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The Legend of Zelda: Twilight Princess/Unused Rooms

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This is a sub-page of The Legend of Zelda: Twilight Princess.

Unused Areas

D_MN08 - Palace of Twilight

This folder contains the room files used in the Palace of Twilight dungeon.

Room 10 - Throne Room

TP-D MN08 R10.png

Description

The Palace of Twilight has five stage folders associated with it:

  • D_MN08: Dungeon Rooms
  • D_MN08A: Throne Room
  • D_MN08B: Miniboss Room A - Phantom Zant
  • D_MN08C: Miniboss Room B - Phantom Zant
  • D_MN08D: Boss Rooms - Zant Battle Phases

D_MN08D contains two copies of the Palace of Twilight Throne Room. The first is used at the start of the battle against Zant, and the last is used for the Throne Room phase of the battle. However, there is a third copy of the Throne Room in D_MN08, the folder that contains the rest of the palace dungeon rooms. This area, Room 10, features a unique Zant actor and cutscene.

Upon entry, the camera zooms in on Zant sitting upon the throne. However, on closer inspection, Zant is not seated on the throne at all, but rather upon empty air. Even though a prompt appears to speak to Zant, no dialogue is triggered despite the dialogue box sound playing, and Link can still move around freely. In addition, the room's collision is not quite complete, and it is possible to see beyond the walls in some areas.

Access

NA GC Code EU GC Code
0440AFC0 445F4D4E
0440AFC4 30380000
0440AFC8 00010AFF
0440AFCC 0000445F
0440AFD0 4D4E3038
0440AFD4 00000001
0440AFD8 0AFF0000
0440CF60 445F4D4E
0440CF64 30380000
0440CF68 00010AFF
0440CF6C 0000445F
0440CF70 4D4E3038
0440CF74 00000001
0440CF78 0AFF0000


(Source: Dark Linkaël - Codes)

D_MN11B - Snowpeak Ruins Miniboss

This folder contains the room files used in the Snowpeak Ruins miniboss fight.

Room 49 - Darkhammer Test Area

Description

TLOZTP D MN11B R49 00 1.png

Twilight Princess typically features one miniboss map file per dungeon, each containing a single room numbered "Room 51". (Boss rooms, meanwhile, are numbered "Room 50".) However, the Snowpeak Ruins miniboss map file serves as an exception, containing two room files: Room 51 and Room 49, the latter of which is unused.

TLOZTP D MN11B 1.png

Room 49 may have been used as a test area for the Darkhammer miniboss fight. However, it appears that the developers replaced the original map model with new geometry, resulting in many objects being located outside the walkable terrain. While two Clawshot targets and an invisible object exist within the room's boundaries, a door, a switch that opens it, and several suits of armour now float within the void. Additionally, using a code to moonjump to a certain position beyond the walls will activate the miniboss.

The switch is used to open the only door in the room.

The unique texture is used in the room before the boss in Goron Mines.

The positioning of these out-of-bounds objects provides a hint as to the original appearance of the map:

TP Map D MN11B.png

TP D MN11B R49 00 1.png TP D MN11B R49 00 2.png

A video of the room is available below:

Access

NA GC Code EU GC Code
0440AFC0 445F4D4E
0440AFC4 31314200
0440AFC8 000031FF
0440AFCC 0000445F
0440AFD0 4D4E3131
0440AFD4 42000000
0440AFD8 31FF0000
0440CF60 445F4D4E
0440CF64 31314200
0440CF68 000031FF
0440CF6C 0000445F
0440CF70 4D4E3131
0440CF74 42000000
0440CF78 31FF0000
(Source: Dark Linkaël - Codes and Details)

F_SP118 - Bulblin Camp

This folder contains the room files used for the area leading from Gerudo Desert to the entrance of the Arbiter's Grounds.

Room 02 - King Bulblin Test Area

Description

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

In addition to Room 01, the interior of King Bulblin's tent, F_SP118 also features Room 02, whose menu1.dat description indicates that it is a test area for the battle against King Bulblin. In addition to an earlier version of the mounted warrior's tent, the map features a rougher, incomplete version of the Bulblin ruins Link travels through on the way to the Arbiter's Grounds.

Access

NA GC Code EU GC Code
0440AFC0 465F5350
0440AFC4 31313800
0440AFC8 000002FF
0440AFCC 0000465F
0440AFD0 53503131
0440AFD4 38000000
0440AFD8 02FF0000
0440CF60 465F5350
0440CF64 31313800
0440CF68 000002FF
0440CF6C 0000465F
0440CF70 53503131
0440CF74 38000000
0440CF78 02FF0000


(Source: Dark Linkaël - Codes)

S_MV000 - Title Screen Trailer Theatre

This folder's filename and menu1.dat description indicate that it is somehow related to the movie that is streamed during the title demo.

Hmmm...
To do:
Actor setup "01" active le trailer.

Room 00

Description

TP S MV000 R00.png

As the pictures suggest, the room within the map file does not contain much of interest.

LoZTW S MV000 R00 00 1.png

It features nothing more than two spawn points for Link, and a collision plane upon which our hero can walk.

Access

NA GC Code EU GC Code
0440AFC0 535F4D56
0440AFC4 30303000
0440AFC8 000000FF
0440AFCC 0000535F
0440AFD0 4D563030
0440AFD4 30000000
0440AFD8 00FF0000
0440CF60 535F4D56
0440CF64 30303000
0440CF68 000000FF
0440CF6C 0000535F
0440CF70 4D563030
0440CF74 30000000
0440CF78 00FF0000


(Source: Dark Linkaël - Codes and Actor Setup 01)

Deleted Areas

It is evident that a number of map files were deleted from the final version ofTwilight Princess. Some of these maps are mentioned in the menu1.dat file, the remnants of the game's map select. The menu1.dat file was left in the Wii Kiosk Demos and was later left over in the HD version ten years later. The existence of other deleted maps can be extrapolated via holes in the dungeon and field map numbering system.

