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The Simpsons: Hit & Run/Unused Scripts

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This is a sub-page of The Simpsons: Hit & Run.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Add demo missions and all info about them (plus video).
  • Add vehicle scripts.
  • Merge this into unused Script Code?

There are a large number of scripts in the game that go entirely unused, whether they belong to missions, levels or vehicles.

E3 Levels and Missions

A set of scripts likely intended for an E3 build.

Rewards

Inside the "missions" folder, there is an E3 version of the rewards.mfk file, named e3rwrds.mfk. The rewards.mfk file is what tells the game how the player unlocks certain vehicles/clothes. Replacing it with the final game's file crashes the game, but by simply viewing the file in a text editor we can see quite a number of differences:

  • Both the Kremlin and Moe's Sedan are for sale from Gil in Level 1, instead of the Duff Truck and the Surveillance Van.
  • Every vehicle for sale in Level 1 is priced at 40 coins, Level 2 & 7's are 25 coins and Level 3, 4, 5 & 6's are 10 coins.
  • Homer's "Scuzzy" outfit is for sale in Level 1.
  • Bart's default car in level 2 is the Lil Bandit.
  • Mr.Plow is now the reward for beating all of the street races in Level 2, and Homer now sells the Family Sedan.
  • Otto's School Bus, Malibu Stacy Car, Duff Truck and Book Burning Mobile are all sold by Gil in Level 2.
  • Bart's "Bartman" outfit is for sale in Level 2.
  • In Level 3, the Book Burning Mobile is the Street Race prize, and also sold by Gil.
  • In Level 4, The Police Car is for sale instead of the Clown Car. Interestingly, the Police Car is actually still in the final rewards.mfk file, just commented out using "//".
  • The Donut Truck and Book Burning Mobile are both for sale in Levels 4, 5 & 6.
  • Bart's "Bartman" outfit is still for sale in Level 6, despite being in Level 2 as well.
  • The Hovercar is the default car for Level 7, while the 70's Sports Car is the Street Race reward.
  • Homer's "Muumuu" outfit replaces the "Scuzzy" outfit and the "Chosen One" outfit replaces the "Evil" outfit.
  • The Clown Car is being sold by one of the Zombies, and the Kremlin and Canyonero are being sold by Gil.

Level 2 Setup Files

Level 2's missions folder contains two files named "e3level.mfk" and "e3leveli.mfk", which are E3 variations of the files used to setup the level. There are some differences:

  • It only loads two missions, the E3 version of Better than Beef, and Detention Deficit Disorder.
  • Homer's electrocuted model is loaded, presumably by mistake.
  • The Lil Bandit is loaded as the default vehicle, however both the Red Ferrini and Honor Roller have scripts to be loaded instead, both being commented out using "//".
  • The Lil Bandit is loaded as the default vehicle.
  • Bonus Mission and Street Race hosts have no dialog.
  • Various pedestrians in certain areas were changed.

Better than Beef (Level 2 Mission 5)

Within the Level 2 folder, not only is there an E3 version of Level 2, but there's also an unused version of the mission Better than Beef.. The mission itself is close to that of the final.

The timer at the start of the mission is set to 4:00 instead of 1:20. Apu uses a different AI (scripts\cars\persuit.Easycop.con) with better statistics and the music doesn't change during his chase. After re-arriving at the Krusty Burger, the player must walk over to and talk to Cletus. The conversation starts immediately in the final version.

Level 7 Setup Files

Similar to Level 2, Level 7 has two early setup files located in its missions folder.

  • Only one mission is loaded, the E3 Rigor Motors.
  • The default vehicle is the Hover Car instead of the 70's Sports Car.
  • The three unused Gags (Roundabout, Nelson beats Milhouse 2, Bats) are enabled.
  • Nearly all Gags have no sound. The script uses earlier filenames which don't match the filesystem of the final game and moreso a developer build, or lack any set sound at all.
  • The pedestrian code has commented out strings that add a "frankenstein" NPC to each region. This model likely became the final game's unused "franke_m" model.

Rigor Motors (Level 7 Mission 1)

A version of the mission likely only used to test the level or to provide a way to explore the map freely for the E3 build. There are no real objectives aside from a "dummy" stage with no way to progress.