The Simpsons Game (PlayStation 3, Xbox 360)
The Simpsons Game |
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Also known as: Die Simpsons - Das Spiel (DE) This game has unused areas. This game has a development article This game has a prototype article This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The Simpsons Game is what you get when you make a Simpsons game with every game genre.
It's notable for being almost entirely conceived and written by actual members of The Simpsons team, making it as authentic of, well, a Simpsons game as possible. It also has over 40 minutes of unique animated cutscenes that almost act as an entire extra-long episode together.
Also, every version of the game has slightly different front box art.
Contents
Sub-Pages
Development Info |
Prototype Info |
Prerelease Info |
Making-of Movie Three parts of a Making-of movie were planned, none of which made the final cut. |
Unused Text "Although I wasn't able to cut everyone I wanted to, I have cut a lot of you." |
Unused Voicelines |
Debug Replay
To do:
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There is a hidden menu internally called DebugReplay. It can be accessed in both the Old Generation release as well as here.
All Regions | |
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PS3 | 00AF65B3 E8 |
360 | 8239F71F A4 |
One slight difference, however, is that currently there is no way to add the Debug Replay button on the main menu in this release. Instead, these codes will replace the regular Episodes & Challenges menu with Debug Replay.
Unused Graphics
Downloadable Content
This game was planned to have DLC expansions. There is a button in the menu that would be used for DLC, but it never ended up being used. Frontend.str contains textures that were meant to be used for said DLC.
To get a better idea of where exactly these expansions were meant to take place in Springfield, this mockup image with all the textures combined to form a single image will help you out.
Mockup | Springfield Map |
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Powerup Icons
Only Marge has a powerup icon in-game, but Bart and Homer have graphics for powerup icons that are unused.
Homer | Bart |
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Ammo Icons
There are icons for the ammo Bart collects in the levels (some are unused ammo types) that go unused. The Old-Gen version uses some of these icons for Bart's stronger ammo.
Trophies
Dino-Duff
Early | Final |
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Special Reserve Duff
Early | Final |
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Deep Fried Duff
This early trophy design can actually still be seen inside the Garage of the Simpsons' house.
Early | Final |
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Krusty Begins
Early | Final |
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Krusty's Stop & Go
Early | Final |
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Gangsta Clean Hairspray
Early | Final |
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frontend
Some textures are leftover from The Godfather, another game by EA Redwood Shores that runs on the same engine.
There are also 10 language flags, even though there's no language selection menu even in multi-language releases. This game also doesn't have any released localization in Dutch, Polish, Portuguese nor Swedish, whose flags appear here; and the flags for Finnish and Norwegian, which did have a released localization don't appear here.
The colloquially called Old Generation version has a few more movies available in the menu, those being In-Game Cutscenes that are pre-rendered there, but are played in real-time in the New Generation as they happen.
The level Big Super Happy Fun Fun Game has an IGC placeholder of its own too.
Medal of Homer
This graphic would have likely been seen somewhere on Mr. Burns' aircraft carrier and references George W. Bush's "Mission Accomplished" speech.
Five Characters in Search of an Author
A graphic intended for zone 02.
spr_hub
picture_bartboat, while the boat painting is used in the Simpsons' living room, has an unseen photo of blue-shirted Bart Simpson leftover from the Xbox tech demo.
Unused Level Areas
To do: Get populated/textured renders. Right now these photos are just the plain level meshes with no props, enemies or lighting. |
Springfield Hub
- Retirement Home Interior
Underneath the retirement home, there is an unused interior. This seems to be very basic, with little furniture.
- Unused house
Located underneath the Sleep Eazy Motel there is an interior for an unused house. The house contains detailed models for furniture. After applying color, it became clear that this is meant to be Waylon Smithers' apartment. There are pieces of furniture outside the room, and floating in the middle of the room. Since the entire room and props are one single mesh, this is assumed to just be an error that the developers never fixed.