Maps

In-Game Maps

Filename Translation menu1.dat ID
D_MN00 Dungeon - Main 00
D_MN00A Dungeon - Main 00 A D_MN00A: Forest Dungeon Boss
D_MN02 Dungeon - Main 02
D_MN03 Dungeon - Main 03 D_MN03: Ice Dungeon
D_MN54 Dungeon - Main 54 D_MN54: E3 Dungeon (2006 / E3)
D_MN99A Dungeon - Main 99 A D_MN99A: Zant Test (Kimura)
F_SP05 Field - Spot 05 F_SP05: Stone Statue Forest
F_SP100 Field - Spot 100
F_SP101 Field - Spot 101
F_SP105 Field - Spot 105 F_SP105: L1 Forest Field
F_SP106 Field - Spot 106
F_SP107 Field - Spot 107
F_SP119 Field - Spot 119
F_SP120 Field - Spot 120
LEVEL3 Level 3 LEVEL3

Test Maps

Filename Translation menu1.dat ID
Ltest01 L Test 01 Ltest01
Ltest02 L Test 02 Ltest02
Ltest03 L Test 03 Ltest03
MIYAGI Miyagi MIYAGI: E3 Miyagi MAP
MIYA_kt Miyagi - Lantern MIYA_kt: E3 Miyagi MAP
MIYA_wd Miyagi - Wood MIYA_wd: E3 Miyagi MAP
M_BoxTe M - Box Test M_BoxTest: Town Test Area
NPC_GND NPC - GND NPC_GND: NPC Test Area
T_2DMAP Test - 2D Map T_2DMAP: Test − Imai
T_AN00 Test - Animals 00 T_AN00: Animal Test Area
T_DEMO Test - Cutscenes T_DEMO: Cutscene Test Area (Dungeon)
T_DEMOF Test - Cutscenes (Field) T_DEMOF_I: Cutscene Test Area (Field I)
T_DEMOF_H: Cutscene Test Area (Field H)
T_DESER Test - Desert T_DESER: Desert
T_ENE02 Test - Enemies 02 T_ENE02: Enemy Test Area 2
T_ENEMY Test - Enemies T_ENEMY: Enemy Test Area
T_HAKE2 Test - Temporary 2 T_HAKE2: Small Spot Test
T_HAKEN Test - Temporary T_HAKEN: Temporary
T_HISAD Test - Hisada T_HISAD: Hisada
T_HJM00 Test - ? 00 T_HJM00: Test − Nakamura
T_HJM01 Test - ? 01 T_HJM01: Test − Nakamura
T_HJM99 Test - ? 99 T_HJM99: 2D Map Test − Nakamura
T_HUGO Test - Hugo T_HUGO: Yugo Hayashi
T_IMAI0 Test - Imai 0 T_IMAI0: Shape Check − Level 3 (Imai 0)
T_IMAI1 Test - Imai 1 T_IMAI1: Imai 1
T_IMAI Test - Imai T_IMAI: Shape Check − Level 2 (Imai d)
T_JOINT Test - Joints T_JOINT
T_KYOGO Test - Kyogoku T_KYOGO: Kyogoku Event Check
T_MES00 Test - Messages 00 T_MES00: Message Test Area
T_MIYAG Test - Miyagi T_MIYAG: E3 (2005) Twilight Switchover: Before
T_MUKAO Test - Mukao T_MUKAO: Mukao
T_OBJ00 Test - Objects 00 T_GET00: GET Item Check Area
T_OBJ00: OBJ Test Area (1)
T_OBJ01 Test - Objects 01 T_OBJ01: OBJ Test Area (2)
T_OKINA Test - Okina T_OKINA: Okina Tests
T_SASA0 Test - Sasaki 0 T_SASA0: Sasaki Environment Test Area
T_SINJI Test - Shinji T_SINJI: 2005 New Recruits' Terrain
T_SINKO Test - ? T_SINKO: Takeshita-san
T_SP05 Test - Spot 05 T_SP05: Old・ E3 (2005) Warp Test Area
T_SP05A Test - Spot 05 A T_SP05A: Warp Test Area (Ito)
T_SP109 Test - Spot 109 T_SP109: Kakariko Village (Check)
T_TOMI2 Test - Tominaga 2 T_TOMI2: Tominaga Test 2
T_TOMI Test - Tominaga T_TOMI: Tominaga Test
T_USUI Test - Usui T_USUI: Usui Test Area
T_YABUK Test - Yabuki T_YABUK: Yabuki
TEST Test TEST: Kimura Test Dungeon
TEST3 Test 3 TEST3: Kimura Test Field

