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The Sims (GameCube, PlayStation 2, Xbox)

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Title Screen

The Sims

Also known as: SimPeople: Ochanoma Gekijou (JP)
Developer: Edge of Reality
Publisher: Electronic Arts
Platforms: GameCube, PlayStation 2, Xbox
Released in JP: May 29, 2003 (Original), August 5, 2004 (EA Best Hits) (PS2)
Released in US: March 25, 2003
Released in EU: April 4, 2003
Released in KR: May 19, 2003 (PS2)


GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

Hmmm...
To do:
Cover:
  • Unused textures
    • Unused drunk and dizziness graphics from the mainline counterpart.
    • Unused fourth easel painting (08-09)
    • Earlier Japanese font.
    • There are 36 wallpapers, but some of them go unused.
  • Look through DATASETS/Global for any curious unused icons. Use HxD and Console Texture Explorer to search for textures matching HEX values.
  • Loads of leftover and unused Livin' Large and House Party sounds (eg. Drew Carey, tragic clown, mime, even the campfire).
  • Missing text error in Macadam #1 being displayed as "Macadam □1".
  • Object Icon Errors:
    • Narcisco Wall Mirror icon error with white frame instead of brown; fixed in Bustin' Out.
    • Rubber Tree Plant icon error using completely different icon; fixed in Bustin' Out.

The Sims is a fully-3D console adaptation of the well-known PC bestseller before its sequel would follow suit, featuring many elements such as exclusive furniture, a semi-difficult story mode with replay value and two-player minigames. It was apparently successful enough to spawn five different sequels.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Read about notable bugs and errors in this game.
Bugs
SoundIcon.png
The Sims Leftovers
(Mostly) Expansion stuff that didn't fit the Object Limiter.

Build Information

Platform Build Number
GameCube (EUR) 1.13.2.19-1f
GameCube (USA) 1.13.2.15-1f
PlayStation 2 (ASIA) 1.13.5.26-1f
PlayStation 2 (EUR) 1.11.12.30-1i
PlayStation 2 (JPN, KOR) 1.13.4.19-1f
PlayStation 2 (USA) 1.11.10.3-1f
Xbox (EUR, USA) 1.14.3.10-1f

Cheat Codes

Enter Cheat

By pressing L + R on GameCube and Xbox or L1 + L2 + R1 + R2 on PlayStation on the main menu, you get a code input screen. A female Sim voice will either confirm or reject your code. Here are all of the working codes:

  • SIMS - Opens "Play The Sims" mode so you don't have to start Get A Life to make your own families and houses.
  • PARTY M - Unlocks an extra multiplayer level called The Party Mansion.
  • MIDAS - Unlocks every buy/build mode object in the game as well as Create-A-Sim options.
  • FREEALL - Disregards money when buying/building. This does not change moving into an existing lot if the family does not have enough money.
  • FISH EYES - Press X on GameCube, O on PS2 or BLACK on Xbox during gameplay until it goes into a first-person view with the Sim you are using.
  • SUNLIGHT - Makes the game brighter.
  • MOONLIGHT - Makes the game darker.
  • NORMALLIGHT - Resets the lighting (only works when the game is already brighter or darker).
  • SUN - Makes the game brighter.
  • MOON - Makes the game darker.
  • NORMAL - Resets the lighting (only works when the game is already brighter or darker).

Debugging Functions

Hmmm...
To do:
The Asian Xbox versions left to cover on this page.

A few different debug options were left in the final version and can be accessed. The ASIA (PS2) column lines are prefixed with (C) for the Chinese SLPM-62240 version, (J) for the Japanese SLPS-20078 version, and (K) for the Korean SLPM-64540 version.

Animation Names

?????

(animation_​name_​display)

Attempts to display the animations in the top left corner, but it seems to always show ? for every animation.

EUR ASIA (PS2) USA
GCN 00295473 00000001 (J) 00399070 00000001
(C, K) 003990F0 00000001
00295173 00000001
PS2 0035F6D4 00000001 0035F3D4 00000001
Xbox 0021A313       01 0021A2B3       01

Rendering Information

A whole list of stuff

Lists a whole list of information on the screen, but the values seem to always remain at 0 (Ind). This function is only present in the GameCube release. If the codes are active during startup and the main menu, it may cause the game to hang, therefore it's been made toggleable by pressing Z + UP and Z + DOWN.

