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The Simpsons Game (PlayStation 3, Xbox 360)

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Title Screen

The Simpsons Game

Also known as: Los Simpson: El Videoguego (ES), The Simpsons Videopeli (FI), Les Simpson, le jeu (FR), I Simpson: Il Videogioco (IT)
Developer: EA Redwood Shores[1]
Publisher: Electronic Arts[1]
Platforms: PlayStation 3, Xbox 360
Released in US: October 30, 2007[1]
Released in EU: November 9, 2007[1]
Released in AU: November 15, 2007[1]


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The Simpsons Game is what you get when you make a Simpsons game with every game genre.

It's notable for being almost entirely conceived and written by actual members of The Simpsons team, making it as authentic of, well, a Simpsons game as possible. It also has over 40 minutes of unique animated cutscenes that almost act as an entire extra-long episode together.

Also, every version of the game has slightly different front box art.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
TheSimpsonsGame360-FIN frontend.str-frontend split5.itxd-10 languages start-CROP.png
Making-of Movie
Three parts of a Making-of movie were planned, none of which made the final cut.
CopyrightIcon.png
Unused Text
"Although I wasn't able to cut everyone I wanted to, I have cut a lot of you."


Debug Replay

Hmmm...
To do:
  • See if there's a way to add or bring back the Debug Replay button like in OldGen.
  • These codes are raw memory offsets as I currently have no knowledge on any potential PS3/X360 cheat device and how it may work! --Edness
Debug Replay menu on PlayStation 3
Debug Replay menu on Xbox 360

There is a hidden menu internally called DebugReplay. It can be accessed in both the Old Generation release as well as here.

All Regions
PS3 00AF65B3 E8
360 8239F71F A4
(Source: Edness)

One slight difference, however, is that currently there is no way to add the Debug Replay button on the main menu in this release. Instead, these codes will replace the regular Episodes & Challenges menu with Debug Replay.


Unused Graphics

Downloadable Content

This game was planned to have DLC expansions. There is a button in the menu that would be used for DLC, but it never ended up being used. Frontend.str contains textures that were meant to be used for said DLC.

To get a better idea of where exactly these expansions were meant to take place in Springfield, this mockup image with all the textures combined to form a single image will help you out.

SimpsonsGamePS3-FIN episode download-combined.png

Shared

frontend

Some textures are leftover from The Godfather, another game by EA Redwood Shores that runs on the same engine.

There are aso 10 language flags, even though there is no language selection menu even in multi-language releases. This game also doesn't have any released localization in Dutch, Polish, Portuguese, Swedish whose flags appear here; and the flags for Finnish and Norwegian, which did have a released localization don't appear here.

The colloquially called Old Generation version has a few more movies available in the menu, those being In-Game Cutscenes that are pre-rendered there, but are played in real-time in the New Generation as they happen.

The level Big Super Happy Fun Fun Game has an IGC placeholder of its own too.

SimpsonsGameNG-FIN bigsuperhappy.str-bsh igc01 shot01.itxd-placeholder.png

spr_hub

TheSimpsonsGame Picture bartboat.png

picture_bartboat, while the boat painting is used in the Simpsons' living room, has an unseen photo of blue-shirted Bart Simpson leftover from the Xbox tech demo.

TheSimpsonsGame Picture marge round.png

picture_marge_round is an unused photo of Marge meant to be seen somewhere in the Simpsons house. Judging by the color palette and character design, it may have been lifted from a season 2 episode.

Unused Level Areas

Hmmm...
To do:
Get populated/textured renders. Right now these photos are just the plain level meshes with no props, enemies or lighting.

Springfield Hub

SimpsonsGameNG-Retirement1.png
SimpsonsGameNG-Retirement2.png
Retirement Home Interior

Underneath the retirement home, there is an unused interior. This seems to be very basic, with little furniture.

SimpsonsGameNG-House1.png
SimpsonsGameNG-House2.png
Unused house

Located underneath the Sleep Eazy Motel there is an interior for an unused house. The house contains detailed models for furniture. After applying color, it became clear that this is meant to be Waylon Smithers' apartment. There are pieces of furniture outside the room, and floating in the middle of the room. Since the entire room and props are one single mesh, this is assumed to just be an error that the developers never fixed.

Enter the Cheatrix

SimpsonsGameNG-Zone4.png
Zone 3

Labeled as Zone 3 of Enter the Cheatrix. Only uses the simpsons_palette texture, and generally looks very unfinished. There is no ceiling mesh, so either there would have been a fixed camera angle or the mesh was never finished. From the fact that it uses no textures, we can assume that it was cut very early into Cheatrix's life, or was never intended for the final game at all.

SimpsonsGameNG-Zone3.png
Zone 4

Labeled as Zone 4 of Enter the Cheatrix. Only uses the simpsons_palette texture, bar from 3 pipes. At the top section, next to the green pipe, the wall covers a small corridor leading out, so this was presumably the exit to this zone. There is a movable bridge in the middle, leading to sign saying "POWER BOOST" and "OFF".

Five Characters in Search of an Author

SimpsonsGamePS3-FIN RWC-Zone2.png
Zone 2

Labelled as Zone 2 of Five Characters. This would have come right after the outside lawyer fight.

