The Simpsons Game (PlayStation 3, Xbox 360)
The Simpsons Game |
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Also known as: Los Simpson: El Videoguego (ES), The Simpsons Videopeli (FI), Les Simpson, le jeu (FR), I Simpson: Il Videogioco (IT)
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The Simpsons Game is what you get when you make a Simpsons game with every game genre.
It's notable for being almost entirely conceived and written by actual members of The Simpsons team, making it as authentic of, well, a Simpsons game as possible. It also has over 40 minutes of unique animated cutscenes that almost act as an entire extra-long episode together.
Also, every version of the game has slightly different front box art.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Making-of Movie Three parts of a Making-of movie were planned, none of which made the final cut. |
Unused Text "Although I wasn't able to cut everyone I wanted to, I have cut a lot of you." |
Debug Replay
To do:
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There is a hidden menu internally called DebugReplay. It can be accessed in both the Old Generation release as well as here.
All Regions | |
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PS3 | 00AF65B3 E8 |
360 | 8239F71F A4 |
One slight difference, however, is that currently there is no way to add the Debug Replay button on the main menu in this release. Instead, these codes will replace the regular Episodes & Challenges menu with Debug Replay.
Unused Graphics
Downloadable Content
This game was planned to have DLC expansions. There is a button in the menu that would be used for DLC, but it never ended up being used. Frontend.str contains textures that were meant to be used for said DLC.
To get a better idea of where exactly these expansions were meant to take place in Springfield, this mockup image with all the textures combined to form a single image will help you out.
frontend
Some textures are leftover from The Godfather, another game by EA Redwood Shores that runs on the same engine.
There are aso 10 language flags, even though there is no language selection menu even in multi-language releases. This game also doesn't have any released localization in Dutch, Polish, Portuguese, Swedish whose flags appear here; and the flags for Finnish and Norwegian, which did have a released localization don't appear here.
The colloquially called Old Generation version has a few more movies available in the menu, those being In-Game Cutscenes that are pre-rendered there, but are played in real-time in the New Generation as they happen.
The level Big Super Happy Fun Fun Game has an IGC placeholder of its own too.
spr_hub
picture_bartboat, while the boat painting is used in the Simpsons' living room, has an unseen photo of blue-shirted Bart Simpson leftover from the Xbox tech demo.
picture_marge_round is an unused photo of Marge meant to be seen somewhere in the Simpsons house. Judging by the color palette and character design, it may have been lifted from a season 2 episode.
Unused Level Areas
To do: Get populated/textured renders. Right now these photos are just the plain level meshes with no props, enemies or lighting. |
Springfield Hub
- Retirement Home Interior
Underneath the retirement home, there is an unused interior. This seems to be very basic, with little furniture.
- Unused house
Located underneath the Sleep Eazy Motel there is an interior for an unused house. The house contains detailed models for furniture. After applying color, it became clear that this is meant to be Waylon Smithers' apartment. There are pieces of furniture outside the room, and floating in the middle of the room. Since the entire room and props are one single mesh, this is assumed to just be an error that the developers never fixed.
Enter the Cheatrix
- Zone 3
Labeled as Zone 3 of Enter the Cheatrix. Only uses the simpsons_palette texture, and generally looks very unfinished. There is no ceiling mesh, so either there would have been a fixed camera angle or the mesh was never finished. From the fact that it uses no textures, we can assume that it was cut very early into Cheatrix's life, or was never intended for the final game at all.
- Zone 4
Labeled as Zone 4 of Enter the Cheatrix. Only uses the simpsons_palette texture, bar from 3 pipes. At the top section, next to the green pipe, the wall covers a small corridor leading out, so this was presumably the exit to this zone. There is a movable bridge in the middle, leading to sign saying "POWER BOOST" and "OFF".
Five Characters in Search of an Author
- Zone 2
Labelled as Zone 2 of Five Characters. This would have come right after the outside lawyer fight.
- Zone 3
Labelled as Zone 3 of Five Characters. This would have come right after Zone 2. The design of this zone is very reminiscent of Old-Gen Five Characters. The player starts in the bottom right, somehow crosses a gap, makes their way across a bowling lane at the back (maybe there would have been bowling balls to dodge?), then back towards the camera. Then, there is a platforming section across floating notepads. The Homer and Bart statues are seemingly textureless, so either they were meant to look like that or the materials were cut.
Version Differences
Enter the Cheatrix Time Challenge
The bridge in the blood room is damaged in the Xbox 360 version, but remains fully intact in the PlayStation 3 release.
PlayStation 3 | Xbox 360 |
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Bonus Movies
The European PlayStation 3 releases have an additional Bonus Movies sub-menu, which has two somewhat generic videos available. This was originally meant to contain the cut Making-of movie for this game.
PlayStation 3 (Europe) | PlayStation 3 (Rest of the World), Xbox 360 |
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Texture Resolution
To do: Some "generic" textures shared across many archives also have differing resolutions. Not to mention some others look quite different due to using other alpha masking types. |
A couple textures have more visible compression artifacts in one version than the other, which isn't that noteworthy, however there are also several textures that are higher resolution, most of the higher resolution ones occurring in the PS3 release.
Bartman Begins
Mob Rules
This texture exists in Bartman Begins, here, and in Springfield. Only in Bartman Begins the texture is identical on both platforms (both using the higher quality variant seen in the PS3 column.) Springfield's texture is the same as this one's.
PlayStation 3 | Xbox 360 |
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mob_rules\zone03.str\spr_museum02 | |
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Shadow of the Colossal Donut
PlayStation 3 | Xbox 360 |
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colossadonut\zone02.str\spr_museum05 | |
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Game Engine
The Five Characters in Search of an Author equivalent of this texture (rhymes\zone01.str\rwc_goldcoinramp2) is high resolution on both platforms.
PlayStation 3 | Xbox 360 |
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gamehub\zone01.str\gam_goldcoinramp2 | |
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Springfield
The cliff texture has two different (yet almost identical) variants, the first one is lower resolution on PS3, but the 2nd one is identical on both patforms
PlayStation 3 | Xbox 360 |
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spr_hub\zone*.str\cliff | |
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spr_hub\zone21.str\pol_floor1 | |
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Oddities
In the cutscene where Kang and Kodos start attacking the whole town, you can see the Springfield General Hospital in the background which never shows up in game, but does show up in one of the unused minigames in the Wii prototype.
References
- Games developed by EA Redwood Shores
- Games published by Electronic Arts
- PlayStation 3 games
- Xbox 360 games
- Games released in 2007
- Games released in October
- Games released on October 30
- Games released in November
- Games released on November 9
- Games released on November 15
- Games with unused areas
- Games with unused code
- Games with uncompiled source code
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with revisional differences
- Works In Progress
- To do
- Simpsons series
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by EA Redwood Shores
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 15
Games > Games by release date > Games released in November > Games released on November 9
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 30
Games > Games by series > Simpsons series