Rooms

In-Game Rooms

Map Identification Rm. Identification Notes
Lakebed Temple
D_MN01 Lakebed Temple R04 Deleted Room 1
Goron Mines
D_MN04 Goron Mines R00 Deleted Room 1
D_MN04 Goron Mines R02 Deleted Room 2
D_MN04 Goron Mines R08 Deleted Room 3
D_MN04 Goron Mines R10 Deleted Room 4
D_MN04 Goron Mines R15 Deleted Room 5
Forest Temple
D_MN05 Forest Temple R06 Deleted Room 1
D_MN05 Forest Temple R08 Deleted Room 2
D_MN05 Forest Temple R13 Deleted Room 3
D_MN05 Forest Temple R14 Deleted Room 4
D_MN05 Forest Temple R15 Deleted Room 5
D_MN05 Forest Temple R16 Deleted Room 6
D_MN05 Forest Temple R17 Deleted Room 7
D_MN05 Forest Temple R18 Deleted Room 8 D_MN04-R07 (Goron Mines - Bulblin Fortress Room) has an unused exit to this room.
D_MN05 Forest Temple R20 Deleted Room 9
D_MN05 Forest Temple R21 Deleted Room 10
City in the Sky
D_MN07 City in the Sky R09 Deleted Room 1
Palace of Twilight
D_MN08 Palace of Twilight R03 Deleted Room 1
D_MN08 Palace of Twilight R06 Deleted Room 2
Palace of Twilight Boss
D_MN08D Palace of Twilight Boss R58 Deleted Room 1
D_MN08D Palace of Twilight Boss R59 Deleted Room 2
Hyrule Castle
D_MN09 Hyrule Castle R07 Deleted Room 1
D_MN09 Hyrule Castle R10 Deleted Room 2
Snowpeak Ruins
D_MN11 Snowpeak Ruins R10 Deleted Room 1
D_MN11 Snowpeak Ruins R12 Deleted Room 2
Ordon Spring
F_SP104 Ordon Spring R00 Deleted Room 1 F_SP104-R01 (Ordon Spring) has an unused exit to this room.
Faron Woods
F_SP108 Faron Woods R07 Deleted Room 1
F_SP108 Faron Woods R09 Deleted Room 2
F_SP108 Faron Woods R10 Deleted Room 3
F_SP108 Faron Woods R12 Deleted Room 4
F_SP108 Faron Woods R13 Deleted Room 5
Sacred Grove
F_SP117 Sacred Grove R00 Deleted Room 1 F_SP117-R03 (Sacred Grove - Lost Woods) has an unused exit to this room.
Gerudo Desert
F_SP124 Gerudo Desert R05 Deleted Room 1 F_SP124-R00 (Gerudo Desert) has an unused exit to this room.
Ordon Interiors
R_SP01 Ordon Interiors R03 Deleted Room 1 F_SP103-R00 (Ordon Village) has an unused exit to this room, which was once the interior of Fado's house.*
R_SP01 Ordon Interiors R06 Deleted Room 2
  • Code to open the door to Fado's House in Ordon Village (F_SP103 Room 0):
NA GC Code EU GC Code
011F99A8 000000FF
011F99A9 000000FF
011F9588 000000FF
011F9589 000000FF


(Source: Dark Linkaël - Codes)

