If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

The Real Ghostbusters (Game Boy)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Real Ghostbusters

Also known as: Mickey Mouse IV: Mahou no Labyrinth (JP), Garfield Labyrinth (EU)
Developer: Kemco
Publishers: Kemco (EU/JP), Activision (US)
Platform: Game Boy
Released in JP: April 23, 1993
Released in US: October 1993
Released in EU: 1992

GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The Real Ghostbusters is the only game where you use an unlicensed nuclear accelerator to destroy floor blocks to find stars to get a key to exit the level. We ain't afraid of no blocks!

The premise was directly lifted from P.P. Hammer and his Pneumatic Weapon, released for the Commodore 64 and Amiga, featuring simplified sprites and near-identical level designs. According to Gunner Lieder (the developer of P.P. Hammer), the port was entirely unauthorized.

To do:
More regional differences, get images and audio for all of these differences, move stuff to the proper sections, add sections as necessary.

Kid Klown in Krazy Floor Blocks

The Real Ghostbusters was originally a Mickey Mouse game, which became a Garfield game in Europe and a Ghostbusters game (with extra levels) in America...but apparently, Kemco had other plans for the game.

The NES game released in North America as Kid Klown in Night Mayor World was released as Mickey Mouse III: Yume Fuusen in Japan, and judging by these tiles The Real Ghostbusters was also going to be a Kid Klown game, most likely prior to Activision stepping in as the publisher.

Not a Radiohead album.

Present at 0xE570 are graphics for a sequence with Kid Klown and Princess Honey...

The Real Ghostbusters GB Graphics 2.png

...Plus graphics for an ending sequence at 0x10A92! A mockup can be seen below:

Well don't just stand there like a clown, you clown!

The frames seem to indicate that Honey would run towards Kid Klown and they'd hold hands in the final frame. D'aaaaaaaaaaaww.

Regional Differences

Japan Europe US
Guys, I think we skipped three games... Don't leave a CAT next to that mouse! Who turned on the lights?

The title screen was appropriately changed for each region.

Japan Europe US
MickeyMouseIVIntro.png GarfieldIntro.png RealGhostbustersIntro.png

The introduction sequence was slightly changed. The big difference (aside from that Mickey loses Minnie and Garfield loses Odie before falling into a pit) is that Mickey and Garfield find a laser gun at the bottom of the pit, but Peter Venkman does not (since he has his proton pack and all).

Japan US/Europe
Mickeymouse4password.png Garfieldlabyrinthpassword.png
To do:
Document them.

The passwords were also changed to account for Nintendo's password censorship. The Real Ghostbusters and Garfield Labyrinth use the same passwords, while Mickey Mouse IV uses different passwords.

There are also numerous sprite changes between the games, aside from the stage-clear screen being changed to display the proper character.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Any musical differences should have audio files on the article.

Of course, the Ghostbusters game alone uses the Ghostbusters theme song for most of the stages.


Japan Europe US

The extra life icon is different between games: Mickey eats cheese, Garfield drinks coffee, and Venkman just picks up an icon of his face.

Japan US/Europe

Garfield and Venkman can lay bombs that will blow up any enemy that walks into it. Maybe that was too violent for Disney, so Mickey lays down wands that make the enemy magically disappear in a puff of smoke. Same effect.


Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Images of these, and a more in-depth description of the differences.

There's a bunch of enemy sprite changes as well. Some versions reuse sprites for enemies that behave differently.