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The Operative: No One Lives Forever (Windows, Mac OS X)

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Title Screen

The Operative: No One Lives Forever

Developer: Monolith Productions
Publishers: Fox Interactive (Windows), Sierra Entertainment (Game of the Year Edition), MacPlay (Mac)
Platforms: Windows, Mac OS X
Released internationally: October 4, 2001 (Game of the Year Edition)
Released in US: November 9, 2000 (Windows), November 21, 2002 (Mac)
Released in EU: December 8, 2000

Carts.png This game has revisional differences.

´Cause no one lives forever... but evil never dies...

The Operative: No One Lives Forever is a classic game set in the 1960s that satirizes spy films and TV shows of that era, starring Catherine "Cate" Archer as she is tasked to protect the world from crazed criminals hellbent on world domination.

It is rather famous for having not been re-released, thanks to the copyright being split up among different publishers when they were acquired by others.

To do:

Revisional Differences


  • Fixed a potential crash on exit bug as well as crashes that sometimes occurred when moving between single-player and multiplayer.
  • Fixed memory fragmentation issues which may have caused crashes and slowdowns after playing for long periods of time.
  • Fixed a bug where the player inventory was not always saved correctly after being knocked out. This ensures that if you go back to play a level, you have all available weapons/gadgets that you have collected.
  • Added the ability to review Intelligence items you have collected via a new Intelligence Gallery (by popular request!).
  • Fixed a bug in single-player where shooting an unalert enemy twice, even with silenced weapons, could alert other AI in the vicinity to your presence, thereby making stealth missions more difficult than intended. In this update, silenced shots which hit and kill an unalert AI never alert other AI in the area, making stealth easier and more intuitive for many players.
  • Fixed a bug that allowed the coin to fall through many surfaces, thereby making it impossible for the player to retrieve. This bug should be 100% fixed on flat surfaces, but the coin may still "trickle down" certain ramps and disappear.
  • Fixed an unreachable Intelligence item on the space station, which prevented players from getting a perfect score in every level.
  • The Body Remover can now be mapped to a weapon hotkey.
  • Changed the "Always Run" Toggle to toggle default movement (Run or Walk) and changed the "Run" key to toggle the opposite of the default. This will allow players who choose "walk" as their default movement mode to run when the button is held down, and vice-versa. The names of these controls in the options menu were also changed for clarity: "Run" to "Toggle run/walk", and "Run/walk toggle" to "Toggle Always Run".
  • Added better caching of weapon special fx to cut down on stuttering (e.g. when hit by a cyanide bullet, game pauses while loading floating goats).
  • Added more informative "Disconnected from Server" messages.
  • Fixed a bug where double-clicking on the arrows to scroll through available servers in the multiplayer "join" menu would join the server that's currently highlighted.
  • Added the server's IP address and version number to the game option section of the multiplayer "join" menu.
  • Fixed a bug that allowed low ping players to photograph Intelligence items multiple times.
  • Fixed a multiplayer bug that sometimes caused a player's armor display to not show up correctly.
  • Fixed a bug that allowed low ping players to score multiple kills when they ran over someone on the snowmobile or motorcycle.
  • Added a dialogue box that appears when a player attempts to join a server that's running a different version of the game.
  • A "View Options" command has been added to the multiplayer escape menu, allowing clients to see all of the current server's settings.
  • Added a dialog box to indicate that a server is no longer available. This will come up when you try to join a server that has been shut down since the last time you used the "refresh server" option.
  • Fixed a bug where players in a multiplayer game could use the Escape key to "Teleport" across the map after grabbing a weapon or powerup.
  • Attempted to fix game freezes with players using the Diamond MX300 (Aureal Vortex2 Chipset). Monothlith had unfortunately determined this is a DirectX and/or driver issue and explain in the notes they were working with Microsoft on a solution. In the meantime, players who encountered this bug can still play the game by turning off DirectMusic in the Advanced options section of the launcher.
  • Chat text in multiplayer now word-wraps.
  • Other long messages now also word wrap.
  • Fixed bug with Weapon Stay weapons only giving you the default ammo (not the ammo specified by the level designer).
  • Updated weapon powerups so you can pick up the ammo in them (if you run out of that ammo type) even if you have the weapon.


