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The Sims 3: Pets (PlayStation 3, Xbox 360)

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Title Screen

The Sims 3: Pets

Based on: The Sims 3 (Windows)
Developer: Edge of Reality
Publisher: Electronic Arts
Platforms: PlayStation 3, Xbox 360
Released in US: October 18, 2011
Released in EU: October 21, 2011
Released in AU: October 20, 2011

DebugIcon.png This game has debugging material.

To do:
Document the released prototype builds of this game.

It's The Sims 3 on consoles, now with elements from other expansions, including Pets! It's also the final console game to be a spin-off, as the succeeding entry would be a straight-up port.

Debug Options

The codes under this section are written for the base game, without any applied patches or updates. Codes may differ on later revisions! These are also present in the original game.

Debug Displays

NOTE: The provided screenshot combines both displays in one for simplicity's sake.

Sims3Pets360-FIN DebugDisplays-cmb.png

Changing the 0x at the given address below to:

01 – Shows Main Thread, Renderer, and Simulator FPS, SimUpdate, AtnmyMngr, Sys Mem, LFBS, and VRAM (on PS3) information.
02 – Shows FPS, SIM GPS, CmpMem, Memory stats (on Xbox 360), Tasks, Draw Calls, Code/Data version, and GPU/CPU information.
360 89490A07 0x
PS3 016C0887 0x

Light Debug Tools

Sims3Pets360-FIN LightDebugTools.png
Draw Light Rigs
360 89521BF0 01
PS3 016FB950 01
Draw Occluders
360 89521BF1 01
PS3 016FB951 01
Allow True Specular Probes
360 89521BF2 00
PS3 016FB952 00
Draw Proxman Lights (slow)
360 89521BF3 01
PS3 016FB953 01
(Source: Edness)


Going Over The Weight Limit

Unlike the PC version, there is only 1 way to go over the weight limit in the game, that the game allows you to in the Create A Sim. As a result of doing this action multiple times, your sim will be extremely obese and will look weird.

  • Stealing candy from a baby/toddler (Requires Evil trait)