EUR USA
GCN 283B2814 00000018
00460DD7 00000001
00460E0B 00000001
E2000001 80008000
283B2814 00000014
00460DD7 00000001
00460E0B 00000001
E2000001 80008000
283B2514 00000018
00460AD7 00000001
00460B0B 00000001
E2000001 80008000
283B2514 00000014
00460AD7 00000000
00460B0B 00000000
E2000001 80008000

FPS & Performance Display

PS2s performance information
GameCubes performance information

(display_​fps)

Displays a whole bunch of information on the screen.

  • PlayStation 2 EUR/USA displays FPS, CPU, Ren, Tex, VRAM, TFLT, VU I, GS I, MPG, Vrt, V/s statistics,
  • PlayStation 2 ASIA displays FPS, CPU, Ren, Tex, Vrt, Heap, OTNR statistics,
  • GameCube displays FPS, CPU, Ren, Vrt, C/V, Slen, Heap, OTNR statistics,
  • Xbox only displays FPS, CPU, Heap, OTNR statistics.

And all three systems add an additional FOV statistic when in-game.

EUR ASIA (PS2) USA
GCN 00295477 00000001 (J) 00399074 00000001
(C, K) 003990F4 00000001
00295177 00000001
PS2 0035F6D8 00000001 0035F3D8 00000001
Xbox 0021A314       01 0021A2B4       01

Memory Statistics

The neighborhood name is a pun...
PS2s memory statistics without Save size
Japanese PS2 memory stats

(memory_​display)

This displays a few rapidly changing memory usage statistics on every screen in the game. On GameCube, Xbox, and the Asian PS2 versions, it displays Memory and Save size, but on the European and North American PS2 versions, it only displays memory statistics.

EUR ASIA (PS2) USA
GCN 0029515F 00000001 (J) 0039905C 00000001
(C, K) 003990DC 00000001
0029545F 00000001
PS2 0035F6C0 00000001 0035F3C0 00000001
Xbox 0021A30E       01 0021A2AE       01


Debug Actions

(debug_​interactions)

It is also possible to enable Debug Actions that open Sims to be able to test objects like never before. Debug Actions can be differentiated from normal ones by the asterisk in front of them.

EUR ASIA (PS2) USA
GCN 0029546F 00000001 (J) 0039906C 00000001
(C, K) 003990EC 00000001
0029516F 00000001
PS2 0035F6D0 00000001 0035F3D0 00000001
Xbox 0021A312       01 0021A2B2       01

Mailbox Debug Actions

  • Skip to Next Level - Only works in Get a Life mode. The screen fades out and begins loading to the next level as if the current level was completed.
  • Force Bill Delivery - The bill lady comes to the lot and puts bills in the mailbox.
  • Force Burglar - A burglar comes to the lot and steals things as usual.
  • Force Paper Delivery - A paper delivery happens on the lot.
  • Make me know everyone - The Sim that uses this action will now have 25 relationship points with every Sim in the neighborhood. In Get a Life, this varies depending on level. Using this option on the first level of Get a Life makes the unused Sim Jane House available to invite over or call.
  • Make All Happy - Every Sim on the lot now has relatively high mood points, generally in the seventies for most motives.

Here is a list of debug actions that can appear on many objects:

  • Make Friends for Me - Gives the Sim that uses this action 55 relationship points with five random Sims.

Sim Debug Actions

  • Display Needs - Shows the number value of the chosen Sim's mood and motives and relationship status with the active Sim.
  • BURN BABY BURN! - Regardless of what Sim is selected, this will set the active Sim on fire and eventually kill them. The Grim Reaper will come as normal.
  • PS2 - DEBUG - MODELESS DIALOG - Seems to have no effect when selected.

Object Debug Actions

  • Break - Can appear on plumbing, kitchen, or electronic objects. It does no more than what it says- it breaks it, leaving a big puddle of water or smoke.
  • Clog - Appears on toilets. It clogs them up as usual.
  • Force Healthy/Withered/Dead - Appears on any sort of plant. You can make plants look as pretty as you want or it can be ugly to make your Sims look even better!
  • Force Gardener - Appears on any sort of plant. A gardener comes to the lot and functions as usual.
  • Force Fire - This shows up on any kind of stove, but not the grill.
  • Force Dead/Force Dirty - Appears on the fish tank. Kills the fish or dirties their tank immediately.
  • Debug Snack/Light Meal/Reg Meal/Group Meal - Appears on refrigerators. Dialog boxes revealing the number value of the meal's Food Points out of how many possible food points it can have. Once the meal is eaten, a dialog box will reveal the food's quality.
  • Interaction - Force Abduction DEBUG - Appears with the telescope. It makes the Sim use the telescope as usual, but ensures that they will eventually be captured.
  • * - Appears with the KraftKing Woodworking Table. Appears to have no effect.
  • Create Obj in Slot 2 - Appears with the Teppan'Yaki Table. Appears to have no effect.
  • Undress - Appears with the wardrobes and dressers. The Sim acts as though they were changing outfits, but actually becomes naked! After a second, their censor box will disappear.
  • Hands Open/Palm/Closed/3/4 - Appears with the wardrobes and dressers. Appears to do have no effect, but may have been used for animation testing.
  • create food - Only available on the NuMica Folding Card Table. It creates four seemingly empty dark dishes (that eventually turn white) on each corner of the table, and none of them can be selected. Trying the action again when the dishes are on the table puts a similar dish in the active Sim's hand. They will play an animation of putting the dish down, but it will remain in their hand and then will disappear.
(Source: donny2112, Edness (codes))

