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The Legend of Zelda: Ocarina of Time/Unused Scenes

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This is a sub-page of The Legend of Zelda: Ocarina of Time.

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Unreferenced scene setups are inaccessible via Map Select. This is because they are not referenced by the header command that the game uses to point to alternate scene setups. This leaves their data inaccessible through normal means.

Spirit Temple

Two unreferenced cutscene setups are hidden within the Spirit Temple. The setups contain an alternative version of Farore's portion of the Deku Tree creation cutscene.

Hmmm...
To do:
Insert video.

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
006 Spirit Temple 81 N/A

Many of the actors are placed outside the map, as ???. For example, on the third floor, in the Adult side of the temple, doors are located west of where they are located in the final game, suggesting that the rooms were shifted east later on.

No doors are locked or otherwise barred. Perhaps Nintendo had not fully planned out how the player would complete the dungeon at this stage, or had simply not implemented barriers to make testing quicker.

  • In the scene file, the header for the cutscene setups references a list of actors to load. Normally, these actor lists only appear in room files because of how the game engine works.
  • In the various room files, most (if not all) actors will fail to spawn as the headers lack a command used to reference a list of object files (graphic assets) to load.
  • There is an extra door on the Adult side on 1F. 1F of the Child and Adult sides are set up in such a way that you have three doors that can be entered, with the middle door leading up to 2F. On the Child side, the left door and right door rooms connect to form a loop; this extra door does the same for the Adult side.
  • There are only two spawn points instead of four. Both spawn Link a short distance above the floor, in relatively the same spot.
  • Only three of the four exits are properly defined, with the main exit being the only one that works the same as in the final version.

Unreferenced Setup 2

Map # Map Name Map Select # Stage #
006 Spirit Temple 81 N/A

Identical to Unreferenced Setup 1.

Shooting Gallery

Setup 05

Map # Map Name Map Select # Stage #
066 Shooting Gallery 22 05

Setup 06

Map # Map Name Map Select # Stage #
066 Shooting Gallery 22 06

Temple of Time

Setup 08

Map # Map Name Map Select # Stage #
067 Temple of Time 20 08

Cutscene - Kokiri Emerald

Setup 09

Map # Map Name Map Select # Stage #
067 Temple of Time 20 09

Cutscene - Goron's Ruby

Setup 10

Map # Map Name Map Select # Stage #
067 Temple of Time 20 10

Cutscene - Zora's Sapphire

Castle Hedge Maze (Day)

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
069 Castle Hedge Maze (Day) 23 N/A

Castle Courtyard contains an alternative scene setting without few differences, has no differences in player spawn or exits. The location on the world map is wrong and thinks it's in Hyrule Field.

Cutscene Map

Setup 10

Map # Map Name Map Select # Stage #
071 Cutscene Map 115 10

Cutscene - Ganondorf Rides Through the Flames

Unused? Goes to the title screen...

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
071 Cutscene Map 115 N/A

There are three unreferenced scene and room setups, all of which seem to be identical. The number of setups and their positioning seem to suggest that they would be used for setups 1-3 (Child night, and Adult day, night). Unlike the other setups, the Link spawn variable is set such that Link will be visible and controllable. Most notably, all 3 setups successfully spawn a Flare Dancer.

Unreferenced Setup 2

Map # Map Name Map Select # Stage #
071 Cutscene Map 115 N/A

Unreferenced Setup 3

Map # Map Name Map Select # Stage #
071 Cutscene Map 115 N/A

Unreferenced Setup 4

Map # Map Name Map Select # Stage #
071 Cutscene Map 115 N/A

Castle Courtyard

Setup 06

Map # Map Name Map Select # Stage #
074 Castle Courtyard 31 06

Cutscene - Meeting Impa 2

Impa Escorts Link Out of the Castle

Hyrule Field

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
081 Spot 00 - Hyrule Field 1 N/A

Kokiri Forest

Setup 08

Map # Map Name Map Select # Stage #
085 Spot 04 - Kokiri Forest 5 08

Cutscene - Panning Through Kokiri Forest

Quick Look Around Kokiri Forest, Returns to Deku Tree

Setup 09

Map # Map Name Map Select # Stage #
085 Spot 04 - Kokiri Forest 5 09

Cutscene - Panning Through Kokiri Forest 2

Start at House, Pan Across Kokiri Forest

Zora's Fountain

Setup 05

Map # Map Name Map Select # Stage #
089 Spot 08 - Zora's Fountain 9 05

Cutscene - Jabu-Jabu Inhale

Link and Jabu-Jabu stare each other down. Jabu-Jabu opens his mouth to inhale, but nothing happens.

Setup 06

Map # Map Name Map Select # Stage #
089 Spot 08 - Zora's Fountain 9 06

Cutscene - Credits in Zora's Fountain

Camera pans to Jabu-Jabu from the mouth of the Ice Cavern.

Hyrule Castle

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
095 Spot 15 - Hyrule Castle 15 N/A

There is an alternative scene setting. Several Player Spawns are coordinated with minor differences.

  • The Spawn Player of the entrance to Great Fairy's Fountain is different, this may indicate that this area had a redesign.
  • When you enter the hole you are taken to the fountain of Death Mountain where you should learn to use magic for the first time. As opposed to receive Din's Fire.
  • When you are captured by the castle guards, you appear facing away from the main gate.
  • If you are caught by the guards at Castle Courtyard, you will appear on the same respawn point, the difference is that you will not be thrown.

Can be located in offset 0x021f9d20 in NTSC version 1.0.

Death Mountain Trail

Setup 06

Map # Map Name Map Select # Stage #
096 Spot 16 - Death Mountain Trail 16 06

Freezes?

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
096 Spot 16 - Death Mountain Trail 16 N/A

This unreferenced setup's header data indicates that it was once a normal gameplay setup, rather than a setup linked to a cutscene.

  • The scene appears at night, and you can not make it stay day; it does not work with all the objects because it has no registry in the Room Header.
  • The scene was probably created for "link child" and there would not be a day and night cycle, it would be fixed just like the final's Kakariko Village and Kakariko Graveyard, respectively.
  • Object as Armor is present but does not have an actor to execute.
  • Unable to see the circle of smoke above Death Mountain, may not have been implemented.
  • The player spawns are in different places, especially with Goron City's, its entry could be near where the stone circle is.
  • The Great Fairy's Fountain is not present.
  • A Bomb Flower away from its usual place. Can be seen in pre-release images.

OoT-Bomb Flower IGN.jpg

The values ?? of the scene header is 78a0 and the room header is 07c0. With a hex editor, you can find the values ?? 02 00 A0 75 and 03 00 03 F0 and replace with 02 00 A0 78 and 03 00 07 C0 and go to Death Mountain as Adult Link.

Ganon's Castle Exterior

Unreferenced Setup 1

Map # Map Name Map Select # Stage #
100 Ganon's Castle Exterior 15 N/A

One configuration of the missed night version of the map scene can be found in the scene data. Apparently the sky is incomplete because it has not had a configuration of clouds. Some Player Spawns are coordinated differently and the map shows that the place is in Hyrule Field. Exits settings for inside the castle is different, you go to the inside of Ganon's Tower.