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The Legend of Zelda: Ocarina of Time 3D/Unused Link Animations

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This is a sub-page of The Legend of Zelda: Ocarina of Time 3D.

Inside the files for child and adult Link, there are a couple of unused animations that are leftover from the N64 version of the game. Most of the unused animations from the N64 version have been removed, but the couple that stayed over have actually been remade for Link's new model. All the filenames for both child and adult Link have been shortened compared to the N64 variants.
Filenames such as: "clink_demo_bashi" now being referenced as "cl_dm_bashi".

In addition, the original game's animation file format used to be '.anb', now they have been updated to '.csab'.

A few of these animations can actually be triggered in-game with a certain group of glitches. Aside from those, the remaining animations stay completely unused.

Child

cl_dm_bashi

50x
Filename Translation Context
cl_dm_bashi.csab Child Link - Cutscene - ?? Cutscene

cl_dm_get1

OoT3D Get 1 Dm.gif
Filename Translation Context
cl_dm_get1.csab Child Link - Cutscene - Get 1 Cutscene

This animation was intended to be used during a cutscene, although looking similar to the used animation for opening small chests.

Fighter

bow_defense

OoT3D Bow defense .gif
Filename Translation Context
bow_defense.csab Bow - Defense Gameplay

bow_defense_wait

OoT3D bow defense wait.gif
Filename Translation Context
bow_defense_wait.csab Bow - Defense - Wait Gameplay

ft_defense_long_hit

OoT3D defense long hit.gif
Filename Translation Context
ft_defense_long_hit.csab Fighter - Defense - Long- Hit Gameplay

In the N64 version, this unused two-handed shielding variant had all 3 animations that would make up the entire crouching/defense action. Interestingly, only this one out of the three was remade and leftover.

ft_front_jump

OoT3D Front Jump unused.gif
Filename Translation Context
ft_front_jump.csab Fighter - Front - Jump Gameplay

Although looking exactly like the jumping off the ledge animation, this one has a considerably faster motion.

ft_front_jump_end

OoT3D ft front jump end .gif
Filename Translation Context
ft_front_jump_end.csab Fighter - Front - Jump - End Gameplay

ft_front_jump_endR

OoT3D ft front jump endR.gif
Filename Translation Context
ft_front_jump_endR.csab Fighter - Front - Jump - End (Right) Gameplay

Unlike the animation used in-game, this front jump actually has an animation for landing on the ground and immediately assuming anchor stance.

ft_jump_rollkiru

OoT3D ft jump rollkiru.gif
Filename Translation Context
ft_jump_rollkiru.csab Fighter - Jump - Roll Slash Gameplay

ft_jump_kiru

OoT3D ft jump kiru.csab.gif
Filename Translation Context
ft_jump_kiru.csab Fighter - Jump - Slash Gameplay

ft_jump_kiru_fin

OoT3D ft jump kiru fin.gif
Filename Translation Context
ft_jump_kiru_fin.csab Fighter - Jump - Slash - Finish Gameplay

ft_jump_kiru_fin_end

OoT3D ft jump kiru fin end.gif
Filename Translation Context
ft_jump_kiru_fin_end.csab Fighter - Jump - Slash - Finish - End Gameplay

ft_turn_kiruL

OoT3D ft turn kiruL.gif
Filename Translation Context
ft_turn_kiruL.csab Fighter - Turn - Slash (Left) Gameplay

ft_turn_kiruL_end

OoT3D ft turn kiruL end.gif
Filename Translation Context
ft_turn_kiruL_end.csab Fighter - Turn - Slash (Left) - End Gameplay

ft_turn_kiruR

OoT3D ft turn kiruR.gif
Filename Translation Context
ft_turn_kiruR.csab Fighter - Turn - Slash (Right) Gameplay

ft_turn_kiruR_end

OoT3D ft turn kiruR end.gif
Filename Translation Context
ft_turn_kiruR_end.csab Fighter - Turn - Slash (Right) - End Gameplay

ft_nml2fighter

OoT3D ft nml2fighter.gif
Filename Translation Context
ft_nml2fighter.csab Fighter - Normal to Fighter Gameplay

mg_tame_kaijyo

OoT3D mg tame kaijyo.gif
Filename Translation Context
mg_tame_kaijyo.csab Magic - Charge - Cancel Gameplay

Normal

nml_carryB

OoT3D nml carryB.gif
Filename Translation Context
nml_carryB.csab Normal - Carry (B) Gameplay

nml_put

OoT3D nml put.csab.gif
Filename Translation Context
nml_put.csab Normal - Put Gameplay

nml_jump_up

OoT3D nml jump up.gif
Filename Translation Context
nml_jump_up.csab Normal - Jump - Up Gameplay

Based on how the animation plays, this one seems like a copy of the actual used animation called "nml_100step_up".

nml_nml2fighter

OoT3D nml nml2fighter.csab.gif
Filename Translation Context
nml_nml2fighter.csab Normal - Normal to Fighter Gameplay

nml_pulling

OoT3D nml pulling.csab.gif
Filename Translation Context
nml_pulling.csab Normal - Pulling Gameplay

One-handed pulling an object animation.

Idle

wait_itemD2_20f

OoT3D wait itemD2 20f.gif
Filename Translation Context
wait_itemD2_20f.csab Wait - Item D2 - 20F Gameplay