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Tintin in Tibet (Game Boy Color)

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Title Screen

Tintin in Tibet

Developer: Bit Managers
Publisher: Infogrames
Platform: Game Boy Color
Released in EU: 2001


DevTextIcon.png This game has hidden development-related text.
LevelSelectIcon.png This game has a hidden level select.
DummyIcon.png This game has unusual dummy files.


Level Select

Tintin in Tibet GBC Level Select.png

At the copyright screen, press Up, Right, B, Down, Left, B. A sound will confirm correct entry. Pause during gameplay and press A+B to access it (the level select has some graphical glitches, but is otherwise functional).

Development Text

Scattered throughout the ROM there are paths to files and debug symbols for what appears to be the development of Ronaldo V-Football for Game Boy Advance. Infogrames released that game for PlayStation and Game Boy Color, so probably these are the remnants of an unreleased GBA port (Line breaks added for readability):

At 0xF7CCO:

VFootball.elf   0  
lib/thumb-elf/2.9-arm-000512/include/stddef.h    
/tantor/build/nintendo/arm-000512/i686-cygwin32/src/newlib/libc/../libc/include/sys/_types.h    
/tantor/build/nintendo/arm-000512/i686-cygwin32/src/newlib/libc/../libc/include/sys/types.h
.symtab 
.strtab 
.shstrtab 
.text 
.bss 
.rodata 
.data 
.debug_aranges 
.debug_pubnames 
.debug_info 
.debug_abbrev 
.debug_line 
.stack  

At 0xBD07C:

Menu/Menu_Sprite.c    
c:/agb/include/AgbTypes.h    
c:/projet/VFootball/Common/asedata.h    
c:/agb/include/AgbSound.h    
c:/agb/include/AgbMultiBoot.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/config.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stddef.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stdarg.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/time.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/reent.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/stdio.h    
c:/projet/VFootball/Common/BM_Types.h    
c:/projet/VFootball/Data\Menu/menuspr.h

At 0xBF60C:

Common/Hardware.c    
c:/agb/include/AgbTypes.h    
c:/agb/include/AgbSound.h    
c:/agb/include/AgbMultiBoot.h    
Common/BM_Types.h    
c:/projet/VFootball/Juego/Struct.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/config.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/include/stddef.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/time.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/sys/reent.h    
C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin/../lib/gcc-lib/thumb-elf/2.9-arm-000512/../../../../thumb-elf/include/math.h    
c:/projet/VFootball/Juego/Extern.h    
c:/projet/VFootball/Juego/Interrupt.h    
c:/projet/VFootball/Juego/Camara.h

There are also paths to Windows files and GBC development tools:

At 0xF99B0:

/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/MSDEV98/BIN:
/Archivos de programa/Microsoft Visual Studio/VC98/BIN:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS/WIN95:
/WINDOWS/SYSTEM:/ARCHIV~1/PANDAS~1/PANDAA~1.0:
/WINDOWS:/WINDOWS/COMMAND:
/UTIL/QPV:
/BC45/BIN:
/BAT:
/UTIL:
/PIX:
/WATCOM/BINW:
/ARCHIV~1/INTELL~1/IS-CGB~1/ISASLK:
/EMUL/GB/VGBDOS82:
/UTIL/ASMOTOR:
/EMUL/GB/GB97:
/UTIL/ALCHEMY:
/ISF:
/Cygnus/thumbelf-000512/H-i686-cygwin32/bin:
/Agb/Bin

PATH=
C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\MSDEV98\BIN;
C:\Archivos de programa\Microsoft Visual Studio\VC98\BIN;
C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\TOOLS;
C:\ARCHIVOS DE PROGRAMA\MICROSOFT VISUAL STUDIO\COMMON\TOOLS\WIN95;
C:\WINDOWS\SYSTEM;C:\ARCHIV~1\PANDAS~1\PANDAA~1.0;
C:\WINDOWS;C:\WINDOWS\COMMAND;
C:\UTIL\QPV;
C:\BC45\BIN;
C:\BAT;
C:\UTIL;
C:\PIX;
C:\WATCOM\BINW;
C:\ARCHIV~1\INTELL~1\IS-CGB~1\ISASLK;
C:\EMUL\GB\VGBDOS82;
C:\UTIL\ASMOTOR;
C:\EMUL\GB\GB97;
C:\UTIL\ALCHEMY;
C:\ISF;C:\Cygnus\thumbelf-000512\H-i686-cygwin32\bin;C:\Agb\Bin
PATH=/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/MSDEV98/BIN:
/Archivos de programa/Microsoft Visual Studio/VC98/BIN:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS:
/ARCHIVOS DE PROGRAMA/MICROSOFT VISUAL STUDIO/COMMON/TOOLS/WIN95:
/WINDOWS/SYSTEM:
/ARCHIV~1/PANDAS~1/PANDAA~1.0:
/WINDOWS:
/WINDOWS/COMMAND:
/UTIL/QPV:
/BC45/BIN:
/BAT:
/UTIL:
/PIX:
/WATCOM/BINW:
/ARCHIV~1/INTELL~1/IS-CGB~1/ISASLK:
/EMUL/GB/VGBDOS82:
/UTIL/ASMOTOR:
/EMUL/GB/GB97:
/UTIL       

Leftover Archive

Download.png Download Tintin_in_Tibet_GB.zip
File: Tintin_in_Tibet_GB.zip (info)

Beginning at 0x10E96 is a fragment of a ZIP archive. Judging by the contents, it might also be leftover data from the football game.