If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Revenge of the Smurfs

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Revenge of the Smurfs

Developer: Bit Managers
Publisher: Infogrames
Platform: Game Boy Advance
Released in EU: October 11, 2002


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

The Revenge of the Smurfs is one of those games with a misleading title. It's actually just a port of the 16 bit game, but this time it uses the 8 bit rendition of the Mine and Sledge levels. Oh, and some new mini games have been added for more Smurfy fun.

...Did I mention it's also the easiest version of the game?

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Enemies

Rolling Hedgehog

RSmurfs-AngryHedgehog.gif

RSmurfs-HedgeRoll.png

The Angry Hedgehog enemy is still in the game, but goes unused. Normally, they can be found in the Field level, but they were replaced with the much more placid spider enemies.

Butterfly

RSmurfs-Butterfly.png

The butterfly was replaced with a wasp in this game, which makes a bit more sense in terms of what the Smurfs would probably see as a threat.

Yeti

RSmurfs-Yeti.png

This yeti was originally an enemy in The Descent, but as the level was revamped, there was no place for him in it. The level mechanics are completely different, so he is unable to be placed in any level.

Unused Items

Extra Life

RSmurfs-ExtraLife.png

The extra life Smurf was used in the original versions of the game, but it's no longer necessary as the lives function has been removed.

Smurf Wand

RotS-Wand.png

The wand usually held by King Smurf. It's not known what this does.

Harp

RotS-Harp.png

What appears to be Harmony Smurf's harp. Like the wand, what it was used for is currently unknown.

Unused Graphics

Several graphics, mostly leftovers from the original game, are still present.

Hefty Smurf

RotS-SmurfRun.gif

One of the few graphics seemingly unique to this version, a graphic of Hefty running. It's a little bit wobbly. It may have been intended for a scrapped mini game, since there's nowhere else it could really fit.

Brainy Smurf

Smurfs-BrainyComplete.png

The first sprite goes unused due to the way the levels are used in this remake. In the original game, The Cave was a two-part level played exclusively by Brainy, whereas in this game it is separated to The Cave Entry and The Cave. At the end of The Cave Entry, Brainy's sprite leaves behind a wall (which still does not prompt his level complete animation). To make the game easier, The Cave no longer dims the light like it does in the original, and you play through this level as Hefty instead, so the level complete animation is, likewise, Hefty's.

Smurfs-BrainyFall.png

The second sprite goes unused because the smurfs don't fall out of the cages like they do in the original. And even if they did, all of the caged smurfs use the same "classic" smurf sprite instead of being of the actual smurf you're rescuing.

Jokey Smurf

Smurfs-JokeyBlink.gif Smurfs-JokeyThrow.gif Smurfs-JokeyTurn.png

Sprites for Jokey sitting on the ducks in The Lake go unused since, in the original games, he would sit on the duck's backs until he leaps off. In this version, he is able to move freely on their back.

Sledding Smurf

Smurfs-Sledding.png Smurfs-SledWin.png Smurfs-SledHurt.gif Smurf-SledFall.gif

The sprites for the original version of The Descent are still here, but go unused due to the level being remade.

The Descent Leftovers

Smurfs-Smurfberry.png Smurfs-Fin.png Smurfs-Trees.png

As stated above, The Descent was remade to resemble the 8-bit versions of the game. Despite this, several leftovers remain, though most of them now lack a palette.

Feathers

Smurfs-FeathersIntro2.png RevengeoftheSmurfs-Feathers2.png

Another couple of leftovers from the original games. This was used in the title screen intro, which was scrapped for this game.

Hit Sprites

Smurfs-FallingSmurf.gif Smurfs-GreedyHit.png Smurfs-JokeyHit.png

These sprites all go unused because when Greedy or Jokey Smurf get hit, the present/cake disappear and the sprite reverts to Hefty's hit sprite instead.

Snoring Sprite

Smurfs-Snoring.png

This guy is supposed to snore, but doesn't for some reason. This sprite goes unused due to that.

Turning Duck Sprite

RevengeoftheSmurfs-Duck1.png RevengeoftheSmurfs-Duck2.png

Sprites for the duck NPC turning. The duck turns in the older versions, but for some reason, this doesn't happen in the Game Boy Advance release, even though both sprites are here.

Ladybug

RSmurfs-Ladybird.png

A ladybug. Probably intended to be used as a foreground animation, much like one of the other insects.

Second Cages

With the exception of the Carnivorous Plant, the cages in the boss levels are displayed as both a background tile and as a sprite. The tile version features different colors to the sprite version, and also lacks the Smurf held captive inside (which was made part of the sprite, instead of a separate object as they were in previous ports). It can be seen only a little, as it's not a direct overlay, and is off by one pixel horizontally. The brown cage is used in the Snake and Dragon levels (facing opposite in the latter), and the blue cage is used in Gargamel's boss level.