Test Rooms

Hmmm...
To do:
Finish this table.
Map Identification Rm. Sp. ACT menu1.dat Description Notes
D_MN00A: Forest Dungeon Boss
D_MN00A Forest Dungeon Boss R28 000 00 28
D_MN03: Ice Dungeon
D_MN03 Ice Dungeon R00 000 00 00
D_MN03 Ice Dungeon R01 000 00 01
D_MN03 Ice Dungeon R05 000 00 05
D_MN03 Ice Dungeon R07 000 00 07
D_MN03 Ice Dungeon R12 000 00 12
D_MN03 Ice Dungeon R23 000 00 23
D_MN03 Ice Dungeon R25 000 00 25
D_MN03 Ice Dungeon R31 000 00 31
D_MN54: E3 Dungeon (2006 / E3)
D_MN54 E3 Dungeon (2006 / E3) R07 000 00 R07 - Fortress [Interior 1]
D_MN54 E3 Dungeon (2006 / E3) R12 000 00 R12 - Before Boss Room [Interior 1]
D_MN99A: Zant Test (Kimura)
D_MN99A Zant Test (Kimura) R00 000 00 LEVEL1 (R00)
D_MN99A Zant Test (Kimura) R01 000 00 LEVEL2 (R01)
D_MN99A Zant Test (Kimura) R00 000 00 LEVEL3 (R02) Mentioned only, no spawn?
D_MN99A Zant Test (Kimura) R00 000 00 LEVEL4 (R03) Mentioned only, no spawn?
D_MN99A Zant Test (Kimura) R04 000 00 LEVEL5 (R04)
F_SP05: Stone Statue Forest
F_SP05 Stone Statue Forest R00 000 00 Stone Statue Forest _I0
F_SP05 Stone Statue Forest R00 002 01 Stone Statue Forest _I0 demo TIME20
F_SP05 Stone Statue Forest R00 001 00 Stone Statue Forest _I0_1
F_SP05 Stone Statue Forest R01 000 00 Stone Statue Forest _I1
F_SP05 Stone Statue Forest R03 000 00 Stone Statue Forest _I3
F_SP05 Stone Statue Forest R04 000 00 Stone Statue Forest _I4
F_SP105: L1 Forest Field
F_SP105 L1 Forest Field R00 000 00 00 (Light 0)
F_SP105 L1 Forest Field R00 000 14 00 (Twilight) Wolf
F_SP105 L1 Forest Field R01 000 00 01 (Light 0)
F_SP105 L1 Forest Field R01 000 14 01 (Twilight) Wolf
F_SP105 L1 Forest Field R02 000 00 02 (Light 0)
F_SP105 L1 Forest Field R02 000 14 02 (Twilight) Wolf
F_SP105 L1 Forest Field R03 000 00 03 (Light 0)
LEVEL3
LEVEL3 LEVEL3 R00 000 00 (0)
LEVEL3 LEVEL3 R01 000 00 (1)
LEVEL3 LEVEL3 R02 000 00 (2)
LEVEL3 LEVEL3 R03 000 00 (3)
LEVEL3 LEVEL3 R04 000 00 (4)
LEVEL3 LEVEL3 R05 000 00 (5)
LEVEL3 LEVEL3 R06 000 00 (6)
LEVEL3 LEVEL3 R07 000 00 (7)
LEVEL3 LEVEL3 R08 000 00 (8)
LEVEL3 LEVEL3 R09 000 00 (9)
LEVEL3 LEVEL3 R10 000 00 (10)
LEVEL3 LEVEL3 R11 000 00 (11)
LEVEL3 LEVEL3 R12 000 00 (12)
LEVEL3 LEVEL3 R13 000 00 (13)
LEVEL3 LEVEL3 R14 000 00 (14)
LEVEL3 LEVEL3 R15 000 00 (15)
LEVEL3 LEVEL3 R16 000 00 (16)
LEVEL3 LEVEL3 R17 000 00 (17)
LEVEL3 LEVEL3 R18 000 00 (18)
LEVEL3 LEVEL3 R19 000 00 (19)
LEVEL3 LEVEL3 R20 000 00 (20)
Ltest01
Ltest01 Ltest01 R00 Ltest01
Ltest01 Ltest01 R01 Ltestx1
Ltest01 Ltest01 R02 Ltestx4
Ltest01 Ltest01 R04 Princess Zelda Horseback Test
Ltest02
Ltest02 Ltest02 R00
Ltest02 Ltest02 R01
Ltest03 Ltest03 R00
Ltest03
Ltest03 Ltest03 R01
Ltest03 Ltest03 R02
M_BoxTest: Town Test Area
M_BoxTe Town Test Area R00
M_BoxTe Town Test Area R01
M_BoxTe Town Test Area R02
M_BoxTe Town Test Area R03
M_BoxTe Town Test Area R04
MIYA_kt: E3 Miyagi MAP
MIYA_kt E3 Miyagi MAP R00 Field 2005
MIYA_wd: E3 Miyagi MAP
MIYA_wd E3 Miyagi MAP R00 Woods 0
MIYA_wd E3 Miyagi MAP R01 Woods 1
MIYA_wd E3 Miyagi MAP R02 Woods 2
MIYAGI: E3 Miyagi MAP
MIYAGI E3 Miyagi MAP R00
MIYAGI E3 Miyagi MAP R01
MIYAGI E3 Miyagi MAP R03
MIYAGI E3 Miyagi MAP R04
MIYAGI E3 Miyagi MAP R05 Horizontal Scrolling Field
MIYAGI E3 Miyagi MAP R06 Raw Light Test
MIYAGI E3 Miyagi MAP R07 Horse Test
NPCs_GND: NPC Test Area
NPC_GND NPC Test Area R00
NPC_GND NPC Test Area R01
NPC_GND NPC Test Area R02
T_2DMAP: Test − Imai
T_2DMAP Test − Imai R00
T_2DMAP Test − Imai R01
T_2DMAP Test − Imai R02
T_2DMAP Test − Imai R03
T_2DMAP Test − Imai R04
T_2DMAP Test − Imai R05
T_2DMAP Test − Imai R06
T_AN00: Animal Test Area
T_AN00 Animal Test Area R00
T_AN00 Animal Test Area R01
T_AN00 Animal Test Area R02
T_AN00 Animal Test Area R03
T_AN00 Animal Test Area R04
T_DEMO: Cutscene Test Area (Dungeon)
T_DEMO Cutscene Test Area (Dungeon) R00
T_DEMOF_I: Cutscene Test Area (Field I)
T_DEMOF Cutscene Test Area (Field) R00
T_DEMOF_H: Cutscene Test Area (Field H)
T_DEMOF Cutscene Test Area (Field) R00
T_DESER: Desert
T_DESER Desert R01
T_ENE02: Enemy Test Area 2
T_ENE02 Enemy Test Area 2 R00
T_ENE02 Enemy Test Area 2 R02
