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The Legend of Zelda: Twilight Princess/Unused Setups

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This is a sub-page of The Legend of Zelda: Twilight Princess.

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This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Broken image links and barely any descriptions. It would also be helpful if all images here were shown in game if possible.
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This page or section needs more images.
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Like its predecessors Ocarina of Time and Majora's Mask, Twilight Princess also contains alternate scene setups. What are alternate scene setups, you ask? Read on!

Twilight Princess is programmed to load different sets of objects (model files) and actors (AI files that control the way the models behave) depending on the current in-game circumstances. For example, different objects and actors are loaded in Kakariko Village depending on whether the area is covered in twilight, or whether light has been restored. Likewise, different objects and actors are loaded in Ordon Village depending on whether the player is playing through day 1, day 2, or day 3 of the prologue. These setups are all accessible through normal gameplay.

However, some setups cannot be activated without hacking or using codes. An effort is being made to document these setups below:

Hmmm...
To do:
Actor Setup Modifier by Dark Linkaël (PAL)
0040cf6b 0000000x
0040cf79 0000000x
Change the x from 0 to F.

R_SP01 - Ordon's Houses

Room 04 - Link's House

ACTE

Hmmm...
To do:
Insert description here.
TP RSP01 Act0E 1.png
TP RSP01 Act0E 2.png

TP RSP01 E32005 2.png TP RSP01 E32005 1.png


(Source: Dark Linkaël)

Room 07 - Link's House Basement

ACT8

Hmmm...
To do:
Insert description here. Chests : Left 50 rupees and right 100 rupees
TP RSP01 Act08.png


(Source: Dark Linkaël)

D_MN04 - Goron Mines

Room 01 - Entrance

ACT5

This layer features a Torch Slug and a Fire Toadpoli, positioned in the middle of the room.

Room 03 - Main Room

ACT5

Hmmm...
To do:
Insert description here.

Room 04 - Magnetic Ceiling Maze

ACT5

TP-D MN04 R04 ACT5.png

This layer features a seemingly-misplaced Dodongo that falls from the sky.

Room 06 - Magnet Wall Room

ACT5

Hmmm...
To do:
Insert description here, and figure out what the AND_SW2 is used for.

Room 07 - Bulblin Fortress Room

ACT5

This layer features some torches positioned near the former location of the north door that was present in the E3 2006 demo but later removed from the game.

Room 12 - Pre-Boss Room

ACT2

TP-D MN04 R12 ACT2.png

This layer features two decorative torches on either side of the bridge. Curiously, these torches are also absent from the E3 and kiosk demo versions of this area.

Room 13 - Lava Platform Room

ACT5

This layer features a chest with a Blue Rupee inside, floating in midair. A similarly airborne red/green switch is positioned in the middle of the room, but doesn't seem to do anything.

D_MN05 - Forest Temple

Room 05 - Dark Tile Worm Room

ACT5

TP-D MN05 R05 ACT5.png

This layer features two decorative torches placed on either side of the monkey door.

D_MN07 - City in the Sky

Room 02 - Main Room

ACT5

This layer features two Helmasaurs to the sides of the room.

Room 06 - Left Bridge

ACT5

This layer features two propellers positioned outside the bounds of the room.

Room 10 - Clawshot Climbing Room

ACT5

TP-D MN07 R10 ACT5.png

This layer features a misplaced Tile Worm near the middle of the top area.

Room 11 - Big Baba Room

ACT5

TP-D MN07 R11 ACT5.png

This layer features a Clawshot target next to the chest that contains a Piece of Heart.

Room 13 - Main Tower Room

ACT5

This layer features various propellers positioned far outside the bounds of the room.

Room 14 - Northern Fan Room

ACT5

This layer features various propellers positioned towards the back of the room.

Room 15 - Pre-Boss Room

ACT5

This layer features a Helmasaurus positioned on the second to last platform.

D_SB04 - Bridge of Eldin Magnet Cave

Room 10 - Bridge of Eldin Magnet Cave

ACT5

TP-D SB04 R10 ACT5.png

This layer features a torch on the first platform.