Mine Cart

RotSMine-Cart1.png RotSMine-Cart2.png

Due to the level revamp, you no longer turn corners in the level, rendering these old sprites obsolete.

Swaying Bucket

RotS-Bucket.png

This bucket has an entire set of frames to show it being forcefully swayed left to right. It can be found among the other Smurf Village sprites, and was likely going to be attached to the village well at some point.

Timer

Smurfs-Clock.png Smurfs-TimeOut.png

In a bid to make the game as easy as possible (presumably), the timer function was removed. Despite that, the graphics for the clock icon and the "Time Out" text remains, albeit with no palette.

Points

RSmurfs-Points.png

The points system was scrapped in this release, rendering these graphics obsolete.

Font Leftovers

RSmurfs-OldFont.png

Part of the old font. Whilst many characters of the original font are still used for other areas of the game, these special characters aren't used anywhere.

Press Start

RSmurfs-PressStart.png

A 'Press Start' text appears in the mini games, but it's not stored as a graphic like this one, nor does it use the same font.

Unseen Graphics

RevengeoftheSmurfs-Stones.png

Only the tip of these stones can be seen in The Haunted Lake. A memory viewer shows them fully, including the surrounding water (which is also cut off by the camera).

Version Lists

At 0x2A1F8 is some information relating to the various stages of development, as well as what appears to be a build date.

MASTER
MASTER CANDIDATE
BETA VERSION
BETA CANDIDATE
PRE-BETA VERSION
ALPHA VERSION
PRE-ALPHA VERSION
WORKING VERSION
ADV PROTOTYPE VERSION
SMURFS GBA
14:52:53
Jul 23 2002

The same information is also available at 0x3016D4, but with a different time at the end...

14:53:33

...and again at 0x32D678 with yet another different time...

14:54:12

...and yet again with another different time at 0x35594...

14:54:50

...same text again at 0x381034, another time...

14:55:30

...and finally, a copy of the text at 0x3A9840 with a final time can be seen.

14:56:12

Unused Text

Minigame Titles

Scattered between the text are names for the minigames that are otherwise only shown by an image. Their formatting suggests that they were once used in place of the images.

Address Title
0xx1D06 THE ATTACK OF THE CRACOUCASS
0xx1D9E THE FLYING SMURF
0xx1E64 APPLE BOBBING ON THE RIVER SMURF
0xx21D3 THE SMURF RIVER CROSSING
0xx2F3E THE BZZ FLY STRIKES

Notably, the Howlibird is referred to by his original name, Cracoucass, instead of being translated.

Difficulty Settings

Present at 00xx4424 are some leftovers from the original games. There is no way to set the difficulty on this version.

EASY
NORMAL
HARD

Debug Level Titles

At 0xx2A0B4 is the old level list that was shown in the debug for the original games.

BARRAGE
PONT
CHAMP1
CHAMP2
MUR
TOUR
TOUR END
FALAISE
FORET1
MOUCHES
PLANTE
PLANTE END
FORET2
GROTTE1
GROTTE2
CHARIOT
SALLE
ESCALIE
LAC1
LAC2
LAVE
DRAGON
DRAGON END
LUGE
MARAIS
SERPENT
SERPENT END
MONTAG1
MONTAG2
VILLAGE

Error Message

Not translated, and not shown at any point at 0x260 (repeated a few times in the ROM):

Interrupcion desconocida (Fallo de IF/IE)

Just a little bit after it in each instance...

BOOT

Leftover Papa Smurf Messages

Used in other ports, but never used in this game.

At 0x167A:

ONCE AGAIN YOU'LL NEED THE EXPLODING GIFTS TO GO THROUGH THIS PASSAGE! GET ON WITH IT, JOKEY SMURF!

At 0x2AEA:

ALTHOUGH GREEDY SMURF'S CAKES ARE REALLY DELICIOUS, AZRAEL DOESN'T SEEM TO APPRECIATE THEM!

Sound Driver Credit

At 0030151C:

Sound Driver & Music (C) 2001 Alberto Jose Gonzalez Pedraza

Oddities

  • There are five playable characters - Hefty (0), Jokey (1), Brainy (2), Greedy (3), Hefty Minecart (4) and Hefty Sled (5). If the Smurf is set as 6, Hefty will appear, but with one small difference - he will not be able to crawl. If the number is set any higher, the game will crash.
  • There are 5 mini games, but link text exists for 6 games.