Enter the Cheatrix
- Zone 3
Labeled as Zone 3 of Enter the Cheatrix. Only uses the simpsons_palette texture, and generally looks very unfinished. There is no ceiling mesh, so either there would have been a fixed camera angle or the mesh was never finished. From the fact that it uses no textures, we can assume that it was cut very early into Cheatrix's life, or was never intended for the final game at all.
- Zone 4
Labeled as Zone 4 of Enter the Cheatrix. Only uses the simpsons_palette texture, bar from 3 pipes. At the top section, next to the green pipe, the wall covers a small corridor leading out, so this was presumably the exit to this zone. There is a movable bridge in the middle, leading to sign saying "POWER BOOST" and "OFF".
According to a Level Designer, These areas were cut because the level felt too long. Zone 3 didn't add anything that wasn’t in another zone and didn’t allow for any stand-out moments that couldn’t fit in elsewhere. Zone 4 was a battle arena, where enemies would spawn in infinitely and you’d need to fight them while figuring out how to turn off the spawners.
Five Characters in Search of an Author
- Zone 2
Labelled as Zone 2 of Five Characters. This would have come right after the outside lawyer fight.
- Zone 3
Labelled as Zone 3 of Five Characters. This would have come right after Zone 2. The design of this zone is very reminiscent of Old-Gen Five Characters. The player starts in the bottom right, somehow crosses a gap, makes their way across a bowling lane at the back (maybe there would have been bowling balls to dodge?), then back towards the camera. Then, there is a platforming section across floating notepads. The Homer and Bart statues are seemingly textureless, so either they were meant to look like that or the materials were cut.
Oddities
Hidden Geometry
The Simpsons house has a photo of Marge, which isn't visible due to an invisible barrier and the locked camera movement never panning over to where it is. It's located next to the photo of Homer that is visible on the right of the TV. It also appears to be lifted and cropped out from a Season 2 episode.
Behind the grocery store in Springfield, there is an El Barto graffiti 0.04 units inside a wall, making it invisible.
Ingame | Model Viewer (graffiti moved) |
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Time Challenges
Shadow of the Colossal Donut
- There's a truck near Lard Lad.
Time Challenge | Level |
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- There's a utility pole near KrustyLu Studios
Time Challenge | Level |
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Background Models
Shadow of the Colossal Donut
The background models in this level are based on a early version of Springfield seen in a E3 Build of the game.
- The Glided Truffle (which is never seen in Springfield) is next to the Aztec Theater and the Kwik-E-Mart is moved closer to the Industrial Bridge.
- Smithers' Apartment is moved behind the Kwik-E-Mart.
- The 99, 66, and 33 cent stores (which are never seen in Springfield) are next to the museum.
- There's extra road near Cletus' House and empty space where other houses would be at.
- There are two houses that don't appear in Springfield (Milhouse's house and Mrs. Glick's House).
- There's an extra road by the Retirement Castle that leads somewhere.
Invasion of the Yokel-Snatchers
- There's an sign ontop of the roof of the Turn Your Head and Coif building, and certain buildings have different colors.
Level | Springfield |
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- The Springfield Hospital can be seen in the background.
Bargain Bin
- There are these machines that don't appear in Enter the Cheatrix.
Bargain Bin | Enter the Cheatrix |
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These machines show up in the ending cutscene of the level.
Episode Replay Icons
The episode replay icons seem be taken from earlier builds of the game.
The Land of Chocolate
- The Giant Cake has a different design.
Episode Replay | In-Game |
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Enter the Cheatrix
- The vats inside the Blood Room are grey instead of purple.
Episode Replay | In-Game |
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Shadow of the Colossal Donut
- The building left of Lard Lad is pink instead of green.
- The sign ontop of Lard Lad has an advertisement for the Powersauce Bars
Episode Replay | In-Game |
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Medal of Homer
- There are some posters that don't appear in the game, but do appear in the E3 build.
Cutscenes
Alien Invasion
- The sign ontop of Lard Lad has an advertisement for the Powersauce Bars which can also be seen in the Episode Replay Icon and in earlier versions of the level.
- The area near the Sit-N-Rotate is expanded.
Cutscene | In-Game |
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Eat Fist, Lard Crotch!