T_ENE02 Enemy Test Area 2 R03
T_ENE02 Enemy Test Area 2 R04
T_ENE02 Enemy Test Area 2 R05
T_ENE02 Enemy Test Area 2 R06
T_ENEMY: Enemy Test Area
T_ENEMY Enemy Test Area R00
T_ENEMY Enemy Test Area R01
T_ENEMY Enemy Test Area R02
T_ENEMY Enemy Test Area R03
T_ENEMY Enemy Test Area R04
T_ENEMY Enemy Test Area R05
T_ENEMY Enemy Test Area R06
T_ENEMY Enemy Test Area R07
T_ENEMY Enemy Test Area R08
T_ENEMY Enemy Test Area R09
T_ENEMY Enemy Test Area R10
T_ENEMY Enemy Test Area R11
T_ENEMY Enemy Test Area R12
T_ENEMY Enemy Test Area R13
T_ENEMY Enemy Test Area R14
T_ENEMY Enemy Test Area R15
T_ENEMY Enemy Test Area R16
T_ENEMY Enemy Test Area R17
T_ENEMY Enemy Test Area R18
T_ENEMY Enemy Test Area R19
T_ENEMY Enemy Test Area R20
T_ENEMY Enemy Test Area R21
T_ENEMY Enemy Test Area R22
T_ENEMY Enemy Test Area R23
T_ENEMY Enemy Test Area R24
T_ENEMY Enemy Test Area R25
T_ENEMY Enemy Test Area R26
T_ENEMY Enemy Test Area R27
T_ENEMY Enemy Test Area R28
T_ENEMY Enemy Test Area R29
T_ENEMY Enemy Test Area R30
T_ENEMY Enemy Test Area R31
T_ENEMY Enemy Test Area R32
T_ENEMY Enemy Test Area R33
T_ENEMY Enemy Test Area R34
T_ENEMY Enemy Test Area R35
T_ENEMY Enemy Test Area R36
T_ENEMY Enemy Test Area R37
T_ENEMY Enemy Test Area R38
T_ENEMY Enemy Test Area R39
T_ENEMY Enemy Test Area R40
T_ENEMY Enemy Test Area R41
T_ENEMY Enemy Test Area R42
T_ENEMY Enemy Test Area R43
T_ENEMY Enemy Test Area R44
T_ENEMY Enemy Test Area R45
T_ENEMY Enemy Test Area R46
T_ENEMY Enemy Test Area R47
T_ENEMY Enemy Test Area R48
T_ENEMY Enemy Test Area R49
T_ENEMY Enemy Test Area R50
T_ENEMY Enemy Test Area R52
T_ENEMY Enemy Test Area R53
T_ENEMY Enemy Test Area R54
T_ENEMY Enemy Test Area R55
T_ENEMY Enemy Test Area R56
T_ENEMY Enemy Test Area R57
T_ENEMY Enemy Test Area R58
T_ENEMY Enemy Test Area R59
T_ENEMY Enemy Test Area R60
T_ENEMY Enemy Test Area R61
T_ENEMY Enemy Test Area R62
T_HAKE2: Small Spot Test
T_HAKE2 Small Spot Test R00
T_HAKE2 Small Spot Test R01
T_HAKE2 Small Spot Test R02
T_HAKE2 Small Spot Test R03
T_HAKE2 Small Spot Test R04
T_HAKE2 Small Spot Test R05
T_HAKEN: Temp
T_HAKEN Temp R00
T_HAKEN Temp R01
T_HAKEN Temp R02
T_HAKEN Temp R03
T_HAKEN Temp R04
T_HAKEN Temp R05
T_HAKEN Temp R06
T_HAKEN Temp R07
T_HAKEN Temp R08
T_HAKEN Temp R09
T_HAKEN Temp R10
T_HAKEN Temp R11
T_HAKEN Temp R12
T_HAKEN Temp R13
T_HAKEN Temp R14
T_HAKEN Temp R15
T_HAKEN Temp R16
T_HAKEN Temp R17
T_HAKEN Temp R18
T_HAKEN Temp R19
T_HAKEN Temp R20
T_HAKEN Temp R21
T_HISAD: Hisada
T_HISAD Hisada R00
T_HISAD Hisada R01
T_HISAD Hisada R02
T_HISAD Hisada R03
T_HISAD Hisada R04
T_HISAD Hisada R05
T_HISAD Hisada R06
T_HJM00: Test − Nakamura
T_HJM00 Test − Nakamura R00
T_HJM00 Test − Nakamura R03
T_HJM00 Test − Nakamura R06
T_HJM00 Test − Nakamura R09
T_HJM01: Test − Nakamura
T_HJM01 Test − Nakamura R00
T_HJM01 Test − Nakamura R01
T_HJM01 Test − Nakamura R02
T_HJM99: 2D Map Test − Nakamura
T_HJM99 2D Map Test − Nakamura R00
T_HJM99 2D Map Test − Nakamura R01
T_HJM99 2D Map Test − Nakamura R02
T_HJM99 2D Map Test − Nakamura R03
T_HJM99 2D Map Test − Nakamura R04
T_HJM99 2D Map Test − Nakamura R05
T_HJM99 2D Map Test − Nakamura R06
T_HJM99 2D Map Test − Nakamura R07
T_HJM99 2D Map Test − Nakamura R08
T_HJM99 2D Map Test − Nakamura R09
T_HJM99 2D Map Test − Nakamura R10
T_HUGO: Yugo Hayashi
T_HUGO Yugo Hayashi R00
T_HUGO Yugo Hayashi R01
T_HUGO Yugo Hayashi R05
T_HUGO Yugo Hayashi R15
T_HUGO Yugo Hayashi R19
T_IMAI: Shape Check − Level 2 (Imai d)
T_IMAI Shape Check − Level 2 (Imai d) R00
T_IMAI Shape Check − Level 2 (Imai d) R01
T_IMAI Shape Check − Level 2 (Imai d) R02
T_IMAI Shape Check − Level 2 (Imai d) R05
T_IMAI Shape Check − Level 2 (Imai d) R06
T_IMAI Shape Check − Level 2 (Imai d) R07
T_IMAI Shape Check − Level 2 (Imai d) R08
T_IMAI Shape Check − Level 2 (Imai d) R09
T_IMAI Shape Check − Level 2 (Imai d) R10
T_IMAI Shape Check − Level 2 (Imai d) R11
T_IMAI Shape Check − Level 2 (Imai d) R12
T_IMAI Shape Check − Level 2 (Imai d) R13
T_IMAI0: Shape Check − Level 3 (Imai 0)
T_IMAI0 Shape Check − Level 3 (Imai 0) R00
