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The Legend of Zelda: Twilight Princess/Unused Music

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This is a sub-page of The Legend of Zelda: Twilight Princess.

The game contains four streams leftover from early demos of the game:

TitleLogoE3

TitleLogoE3 was featured in the E3 2005 build of Twilight Princess. It played after players selected a stage in the demo.

TitleLogoE3_2006

TitleLogoE3_2006 despite its name, doesn't seem to be used in the E3 2006 demo. It bears a striking resemblance to TitleLogoE3, yet differentiates itself with alternate instrumentals and a howl featuring reverb.

field.bms

Hmmm...
To do:
How does the game have to be modified to play the track correctly?

field.bms is a sequenced track that was meant for Hyrule Field. The used tracks that play in Hyrule Field are named field_link_day.bms and field_link_night.bms. This track also served as menu music for the E3 2005 demo. As the track is not loaded in-game with proper samples, the game's sound engine must be modified in order to play the track. Interestingly, the piece starts out similarly to the Hyrule Field theme from Ocarina of Time. As Twilight Princess' was heavily inspired by Ocarina of Time during development, this is thematically appropriate.

After almost 10 years, the song was finally released as part of the Japanese Twilight Princess HD soundtrack in July 2016.

stageselect_e3_2006

Stageselect_e3_2006 is an earlier, shorter version of the Hyrule Field theme used in the final game. It was used in the September 2006 trailer for the game and in the E3 2006 demo and the kiosk demos as a stage selection menu theme.

kyakumachi

kyakumachi is a copy of the music used in the pre-rendered demo movie. However, because the music in the movie is embedded in the video itself, this stream is never used. kyakumachi means "waiting for customers", making this a fitting title for a track paired with a demo video.