You can briefly see some stadium headlights and bleachers in the background, which is possibly a remnant of an earlier design of the level.
Cheating
When Kang and Kodos start destroying Springfield, you can briefly see the Springfield Hospital in the background (which is a remnant of an earlier Springfield Hub)
Springfield
In cutscenes that show Springfield, the town looks noticeably different from how its seen in-game, with various buildings and changes in the overall layout.
Alien Invasion | Confronting God |
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Typos
- Around the World in 80 Bites
Sarah Wiggum is mentioned exactly once by name throughout the game and it's not even spelled correctly.
String ID | String Label | String |
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00B3EDAB | cwig_xxx_000028e | Mmm, so much better than Sara's cooking. |
- NeverQuest
Hobbit Rod Flanders' name is misspelled as Rodd for two subtitles.
String ID | String Label | String |
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DD56D7EE | rdfh_xxx_00067c2 | Rodd says yes! |
DD56D7F5 | rdfh_xxx_00067c9 | Rodd is a follower. |
"Translucent" said by Ghost Otto is also misspelled.
String ID | String Label | String |
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252D9D9B | otgh_xxx_000327c | Whoa, I'm transluscent! Trippy! |
- Grand Theft Scratchy
The word "everything" said by Gangster Scratchy is misspelled.
String ID | String Label | String |
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651945EF | scrg_xxx_0004e6e | There's high fructose corn syrup in everthing these days. |
- Five Characters in Search of an Author
Matt Groening's assistant Vyolet Diaz is written as Violet. While it could've been a parody, the internal subtitle ID vdiz does imply it's meant to be the real Vyolet; not to mention she's the one who also does the voice acting.
String ID | String Label | String |
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5A85E2AE | gron_igc_00031b1 | So they want a war? Well, then it's a war they'll get! |
E56F3A5B | gron_igc_0006055 | Violet, engage the super-toon defense systems! |
239DC464 | vdiz_igc_00031b2 | Yes, Mr. Groening. |
5A85E2B0 | gron_igc_00031b3 | It's "Gray-ning"! |
239DC466 | vdiz_igc_00031b4 | Are you sure? |
5A85E2B2 | gron_igc_00031b5 | No. |
- Game Over
The word "worship" is used twice in this one line, and one of them is misspelled.
String ID | String Label | String |
---|---|---|
02F65068 | bart_xxx_0006366 | I don't worship you -- I worhip Crom! Hail Crom! |
Regional Differences
Some lines of dialogue are not dubbed in other languages, and instead just have a 0.1 second worth of silence. Some quotes, such as Mayor Quimby asking for his bribe, are meant to be reused in Springfield from an existing cutscene. Quimby's other quotes also appear to have multiple existing copies. Other quotes, like Homer saying how he feels after turning into Helium Homer, also appear to be duplicates.