T_IMAI0 Shape Check − Level 3 (Imai 0) R01
T_IMAI0 Shape Check − Level 3 (Imai 0) R02
T_IMAI0 Shape Check − Level 3 (Imai 0) R03
T_IMAI0 Shape Check − Level 3 (Imai 0) R04
T_IMAI0 Shape Check − Level 3 (Imai 0) R05
T_IMAI0 Shape Check − Level 3 (Imai 0) R06
T_IMAI1: Imai 1
T_IMAI1 Imai 1 R00
T_IMAI1 Imai 1 R01
T_IMAI1 Imai 1 R02
T_IMAI1 Imai 1 R10
T_JOINT
T_JOINT T_JOINT R00
T_KYOGO: Kyogoku Event Check
T_KYOGO Kyogoku Event Check Purposes R00
T_MES00: Message Test Area
T_MES00 Message Test Area R00
T_MIYAG: E3 (2005) Before Twilight Switchover
T_MIYAG E3 (2005) Before Twilight Switchover R00
T_MIYAG E3 (2005) Before Twilight Switchover R01
T_MUKAO: Mukao
T_MUKAO Mukao R00
T_MUKAO Mukao R01
T_MUKAO Mukao R02
T_MUKAO Mukao R03
T_MUKAO Mukao R04
T_MUKAO Mukao R19
T_OBJ00: OBJ Test Area (1)
T_OBJ00 Object Test Area (1) R00
T_OBJ00 Object Test Area (1) R01
T_OBJ00 Object Test Area (1) R02
T_OBJ00 Object Test Area (1) R03
T_OBJ00 Object Test Area (1) R04
T_OBJ00 Object Test Area (1) R05
T_OBJ00 Object Test Area (1) R06
T_OBJ00 Object Test Area (1) R07
T_OBJ00 Object Test Area (1) R08
T_OBJ00 Object Test Area (1) R09
T_OBJ00 Object Test Area (1) R10
T_OBJ00 Object Test Area (1) R11
T_OBJ00 Object Test Area (1) R12
T_OBJ00 Object Test Area (1) R13
T_OBJ00 Object Test Area (1) R14
T_OBJ00 Object Test Area (1) R15
T_OBJ00 Object Test Area (1) R16
T_OBJ00 Object Test Area (1) R17
T_OBJ00 Object Test Area (1) R18
T_OBJ00 Object Test Area (1) R19
T_OBJ00 Object Test Area (1) R20
T_OBJ00 Object Test Area (1) R21
T_OBJ00 Object Test Area (1) R22
T_OBJ00 Object Test Area (1) R23
T_OBJ00 Object Test Area (1) R24
T_OBJ00 Object Test Area (1) R25
T_OBJ00 Object Test Area (1) R26
T_OBJ00 Object Test Area (1) R27
T_OBJ00 Object Test Area (1) R28
T_OBJ00 Object Test Area (1) R29
T_OBJ00 Object Test Area (1) R30
T_OBJ00 Object Test Area (1) R31
T_OBJ00 Object Test Area (1) R32
T_OBJ00 Object Test Area (1) R33
T_OBJ00 Object Test Area (1) R34
T_OBJ00 Object Test Area (1) R35
T_OBJ00 Object Test Area (1) R36
T_OBJ00 Object Test Area (1) R37
T_OBJ00 Object Test Area (1) R38
T_OBJ00 Object Test Area (1) R39
T_OBJ00 Object Test Area (1) R40
T_OBJ00 Object Test Area (1) R41
T_OBJ00 Object Test Area (1) R42
T_OBJ00 Object Test Area (1) R43
T_OBJ00 Object Test Area (1) R44
T_OBJ00 Object Test Area (1) R45
T_OBJ00 Object Test Area (1) R46
T_OBJ00 Object Test Area (1) R47
T_OBJ00 Object Test Area (1) R48
T_OBJ00 Object Test Area (1) R49
T_OBJ00 Object Test Area (1) R50
T_OBJ00 Object Test Area (1) R51
T_OBJ00 Object Test Area (1) R52
T_OBJ00 Object Test Area (1) R53
T_OBJ00 Object Test Area (1) R54
T_OBJ00 Object Test Area (1) R55
T_OBJ00 Object Test Area (1) R56
T_OBJ00 Object Test Area (1) R57
T_OBJ00 Object Test Area (1) R58
T_OBJ00 Object Test Area (1) R59
T_OBJ00 Object Test Area (1) R60
T_OBJ00 Object Test Area (1) R62
T_OBJ01: OBJ Test Area (2)
T_OBJ01 Object Test Area (2) R00
T_OBJ01 Object Test Area (2) R01
T_OBJ01 Object Test Area (2) R02
T_OBJ01 Object Test Area (2) R04
T_OBJ01 Object Test Area (2) R05
T_OBJ01 Object Test Area (2) R06
T_OBJ01 Object Test Area (2) R07
T_OBJ01 Object Test Area (2) R08
T_OKINA: Okina Tests
T_OKINA Okina Tests R00
T_OKINA Okina Tests R01
T_SASA0: Sasaki Environment Test Area
T_SASA0 Sasaki Environment Test Area R00
T_SASA0 Sasaki Environment Test Area R01
T_SASA0 Sasaki Environment Test Area R02
T_SASA0 Sasaki Environment Test Area R03
T_SASA0 Sasaki Environment Test Area R04
T_SASA0 Sasaki Environment Test Area R05
T_SASA0 Sasaki Environment Test Area R06
T_SINJI: 2005 New Recruits' Terrain
T_SINJI 2005 New Recruits' Terrain R00
T_SINJI 2005 New Recruits' Terrain R01
T_SINJI 2005 New Recruits' Terrain R02
T_SINJI 2005 New Recruits' Terrain R03
T_SINJI 2005 New Recruits' Terrain R04
T_SINKO: Takeshita-san
T_SINKO Takeshita-san R00
T_SINKO Takeshita-san R01
T_SINKO Takeshita-san R02
T_SP05: Old • E3 (2005) Warp Test Area
T_SP05 Old • E3 (2005) Warp Test Area R00
T_SP05A: Warp Test Area (Ito)
T_SP05A Warp Test Area (Ito) R00
T_TOMI: Tominaga Test
T_TOMI Tominaga Test R00
