If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Tintin: Destination Adventure

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Tintin: Destination Adventure

Developer: Runecraft
Publisher: Infogrames
Platform: PlayStation
Released in EU: September 21, 2001


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Destination Adventure is a 2.5D platformer that is loosely based on the cartoon series. The settings visited in the game are The Black Island, Red Rackham’s Treasure, The Land of Black Gold, Explorers on the Moon and Flight 714.

Unused Graphics

Demo Leftovers

The following piece of text is present in INTERN.TXT.

[*008*] PLEASE RESET THE CONSOLE AFTER PLAYING THIS DEMO

Four sets of screenshots from an earlier version are also present, which have some minor differences, such as missing HUD pieces in some of the screenshots and the default Tintin health bar in the Black Island, Land of Black Gold and Explorers of the Moon screenshots. Usually the image of Tintin is changed to feature the outfit he is wearing in the level.

Menu Graphics

Various unused graphics found with the graphics for the Memory Card menu.

Debug Text

Text for the debug menu is present in all language variations of the game, albeit untranslated.

[*059*]	RÉGLAGES DEBUG
[*060*]	RIDE : 
[*061*]	PLATEFORME : 
[*062*]	VIEWER PSX
[*063*]	BONUS : 
[*064*]	BOSS : 
[*065*]	MOVIES : 
[*066*]	ENTRAINEMENT
[*067*]	THE BLACK ISLAND
[*068*]	RED RACKHAM'S TREASURE
[*069*]	THE LAND OF BLACK GOLD
[*070*]	EXPLORERS ON THE MOON
[*071*]	FLIGHT 714
[*072*]	FINALE
[*073*]	EXTRA
[*074*]	INTRO
[*075*]	EXTRO
[*076*]	VAR1
[*077*]	VAR2
[*078*]	VAR3
[*079*]	VAR4
[*080*]	VAR5
[*081*]	VAR6

Along with text for a cheat menu, which is translated for each language.

[*113*]	ALL PLAYABLE LEVELS: 
[*114*]	MAX ENERGY: 
[*115*]	MAX WEAPONS: 
[*116*]	TELEPORTATION: 
[*117*]	INVINCIBLE:

Additionally, the SLES file contains the following debug-related text. Also included are a couple instances of Demo-related text.

[APPLICATIONID]
[MODULEID]
[LEVELID]
[BACKCOLOR]
[DISPLAYFRAMERATE]
[RESOLUTIONX]
[RESOLUTIONY]
[PROFILER]
[FRAMESTEPPER]
[GRAPHINFO]
[SHAPESTART]
[DEBUGMEMORY]
[NOPRINTCONSOLE]
[DEADRIDE]
[DEBUGSHAPE]
[DEBUGBOBITEM]
[FULLLEVEL]
[FULLWEAPON]
[FULLENERGY]
[INVINCIBLE]
[TELEPORT]
[DEMORUNNABLE]
[DEMOPSX]
[POLLHOST]
[VIDEOMODE]
[SOFTBREAK]

GAME.INI

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is it functional?

GAME.INI contains various options.

[APPLICATIONID]		0	// 0=game, 1=Max, 2=Moulinsard, 3=CP, 4=FF, 5=VC, 6=FM
[MODULEID]		0	// 0=game, 1=menu, 2=movie, 3=ride, 4=platform, 5=bonus, 6=boss
[LEVELID]		0	// sous module
[BACKCOLOR]		#000000	// html #F9B40F
//--- debugging ---
[DEBUG]			0	// 0=off, 1=on
[POLLHOST]		0	// 0=off, 1=on
[DISPLAYFRAMERATE]	0	// 0=off, 1=on
[PROFILER]		0	// 0=off, 1=on
[SOFTBREAK]		0	// 0=off, 1=on
[FRAMESTEPPER]		0	// 0=off, 1=on
[GRAPHINFO]		0	// 0=off, 1=on
//--- video ---
[VIDEOMODE]		1	// 0=NTSC, 1=PAL
[RESOLUTIONX]		512	// 320 ou 512
[RESOLUTIONY]		240