String ID | String Label | Sound | De | Es | Fr | It | Subtitle |
---|---|---|---|---|---|---|---|
780FEF70 | drom_xxx_000092c | Yes | No | No | Yes | For feudalism!!!!! | |
A6341421 | jany_xxx_0000e22 | No | No | No | No | We want violence! We want violence! We want violence! | |
A6341422 | jany_xxx_0000e23 | No | No | No | No | No supervision! No supervision! | |
A6341423 | jany_xxx_0000e24 | No | No | No | No | Not the boss of us! Not the boss of us! | |
A6341424 | jany_xxx_0000e25 | No | No | No | No | What do we want? Violence! When do we want it? Now! What do we want? Violence! When do we want it? Now! | |
A6341425 | jany_xxx_0000e26 | No | No | No | No | V for violence! "V" for violence! "V" for violence! | |
A6341426 | jany_xxx_0000e27 | No | No | No | No | Anarchy always! Naps never! Anarchy always! Naps never! | |
A6341427 | jany_xxx_0000e28 | No | No | No | No | All we are saying, is give vice a chance! All we are saying, is give vice a chance! | |
A6341428 | jany_xxx_0000e29 | No | No | No | No | A sick mind is a terrible thing to waste! A sick mind is a terrible thing to waste! | |
2524FF24 | spav_xxx_000638c | No | Yes | Yes | Yes | God's Choice massage oils available for sale in gift shop. | |
382186C1 | askn_xxx_0006635 | Yes | No | Yes | Yes | 'Cause you're a professional criminal! | |
FC77F6DE | plum_xxx_00067ed | No | No | No | No | Play-a nice, ah? | |
FC77F6DF | plum_xxx_00067ee | No | No | No | No | Leave an old-a man alone! | |
FC77F6E0 | plum_xxx_00067ef | No | No | No | No | At least I feel-a something! | |
FC78F6E9 | plum_xxx_00067f0 | No | No | No | No | I wish-a I could still-a throw fireballs! | |
FC78F6EA | plum_xxx_00067f1 | No | No | No | No | I'm a glad the Princess not here to see this-a! | |
A3EC5358 | mayr_xxx_0006843 | No | No | No | No | So I'm ready to receive my bribe now. | |
A3EC535C | mayr_xxx_0006847 | No | No | No | No | So, I'm ready to receive my bribe now. | |
A3EC535D | mayr_xxx_0006848 | No | Yes | Yes | Yes | Can I count on your vote?! | |
A3EC535E | mayr_xxx_0006849 | No | Yes | Yes | Yes | Mistakes were not made. | |
A3EC5386 | mayr_xxx_000684a | No | Yes | Yes | Yes | Did I ever tell you I was almost a contestant on Project Runway? | |
ECA0D928 | homr_xxx_000685e | No | Yes | No | No | Wow! I feel slightly lighter than air! |
Revisional Differences
Enter the Cheatrix Time Challenge
The bridge in the blood room is damaged in the Xbox 360 version, but remains fully intact in the PlayStation 3 release.
PlayStation 3 | Xbox 360 |
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Bonus Movies
The European PlayStation 3 releases have an additional Bonus Movies sub-menu, which has two somewhat generic videos available. This was originally meant to contain the cut Making-of movie for this game.
PlayStation 3 (Europe) | PlayStation 3 (Rest of the World), Xbox 360 |
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Texture Resolution
To do: Some "generic" textures shared across many archives also have differing resolutions. Not to mention some others look quite different due to using other alpha masking types. |
A couple textures have more visible compression artifacts in one version than the other, which isn't that noteworthy, however there are also several textures that are higher resolution, most of the higher resolution ones occurring in the PS3 release.
Bartman Begins
Mob Rules
This texture exists in Bartman Begins, here, and in Springfield. Only in Bartman Begins the texture is identical on both platforms (both using the higher quality variant seen in the PS3 column.) Springfield's texture is the same as this one's.
PlayStation 3 | Xbox 360 |
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mob_rules\zone03.str\spr_museum02 | |
Shadow of the Colossal Donut
PlayStation 3 | Xbox 360 |
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colossadonut\zone02.str\spr_museum05 | |
Game Engine
The Five Characters in Search of an Author equivalent of this texture (rhymes\zone01.str\rwc_goldcoinramp2) is high resolution on both platforms.
PlayStation 3 | Xbox 360 |
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gamehub\zone01.str\gam_goldcoinramp2 | |
Springfield
The cliff texture has two different (yet almost identical) variants, the first one is lower resolution on PS3, but the 2nd one is identical on both patforms
PlayStation 3 | Xbox 360 |
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spr_hub\zone*.str\cliff | |
spr_hub\zone21.str\pol_floor1 | |
References
- Games developed by EA Redwood Shores
- Games published by Electronic Arts
- PlayStation 3 games
- Xbox 360 games
- Games released in 2007
- Games released in October
- Games released on October 30
- Games released in November
- Games released on November 9
- Games released on November 15
- Games with unused areas
- Games with unused code
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Games with revisional differences
- Works In Progress
- To do
- Simpsons series
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by EA Redwood Shores
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 15
Games > Games by release date > Games released in November > Games released on November 9
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 30
Games > Games by series > Simpsons series