T_TOMI Tominaga Test R02
T_TOMI Tominaga Test R07
T_TOMI2: Tominaga Test 2
T_TOMI2 Tominaga Test 2 R00
T_TOMI2 Tominaga Test 2 R01
T_TOMI2 Tominaga Test 2 R02
T_TOMI2 Tominaga Test 2 R03
T_TOMI2 Tominaga Test 2 R04
T_TOMI2 Tominaga Test 2 R05
T_TOMI2 Tominaga Test 2 R06
T_TOMI2 Tominaga Test 2 R07
T_TOMI2 Tominaga Test 2 R08
T_TOMI2 Tominaga Test 2 R09
T_TOMI2 Tominaga Test 2 R10
T_TOMI2 Tominaga Test 2 R11
T_TOMI2 Tominaga Test 2 R12
T_TOMI2 Tominaga Test 2 R13
T_TOMI2 Tominaga Test 2 R14
T_TOMI2 Tominaga Test 2 R15
T_TOMI2 Tominaga Test 2 R16
T_TOMI2 Tominaga Test 2 R17
T_TOMI2 Tominaga Test 2 R18
T_TOMI2 Tominaga Test 2 R19
T_TOMI2 Tominaga Test 2 R20
T_TOMI2 Tominaga Test 2 R21
T_TOMI2 Tominaga Test 2 R22
T_TOMI2 Tominaga Test 2 R23
T_TOMI2 Tominaga Test 2 R24
T_TOMI2 Tominaga Test 2 R25
T_TOMI2 Tominaga Test 2 R26
T_TOMI2 Tominaga Test 2 R27
T_TOMI2 Tominaga Test 2 R28
T_TOMI2 Tominaga Test 2 R29
T_TOMI2 Tominaga Test 2 R30
T_TOMI2 Tominaga Test 2 R31
T_TOMI2 Tominaga Test 2 R32
T_TOMI2 Tominaga Test 2 R33
T_TOMI2 Tominaga Test 2 R34
T_TOMI2 Tominaga Test 2 R35
T_TOMI2 Tominaga Test 2 R36
T_TOMI2 Tominaga Test 2 R37
T_TOMI2 Tominaga Test 2 R38
T_TOMI2 Tominaga Test 2 R39
T_TOMI2 Tominaga Test 2 R40
T_TOMI2 Tominaga Test 2 R41
T_TOMI2 Tominaga Test 2 R42
T_TOMI2 Tominaga Test 2 R43
T_TOMI2 Tominaga Test 2 R44
T_TOMI2 Tominaga Test 2 R45
T_TOMI2 Tominaga Test 2 R46
T_TOMI2 Tominaga Test 2 R47
T_TOMI2 Tominaga Test 2 R48
T_TOMI2 Tominaga Test 2 R49
T_USUI: Usui Test Area
T_USUI Usui Test Area R00
T_USUI Usui Test Area R01
T_USUI Usui Test Area R02
T_USUI Usui Test Area R03
T_USUI Usui Test Area R04
T_USUI Usui Test Area R05
T_USUI Usui Test Area R06
T_USUI Usui Test Area R07
T_USUI Usui Test Area R08
T_USUI Usui Test Area R09
T_USUI Usui Test Area R10
T_USUI Usui Test Area R11
T_USUI Usui Test Area R12
T_USUI Usui Test Area R13
T_USUI Usui Test Area R14
T_USUI Usui Test Area R15
T_USUI Usui Test Area R16
T_USUI Usui Test Area R17
T_USUI Usui Test Area R18
T_USUI Usui Test Area R19
T_USUI Usui Test Area R20
T_USUI Usui Test Area R21
T_USUI Usui Test Area R22
T_USUI Usui Test Area R23
T_USUI Usui Test Area R24
T_USUI Usui Test Area R25
T_USUI Usui Test Area R26
T_USUI Usui Test Area R27
T_USUI Usui Test Area R28
T_USUI Usui Test Area R29
T_USUI Usui Test Area R30
T_USUI Usui Test Area R31
T_USUI Usui Test Area R32
T_USUI Usui Test Area R33
T_USUI Usui Test Area R34
T_USUI Usui Test Area R35
T_USUI Usui Test Area R36
T_USUI Usui Test Area R37
T_USUI Usui Test Area R38
T_USUI Usui Test Area R39
T_USUI Usui Test Area R40
T_YABUK: Yabuki
T_YABUK Yabuki R00
T_YABUK Yabuki R01
T_YABUK Yabuki R03
T_YABUK Yabuki R07
T_YABUK Yabuki R18
TEST: Kimura Test Dungeon
TEST Kimura Test Dungeon R00
TEST Kimura Test Dungeon R01
TEST Kimura Test Dungeon R02
TEST Kimura Test Dungeon R03
TEST Kimura Test Dungeon R04
TEST Kimura Test Dungeon R05
TEST Kimura Test Dungeon R06
TEST Kimura Test Dungeon R09
TEST Kimura Test Dungeon R10
TEST Kimura Test Dungeon R11
TEST Kimura Test Dungeon R16
TEST3: Kimura Test Field
TEST3 Kimura Test Field R00
TEST3 Kimura Test Field R01
TEST3 Kimura Test Field R02
TEST3 Kimura Test Field R03
TEST3 Kimura Test Field R04
TEST3 Kimura Test Field R05
TEST3 Kimura Test Field R07
TEST3 Kimura Test Field R09
TEST3 Kimura Test Field R10
TEST3 Kimura Test Field R11
TEST3 Kimura Test Field R12
TEST3 Kimura Test Field R13
Local Map A
TEST9 Local Map A R00
TEST9 Local Map A R01
TEST9 Local Map A R02
TEST9 Local Map A R03
TEST9 Local Map A R04
TEST9 Local Map A R05
TEST9 Local Map A R06
TEST9 Local Map A R07
TEST9 Local Map A R08
TEST9 Local Map A R09
TEST9 Local Map A R10
TEST9 Local Map A R11
TEST9 Local Map A R12
TEST9 Local Map A R13
TEST9 Local Map A R14
TEST9 Local Map A R15
TEST9 Local Map A R16
TEST9 Local Map A R17
TEST9 Local Map A R18
TEST9 Local Map A R19
TEST9 Local Map A R20
TEST9 Local Map A R21
TEST9 Local Map A R22
TEST9 Local Map A R23
TEST9 Local Map A R24
TEST9 Local Map A R25
TEST9 Local Map A R26
TEST9 Local Map A R27
TEST9 Local Map A R28