  • Improved object Interpolation/Extrapolation (helps remove players/rockets "jumping" around bugs).
  • Added server upload throttling code. The server throttling works by turning down the update rates of the clients when too much data is being sent for the connection to handle.
  • Numerous bandwidth optimizations, including:
    • Removed guaranteed userflag updates being sent on object activation and deactivation
    • Removed guaranteed update of all ammo types when player respawns
    • Removed guaranteed userflag updates associated with ducking and swimming
    • Removed guaranteed update of grenade rotation
  • Fixed a number of join-related bugs (i.e., the endless Loading screen bug and crashes when switching maps).
  • Added ability to set the server and client ports. The client port is controlled by the IPClientPort console command, which defaults to 0 (which will cause NOLF to use the default IP range of 1024-5000).
  • Auto Ammo Selection option added. If this option is turned on (in the Player menu) and you pick up ammo for the weapon you currently have selected that is better than the ammo type you are currently using, the new ammo type is used.
  • Fixed Auto weapon selection so that a weapon is automatically selected when you are out of ammo and you pick up ammo.
  • Best ammo is now auto-selected instead of the "next" ammo type.
  • Fixed a bug that allowed you to move certain ammo types to other weapons (e.g., move explosive revolver ammo to AK-47).
  • All player head/body textures are now available in multiplayer.
  • Added Elite Guard models to the model selection in multiplayer.
  • Added Target name display options to the Player setup screen. This allows you to display the name of the person you are currently targeting.
  • Fixed a bug in AmmoBox that caused them to sometimes stop giving out ammo if picked up a bunch of times.
  • Fixed a bug that caused progressive damage (i.e., stun, acid, sleeping) to sometimes be applied even after respawning.
  • Fixed a bug that caused players to not always play the swim animation when swimming.
  • Fixed ducking so it no longer feels lagged.
  • Fixed a bug that caused grenades to sometimes fly endlessly through the world.
  • Fixed a bug that caused projectiles (grenades and rockets) to sometimes disappear on the world.
  • Changed both Blizzard_AM and Beaujolis_AM so that players are now unable to illegally jump up the sides of the terrain, hide, and snipe at other players.
  • The Launcher now has a "Customize" button under the Advanced section which allows people to add Add-on .rez files more easily.
  • Standalone servers now have a "Customization options" dialogue which automatically appears if there are Add-on .rez files in the Custom folder. This allows Add-on .rez files to be used by the standalone server.
    • Standalone servers also have several related command-line paramaters to allow server operators to bypass the setup wizard.
  • Fixed a bug in the AmmoBox that caused a bunch of unnecessary messages to be sent to the client.
  • Fixed bug with not being able to pick up weapons when "weapon stay" is on.
  • Fixed a bug with PickupItems falling through world models when their MoveToFloor property was set to True.
  • Fixed a bug that caused the level to never end if Frag Scoring was turned off in H.A.R.M. vs UNITY games.
  • Fixed client bugs caused by the dimensions of crouching players.
  • Added a dedicated server (and in-game Host) option to limit bandwidth according to the type of connection being used.
  • Fixed a bug that caused the menu interface to disappear if the menu was left on for about 3 hours.
  • Updated the dedicated server window to display the correct version number.
  • Updated Internet Join and Lan Join interface screens so the F5 key will refresh the server lists.
  • Fixed a bug which made it so you couldn't bring up the in-game multi-player menu when dead.


Released on April 27, 2001. This version also had its source code released on May 15.

  • Fixed a multiplayer exploit that allowed player created add-ons with modified weapon.txt files to be used on normal, non-modified servers. Players using these add-ons will now receieve an error message when trying to join a normal server or a server that's running a different add-on.
    • Players with unmodified versions of the game also see this message upon trying to join a modified server. Server operators who wish to use these mods should note the name of the add-on within the server name field.
  • Fixed a multiplayer bug that sometimes caused players crouching near the terrain to randomly teleport through the map and pick up any weapons or powerups that they came across.
  • Fixed a multiplayer bug that allowed players to activate vehicles while using the zipcord and then fly around the map.
  • Fixed a bug that caused the player to fly up into the air when entering a cloud of sleeping gas from below.
  • Fixed a bug in the multiplayer host menu that caused only 3 of the available bandwidth options to be shown when scrolling through with the right-arrow key.
  • Removed Stun/Sleep Recoils.
  • Fixed a bug in the standalone server wizard that caused certain options to be reset when any slider bar on the same page was moved.
  • Fixed floating ammo boxes and armor powerups in saved games.

Game of the Year Edition

  • Adds an exclusive mission called "Rest and Relaxation", which is unlocked after completing the original story.
  • Various multiplayer maps are also included and were also made available as an add-on for owners of the original game.


Released on October 8, 2001.

  • Owners of the original game can now join servers hosted with the Game of the Year Edition.