pre_opening_game_25s_L.DSP
Bgm_pre_opening_game_26s_L.DSP
Bgm_pre_opening_game_26s500ms_L.DSP
Bgm_pre_opening_game_28s_L.DSP
Bgm_pre_opening_game_29s_L.DSP
Different variations of the loader game theme.
Bgm_quiz_time10_L.DSP
Bgm_quiz_time15_L.DSP
Bgm_quiz_time20.DSP
Bgm_quiz_time30.DSP
Bgm_quiz_time40.DSP
There might have been 1 or 2 longer questions to answer in Salvatore's minigames.
Bgm_test_L.DSP
Sounds identical to course 1's theme
Bgm_title_TT.DSP
Title screen theme that was used for Tetra's trackers.
SFX
Se_buboo.ogg
Se_chinkle_comehere.DSP
Se_chinkle_houbi.ogg
Se_chinkle_playalong.DSP
Se_chinkle_thankyou.DSP
Se_chinkle_vs_aryarya.DSP
Se_chinkle_vs_comehere.DSP
Se chinkle_vs_dash.DSP
Se chinkle_vs_fugyaaa.DSP
Se chinkle_vs_goodsmell.DSP
Se chinkle_vs_hidoi.DSP
Se chinkle_vs_houbi.DSP
Se chinkle_vs_iikagen.DSP
Se_chinkle_vs_kyahahaha.DSP
Se_chinkle_vs_lose.DSP
Se_chinkle_vs_misstake.DSP
Se_chinkle_vs_nigeru.DSP
Se_chinkle_vs_playalong.DSP
Se_chinkle_vs_powerdown.DSP
Se_chinkle_vs_powermax.DSP
Se_chinkle_vs_powerup.DSP
Se_chinkle_vs_thankyou.DSP
Se_chinkle vs_where.DSP
Se_chinkle_vs_win.DSP
Se_chinkle_vs_yheee.DSP
Interestingly enough, there is a full set of unused voice lines for a character named "chinkle" who sounds a lot like tingle; "Chinkle" is Tingle's Japanese name. Maybe this could be an early voice for tingle or even another tingle brother.
Se_cho_lucky6.DSP
The higest amount of tokens you can get at once is 5.
Se_hora_event.DSP
Early version of Salvatore's entrance theme
Se_laugh_small_L.DSP
Se_lucky_stamp_time_end.DSP
Se_lucky_stamp_time_start.DSP
2 leftovers from The Wind Waker
Se_medal_break.DSP
Medals may have been able to break
Se_navi_sel_a_c.DSP
Se_navi_sel_c_a.DSP
Se_navi_sel_c_t.DSP
Se_navi_sel_c_t.DSP
Se_Omamori_TalkEnd.DSP
Se_Omamori_TalkStart.DSP
More Wind Waker leftovers
Se_pause_off.DSP
Se_pause_on.DSP
Sound effects for the unused pause screen
Se_title_start_button.DSP
Title start sound for Tetra's trackers
- Pages missing developer references
- Games developed by Nintendo
- Pages missing publisher references
- Games published by Nintendo
- GameCube games
- Pages missing date references
- Games released in 2004
- Games released in March
- Games released on March 18
- Games released in June
- Games released on June 7
- Games released in April
- Games released on April 15
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with unused text
- Games with regional differences
- To do
- Legend of Zelda series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > GameCube games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 15
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 7
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 18
Games > Games by series > Legend of Zelda series