TEST9 Local Map A R29
TEST9 Local Map A R30
TEST9 Local Map A R31
TEST9 Local Map A R32
TEST9 Local Map A R33
TEST9 Local Map A R34
TEST9 Local Map A R35
TEST9 Local Map A R36
TEST9 Local Map A R37
TEST9 Local Map A R38
TEST9 Local Map A R39
TEST9 Local Map A R40
TEST9 Local Map A R41
TEST9 Local Map A R42
TEST9 Local Map A R43
TEST9 Local Map A R44
TEST9 Local Map A R45
TEST9 Local Map A R46
TEST9 Local Map A R47
TEST9 Local Map A R48
TEST9 Local Map A R49
TEST9 Local Map A R50
TEST9 Local Map A R51
TEST9 Local Map A R52
TEST9 Local Map A R53
TEST9 Local Map A R54
TEST9 Local Map A R55
TEST9 Local Map A R56
TEST9 Local Map A R57
TEST9 Local Map A R58
TEST9 Local Map A R59
TEST9 Local Map A R60
TEST9 Local Map A R61
TEST9 Local Map A R62
Local Map B
TEST10 Local Map B R00
TEST10 Local Map B R01
TEST10 Local Map B R02
TEST10 Local Map B R03
TEST10 Local Map B R04
TEST10 Local Map B R05
TEST10 Local Map B R06
TEST10 Local Map B R07
TEST10 Local Map B R08
TEST10 Local Map B R09
TEST10 Local Map B R10
TEST10 Local Map B R11
TEST10 Local Map B R12
TEST10 Local Map B R13
TEST10 Local Map B R14
TEST10 Local Map B R15
TEST10 Local Map B R16
TEST10 Local Map B R17
TEST10 Local Map B R18
TEST10 Local Map B R19
TEST10 Local Map B R20
TEST10 Local Map B R21
TEST10 Local Map B R22
TEST10 Local Map B R23
TEST10 Local Map B R24
TEST10 Local Map B R25
TEST10 Local Map B R26
TEST10 Local Map B R27
TEST10 Local Map B R28
TEST10 Local Map B R29
TEST10 Local Map B R30
TEST10 Local Map B R31
TEST10 Local Map B R32
TEST10 Local Map B R33
TEST10 Local Map B R34
TEST10 Local Map B R35
TEST10 Local Map B R36
TEST10 Local Map B R37
TEST10 Local Map B R38
TEST10 Local Map B R39
TEST10 Local Map B R40
TEST10 Local Map B R41
TEST10 Local Map B R42
TEST10 Local Map B R43
TEST10 Local Map B R44
TEST10 Local Map B R45
TEST10 Local Map B R46
TEST10 Local Map B R47
TEST10 Local Map B R48
TEST10 Local Map B R49
TEST10 Local Map B R50
TEST10 Local Map B R51
TEST10 Local Map B R52
TEST10 Local Map B R53
TEST10 Local Map B R54
TEST10 Local Map B R55
TEST10 Local Map B R56
TEST10 Local Map B R57
TEST10 Local Map B R58
TEST10 Local Map B R59
TEST10 Local Map B R60
TEST10 Local Map B R61
TEST10 Local Map B R62
Local Map C Light
TEST11 Local Map C Light R00
TEST11 Local Map C Light R01
TEST11 Local Map C Light R02
TEST11 Local Map C Light R03
TEST11 Local Map C Light R04
TEST11 Local Map C Light R05
TEST11 Local Map C Light R06
TEST11 Local Map C Light R07
TEST11 Local Map C Light R08
TEST11 Local Map C Light R09
TEST11 Local Map C Light R10
TEST11 Local Map C Light R11
TEST11 Local Map C Light R12
TEST11 Local Map C Light R13
TEST11 Local Map C Light R14
TEST11 Local Map C Light R15
TEST11 Local Map C Light R16
TEST11 Local Map C Light R17
TEST11 Local Map C Light R18
TEST11 Local Map C Light R19
TEST11 Local Map C Light R20
TEST11 Local Map C Light R21
TEST11 Local Map C Light R22
TEST11 Local Map C Light R23
TEST11 Local Map C Light R24
TEST11 Local Map C Light R25
TEST11 Local Map C Light R26
TEST11 Local Map C Light R27
TEST11 Local Map C Light R28
TEST11 Local Map C Light R29
TEST11 Local Map C Light R30
TEST11 Local Map C Light R31
TEST11 Local Map C Light R32
TEST11 Local Map C Light R33
TEST11 Local Map C Light R34
TEST11 Local Map C Light R35
TEST11 Local Map C Light R36
TEST11 Local Map C Light R37
TEST11 Local Map C Light R38
TEST11 Local Map C Light R39
TEST11 Local Map C Light R40
TEST11 Local Map C Light R41
TEST11 Local Map C Light R42
TEST11 Local Map C Light R43
TEST11 Local Map C Light R44
TEST11 Local Map C Light R45
TEST11 Local Map C Light R46
TEST11 Local Map C Light R47
TEST11 Local Map C Light R48
TEST11 Local Map C Light R49
TEST11 Local Map C Light R50
TEST11 Local Map C Light R51
TEST11 Local Map C Light R52
TEST11 Local Map C Light R53
TEST11 Local Map C Light R54
TEST11 Local Map C Light R55
TEST11 Local Map C Light R56
TEST11 Local Map C Light R57
TEST11 Local Map C Light R58
TEST11 Local Map C Light R59
TEST11 Local Map C Light R60
TEST11 Local Map C Light R61
TEST11 Local Map C Light R62