Oddities

  • The background texture used for the main menu screen is called neighborhood_load_screen, but it doesn't show as a loading screen in Play The Sims mode.

Unseen Career Description Text

In the original game, the description for each job level could be viewed by clicking on the job itself, but in this port they are only shown when a Sim gets a promotion. As of a result, the entry-level career descriptions, copied word-for-word from the PC version, go unused.

You're available for auditions, but can still make your tips at night. Good people-skills could get your picture and resume served along with the salad.
Spending your sunny days carrying someone else's clubs for a round of 18 - what could be easier? Early morning tee times call for early work hours, but it's a terrific opportunity to schmooze with the wealthy at the local country club.
Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their coats.

Unused Sim/Lot Data

Jane House

House. Jane House.

Jane House is an unused Sim that can appear in Get A Life, but only through enabled Debug Actions.

In Get A Life mode's first level (Money From Mom), use the action "Make me know everyone" from the mailbox and look in your Sim's friends. You'll have a friend named Jane House. You can call Jane and invite him/her over. It's possible that Jane House is an early test Sim for Get A Life. Jane's icon is a recycled icon from the original PC version of The Sims, has the voice of a female Sim on the phone, and appears as a default male Sim with a slightly different hue. When you invite them over, Jane functions like a regular Sim would. You can't call Jane or invite Jane over after the first level.

4 Sim Avenue

Just out of reach...
The glory days of 4 Sim Avenue.

Play the Sims includes six available lots to make houses on. However, 4 Sim Avenue is not present and 7 Sim Avenue takes its place. With careful timing, 4 Sim Avenue can be revealed for a few frames when selecting a lot, sitting across the street from 7 Sim Avenue. The ground on the lot is even lit up as the other available lots are. It is most likely a programming bug that keeps the lot inaccessible. It may also be that there wasn't space on the disc to include another lot, and 4 Sim Avenue was lazily removed from the game. There is no known way to access 4 Sim Avenue. A screenshot from an earlier build of the game shows a house on the 4 Sim Avenue lot. In the final game, there are trees next to the lot's space.

Regional Differences

Hmmm...
To do:
There's more, like preset Sims having changed appearances.

Japanese Version Changes

  • As the title of this game is "SimPeople: Ochanoma Gekijou" in Japan, the intro cinematic was removed.
  • Sims no longer appear nude when taking a shower, wearing their swimwear instead; as of a result, their "nude outfit" is overwritten with their swimwear. This is due to CERO rating regulations regarding nudity, despite already being a mosaic blur. It would be carried over to later console games.
    • Additionally, the mosaic blur is also no longer shown when a Sim uses a toilet.
      • These censorship changes are also present in the Korean version.
  • The logo was changed, and as in most games with English titles, the name in Japanese is also present.
International Japanese
SimsPS2-FIN Titlescr.png SimsPS2-JPN TitleScr.png

Platform Differences

Xbox Loading Screens

The Xbox version has unique loading screen backgrounds that can be seen. Unlike the following games that also have unique loading screens on Xbox, there are no low resolution variants of these textures in the PS2 and GameCube release, but instead the same original resolution textures only found in the Asian PS2 versions, and in the GameCube versions.

Sims1XBOX-FIN house load0.png
house_load0
Sims1XBOX-FIN house load1.png
house_load1
Sims1XBOX-FIN house load2.png
house_load2
Sims1XBOX-FIN house load3.png
house_load3
Sims1XBOX-FIN house load4.png
house_load4
Sims1XBOX-FIN house load5.png
house_load5
Sims1XBOX-FIN house load6.png
house_load6
Sims1XBOX-FIN house load7.png
house_load7