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The Revenge of Shinobi (Genesis)

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Title Screen

The Revenge of Shinobi

Also known as: The Super Shinobi (JP)
Developer: Sega
Publisher: Sega
Platform: Genesis
Released in JP: December 2, 1989
Released in US: December 2, 1989
Released in EU: October 1990


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

The Revenge of Shinobi details Joe Mushashi's quest to destroy pop culture icons.

Hmmm...
To do:
CONTINUE/NEW GAME text on START/OPTIONS screen

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

Round Start/Clear and Game Over Font

RoR - Round Start Font.png

The game makes use of this font to show the next stage and the game over screen, however, there are some extra unused tiles that can be used to form the whole alphabet and even some extra symbols. Also, the game only goes up to stage 8, so the number 9 goes unused.

Round 5 Boss Missile

RoR - Missile.png

Loaded with the graphics of the Stage 5 boss, is this very small missile. It's possible that the fireballs replaced it at some point in development, or it was supposed to be a background element, given how small it is. Uses Joe's color palette.

Round 5 Boss Smoke

RoR - Boss Smoke.png RoR - Boss Smoke Animated.gif

While the last two frames of smoke/dust are used during the boss fight of Stage 5, all the previous ones from the complete set go unused. The full animation suggests a different purpose for the sprites, that maybe the truck was supposed to release some smoke from itself instead of being repurposed as road dust.

Soldier Aiming Diagonnally

RoR - Down Soldier.png

In the final game, none of the soldier enemies are capable of aiming and shooting diagonally, only horizontally.


(Source: Yawackhary)

Glitched Dog Sprite

In all versions of the game (including the prototype), the dog enemy has its hurt sprite loaded incorrectly, showing some garbage tiles instead. This leaves the full, intended sprite unused. Oddly, the other dog present in Round 3 doesn't have this issue.

In-game Intended
Hit so hard the face glitches out. Like a normal, everyday dog.

Obscured Battleship

In Round 7-1, since the screen doesn't scroll enough for the player to see it, the battleship in the background is not fully displayed, leaving the last vertical row of sprites on the right unused.

In-game Full Sprite
RoR - Round 7-1 Battleship.png RoR - Battleship full.png

Unused Sounds

A loud explosion(?). Heard at S.E. 05 in the Sound Test. Since it's close to the player-related ones, it might have been the original effect made for the Ikazuchi ninjutsu, but the final game re-uses one of the "generic" projectile sounds for it.

A rather quiet beep sound, which is prominently featured in the menus of the Streets of Rage series of games, curiously. Maybe it was intended to have the same use here? Can be found at S.E. 29, in the Sound Test. Also present in the prototype.

Regional Differences

There are a couple of minor differences between regions. Both the Japanese and international versions of the game are stored on the same cartridge and will change appropriately depending on your console/emulator's region setting.

Title

Japan International
RoS-TitleJP.png RoS-Title1.png

A simple logo change. In Japan, the game is known as The Super Shinobi.

Staff

A staff roll appears during the good ending in the Japanese version and actually syncs well with the music, with both ending at the same time. Unfortunately, the credits are omitted from the international version for some reason, jumping straight to the "The End" graphic and cutting the music short.

Revisional Differences

This game went through a ridiculous number of revisions.

ROM header info
Revision Domestic title International title Date Product number Region
Smash Pack SUPER SHINOBI SUPER SHINOBI 1989.MAR GM 00000000-00 J
Rev00 THE SUPER SHINOBI THE REVENGE SHINOBI 1989.SEPT GM 00001105-00 JUE
Rev01 THE SUPER SHINOBI THE REVENGE SHINOBI 1989.SEPT GM 00001105-01 JUE
Rev02 THE SUPER SHINOBI THE REVENGE SHINOBI 1989.SEPT GM 00001105-02 JUE
Rev03 THE SUPER SHINOBI THE REVENGE SHINOBI 1989.SEPT GM 00001105-03 JUE
Virtual Console THE SUPER SHINOBI THE REVENGE SHINOBI 1989.SEPT GM 00001105-03 JUE
  • REV00 seems to be the only version released in Japan.
  • REV01 was the first version to be released in Europe.
  • REV03 was included in compilations such as 6-Pak (US).
  • The version included in Sega Smash Pack for PC is actually a prototype!
(Source: Sega Retro)

Changes in REV01

REV00 REV01
RoS-Flamethrower1.png RoS-Flamethrower2.png

The flamethrower enemies, cheekily named "Rocky" in the Japanese manual, were changed from Rambo lookalikes to ordinary bald guys called "Gunners".

REV00 REV01
RoS-Spider1.png RoS-Spider2.png

The boss of Round 6, Metamorpher, takes on two forms: one that resembles Spider-Man, who then transforms into one that resembles Batman. The Spider-Man form was changed to resemble the actual Spider-Man. It's mostly just a palette swap, though the eye parts of the mask were also changed.

He also no longer transforms into the second form but instead slinks away through the top of the screen when defeated. The second form then flies down from the top of the screen.

According to a 2003 interview with game director Noriyoshi Ohba, Sega had requested Spider-Man be included as a sort of cross-promotion for their arcade game, Spider-Man: The Videogame.

REV00 REV01
RoS-Bat1.png RoS-Bat2.png

The Batman form was changed to resemble the manga character Devilman.

REV00 REV01
RoS-Bats1.png RoS-Bats2.png

His accompanying bats were also redesigned.

Changes in REV02

Pre-REV02 REV02
RoS-Title1.png RoS-Copyright1.png
RoS-Title2.png

A new screen was added before the title screen to accommodate the copyright notice for the use of Spider-Man. The copyright notices for Sega and Yuzo Koshiro were also moved from the title screen to this screen, losing its unique font and Sega logo in the process.

Changes in REV03

REV02 REV03
RoS-Title2.png Probably the only time in gaming history that a copyright symbol was REMOVED.

The "TM" on the title screen was removed.

Pre-REV03 REV03
RoS-Dinosaur1.png R U N

The boss of Round 7, Monster G, was changed from a Godzilla lookalike to a horrifying skeleton dinosaur with exposed organs.

Pre-REV03 REV03
RoS-DinosaurFire1.png RoS-DinosaurFire2.png

The dinosaur's fire breath was also changed from red to blue.

Changes for Virtual Console

Presumably due to legal precautions (read; the Round 6 boss), the game was often held back from being re-released (in compilations and such) until 2009, when it was modified one last time and released on the Wii Virtual Console, which was also the basis for all rereleases since. See the notes page for the raw patch code.

REV02-REV03 Virtual Console
RoS-Copyright1.png RoS-Copyright2.png

Since Sega's Spider-Man license had long since expired, the copyright notice was removed from the copyright screen, sort of negating the reason for its creation in the first place.

REV03 Virtual Console
RoS-Title3.png RoS-Title4.png

The face of Joe Musashi that appears on the original title screen was based on that of actor Sonny Chiba, specifically on his appearance in the Japanese TV series Kage no Gundan. For the Virtual Console release, this was expectedly changed to avoid legal issues.

The new likeness is that of Tsuyoshi Matsuoka, a director and programmer at M2 who largely handled Virtual Console releases, as revealed during the M2: Complete Works documentary.

REV01-REV03 Virtual Console
RoS-Spider2.png RoS-Spider3.png

As you could guess from the copyright change, Spider-Man isn't the real Spider-Man anymore. His palette was changed to a questionable shade of pink, but he still acts the same as before.