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The Quiet Man

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Title Screen

The Quiet Man

Developer: Human Head Studios
Publisher: Square Enix
Platforms: Windows, PlayStation 4
Released internationally: November 1, 2018


MovieIcon.png This game has unused cinematics.


The Quiet Man is a brawler for PS4 and Windows. Brought to you by the localization producer of Rune Factory 3 and the developer of Rune, it launched with only a muffled audio track, the full audio only being released a week later as a new game+ option. It has been widely criticized for its strange portrayal of a deaf protagonist, and of people of color, as well as for a general lack of quality.

Unused Video

Scene_34_CarParkour.bk2

An extremely high quality backflip over a car, intended to be used before the laundromat scene.

Scene_34_Laundry_Enter.bk2

A rough early version of the shot of Dane chasing after the van and entering the laundromat.

Scene_34_Laundry_Combat.bk2

A shot of Dane entering the laundromat. The filename implies there might have been a fight in the laundromat planned, replaced in the released version with Dane doing a gymnastics maneuver off of a bald man's head.

S41.bk2

An early, unfinished version of a cutscene. Oddly, the police lights are sparking.

Scene_41_Junkyard_Combat_Wave2.bk2

An unused enemy arrival animation. Notably, a character is seen using a ladder, which never occurs in the released version.

Scene_43_To_Sol_Clubhouse.bk2

Unused interstitial animation between scenes. Another ladder here.

53_EscapeAndWatch_Robert.bk2

An unfinished version of a cutscene with a few extra shots that would have explained how Dane escaped the police raid and found Robert. The reason for their removal is unclear.

Scene_47_ClimbSolFireExcape.bk2

A shot of Dane grabbing a ladder.

Scene_51_SecondFloorCombat_Start.bk2

An unfinished combat intro.

Scene_51_UpperTranstion_ToFloor1.bk2

Dane opens a scary door.

Scene_64_IsaacSubway_Exit.bk2

A shot of Dane leaving a subway station as the train departs.

Scene_65_ClimbScaffolding.bk2

A shot of Dane failing to grab a ladder.

Scene_66_IsaacSeenOnDeck_A.bk2

An unfinished clip of Dane spotting a person wearing Isaac's jacket, presumably a placeholder model.

Scene_66_IsaacSeenOnDeck_B.bk2

Dane finishes looking at Isaac and jumps down from his wooden brooding perch.

Scene_69_IsaacPenthouseCombatIntro.bk2

A rough looking version of the cutscene before the Isaac fight.

Scene70_BG_4K.bk2

A clip of Lala composited onto a city background, used to generate the "shattering glass" effect after the Isaac fight.

Scene_96_WaitingRoomCombat_Start.bk2

An intro to the interstitial 'waiting room' fight before the final arena.

Scene_98_WaitingRoom_ToRoof.bk2

Outro to the 'waiting room' fight.

Scene_107A_QM_Mask.bk2

An unfinished version of the 'final clash' scene, presumably used to produce the final edited version.

Scene_107A_RobertCombat_Mid.bk2

Animation tests(?) featuring Dane and Robert.

RobertSpeechFlashbacks.bk2

A montage with Robert's fight dialog played over top. The only file with dialog included pre-patch, and it's some of the last lines spoken in the game.

HoneyItsOkay.bk2

A clip of Lorraine's actor (who also played Lala) saying "Honey, it's okay." in front of a bluescreen. Used for the with-sound ending cutscene.

107_audio_version_test.avi and 107_audio_version_test_muffled.avi

Two identical files with no audio tracks. An early version of the extended ending cutscene that would be used for the with-audio ending. Has some of the effects from the final version, differentiating it from Scene_107A_QM_Mask.bk2 - the eye glass cracking with the punch is included, but Dane's injury and the dramatic zoom on the eyepiece are not.