SimpsonsGamePS3-FIN RWC-Zone3.png
Zone 3

Labelled as Zone 3 of Five Characters. This would have come right after Zone 2. The design of this zone is very reminiscent of Old-Gen Five Characters. The player starts in the bottom right, somehow crosses a gap, makes their way across a bowling lane at the back (maybe there would have been bowling balls to dodge?), then back towards the camera. Then, there is a platforming section across floating notepads. The Homer and Bart statues are seemingly textureless, so either they were meant to look like that or the materials were cut.

Version Differences

Enter the Cheatrix Time Challenge

The bridge in the blood room is damaged in the Xbox 360 version, but remains fully intact in the PlayStation 3 release.

PlayStation 3 Xbox 360
SimpsonsGamePS3-FIN CheatrixTimeTrialBridge.png SimpsonsGame360-FIN CheatrixTimeTrialBridge.png

Bonus Movies

The European PlayStation 3 releases have an additional Bonus Movies sub-menu, which has two somewhat generic videos available. This was originally meant to contain the cut Making-of movie for this game.

PlayStation 3 (Europe) PlayStation 3 (Rest of the World), Xbox 360
SimpsonsGamePS3-FIN MainMenu.png SimpsonsGame360-FIN MainMenu.png

Texture Resolution

Hmmm...
To do:
Some "generic" textures shared across many archives also have differing resolutions. Not to mention some others look quite different due to using other alpha masking types.

A couple textures have more visible compression artifacts in one version than the other, which isn't that noteworthy, however there are also several textures that are higher resolution, most of the higher resolution ones occurring in the PS3 release.

Bartman Begins

PlayStation 3 Xbox 360
brt\zone02.str\brt_entrytunnel_brck
SimpsonsGamePS3-FIN brt.str-zone02 split3.txd-brt entrytunnel brck.png SimpsonsGame360-FIN brt.str-zone02 split9.itxd-brt entrytunnel brck.png
brt\zone02.str\brt_grybrck
SimpsonsGamePS3-FIN brt.str-zone02 split9.txd-brt grybrck.png SimpsonsGame360-FIN brt.str-zone02 split9.itxd-brt grybrck.png
brt\zone01.str\brt_grybrck
SimpsonsGamePS3-FIN brt.str-zone01.txd-brt templecroft.png SimpsonsGame360-FIN brt.str-zone01 split3.itxd-brt templecroft.png
brt\zone02.str\brt_templecroft
SimpsonsGamePS3-FIN brt.str-zone02.txd-brt underwater mural.png SimpsonsGame360-FIN brt.str-zone02 split3.itxd-brt underwater mural.png
brt\zone01.str\brt_wallcrack1
SimpsonsGamePS3-FIN brt.str-zone01 split2.txd-brt wallcrack1.png SimpsonsGame360-FIN brt.str-zone01 split4.itxd-brt wallcrack1.png
brt\zone01.str\brt_wallcrack2
SimpsonsGamePS3-FIN brt.str-zone01 split2.txd-brt wallcrack2.png SimpsonsGame360-FIN brt.str-zone01 split4.itxd-brt wallcrack2.png
brt\zone01.str\stoneblock
SimpsonsGamePS3-FIN brt.str-zone01 split3.txd-stoneblock.png SimpsonsGame360-FIN brt.str-zone01 split4.itxd-stoneblock.png

Mob Rules

This texture exists in Bartman Begins, here, and in Springfield. Only in Bartman Begins the texture is identical on both platforms (both using the higher quality variant seen in the PS3 column.) Springfield's texture is the same as this one's.

PlayStation 3 Xbox 360
mob_rules\zone03.str\spr_museum02
SimpsonsGamePS3-FIN mob rules.str-zone03.txd-spr museum02.png SimpsonsGame360-FIN mob rules.str-zone03.itxd-spr museum02.png

Shadow of the Colossal Donut

PlayStation 3 Xbox 360
colossadonut\zone02.str\spr_museum05
SimpsonsGamePS3-FIN colossadonut.str-zone02.txd-spr museum05.png SimpsonsGame360-FIN colossadonut.str-zone02.itxd-spr museum05.png

Game Engine

The Five Characters in Search of an Author equivalent of this texture (rhymes\zone01.str\rwc_goldcoinramp2) is high resolution on both platforms.

PlayStation 3 Xbox 360
gamehub\zone01.str\gam_goldcoinramp2
SimpsonsGamePS3-FIN gamehub.str-zone01 split6.txd-gam goldcoinramp2.png SimpsonsGame360-FIN gamehub.str-zone01 split9.itxd-gam goldcoinramp2.png

Springfield

The cliff texture has two different (yet almost identical) variants, the first one is lower resolution on PS3, but the 2nd one is identical on both patforms

PlayStation 3 Xbox 360
spr_hub\zone*.str\cliff
SimpsonsGamePS3-FIN spr hub.str-cliff.png SimpsonsGame360-FIN spr hub.str-cliff.png
spr_hub\zone21.str\pol_floor1
SimpsonsGamePS3-FIN spr hub.str-zone21.txd-pol floor1.png SimpsonsGame360-FIN spr hub.str-zone21.itxd-pol floor1.png

Oddities

In the cutscene where Kang and Kodos start attacking the whole town, you can see the Springfield General Hospital in the background which never shows up in game, but does show up in one of the unused minigames in the Wii prototype.

References