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Tokyo Mirage Sessions ♯FE

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Title Screen

Tokyo Mirage Sessions ♯FE

Also known as: Genei Ibun Roku ♯FE (JP)
Developer: Atlus
Publisher: Nintendo
Platforms: Wii U, Nintendo Switch
Released internationally: January 17, 2020 (Switch)
Released in JP: December 26, 2015
Released in US: June 24, 2016
Released in EU: June 24, 2016
Released in AU: June 25, 2016


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


Tokyo Mirage Sessions ♯FE is an attempt by Atlus to make a conceptual crossover between Nintendo's Fire Emblem series and their own Shin Megami Tensei series.

Whether the result qualifies as a fusion accident is a matter of opinion.

Sub-Pages

Tokyo-Mirage-Sessions-A1-Icon.png
A1 Version Unused Graphics
Fire Emblem Tensei
Tokyo-Mirage-Sessions-Caeda-Results-Portrait.png
Placeholder Graphics
Stainless

315 unique storyboards across six cutscenes were left in the game. This seems to have become a tradition with Atlus, who had previously left storyboard videos in Persona 3 and Shin Megami Tensei IV: Apocalypse:

Tokyo-Mirage-Storyboard-Icon-1.png
Storyboards: Opera Incident
Tokyo-Mirage-Storyboard-Icon-2.png
Storyboards: Opening Movie
Tokyo-Mirage-Storyboard-Icon-3.png
Storyboards: Chrom's Awakening
Tokyo-Mirage-Storyboard-Icon-4.png
Storyboards: Caeda's Awakening
Tokyo-Mirage-Storyboard-Icon-5.png
Storyboards: Shibuya Performance
Tokyo-Mirage-Storyboard-Icon-6.png
Storyboards: Shibuya Attack

Unused Graphics

Hmmm...
To do:
More placeholder graphics.

Placeholder Background Images

A number of background images have placeholder versions with various changes to either textures, lighting, camera angle, or elements. Nearly all background images (including used ones) contain a date in the surrounding border. A complete list of dates are as follows:

2014/08/23
2014/08/26
2015/01/20
2015/01/21
2015/01/22
2015/01/27
2015/03/26
2015/04/07
2015/04/14
2015/04/28
2015/05/08
2015/05/12
2015/05/18
2015/05/30
2015/06/29

48 of the 77 backgrounds are dated 2015/04/14. All background images presented here have had their borders cropped out.

Placeholder Final
Tokyo-Mirage-BG-01-Temp.png Tokyo-Mirage-BG-01-Final.png
Placeholder 1 Placeholder 2 Final
Tokyo-Mirage-BG-02-Temp-1.png Tokyo-Mirage-BG-02-Temp-2.png Tokyo-Mirage-BG-02-Final.png
Placeholder Final
Tokyo-Mirage-BG-03-Temp.png Tokyo-Mirage-BG-03-Final.png
Placeholder Final
Tokyo-Mirage-BG-04-Temp.png Tokyo-Mirage-BG-04-Final.png
Placeholder Final
Tokyo-Mirage-BG-05-Temp.png Tokyo-Mirage-BG-05-Final.png
Placeholder Final 1 Final 2
Tokyo-Mirage-BG-06-Temp.png Tokyo-Mirage-BG-06-Final-1.png Tokyo-Mirage-BG-06-Final-2.png

This placeholder background uses the same camera angle as the completed set, but is meant for the incomplete set design.

Placeholder Final
Tokyo-Mirage-BG-07-Temp.png Tokyo-Mirage-BG-07-Final.png
Placeholder Final
Tokyo-Mirage-BG-08-Temp.png Tokyo-Mirage-BG-08-Final.png


Tokyo-Mirage-BG-Missing-Number.png

A generic placeholder for backgrounds missing numbers.

(Source: Original TCRF research)

Miscellaneous

Tokyo-Mirage-Sessions-Test-Wings-01.png Tokyo-Mirage-Sessions-Test-Wings-02.png
Tokyo-Mirage-Sessions-Test-Wings-03.png
Tokyo-Mirage-Sessions-Test-Wings-04.png

Three crudely drawn wings textures for a test model. There's also a transparent version of the first texture. Putting a solid black background behind it causes the wings to become very dark compared to the other three.

(Source: Original TCRF research)

Texture Oddities

Tokyo-Mirage-Sessions-FE-2013-Cubemap.png

Though this cubemap texture may be used in some way, its file name is "20131110032555". This can be read as 2013/11/10 03:25:55, giving it a date of November 10, 2013 based on the date formatting used in placeholder images. This is the earliest timestamp for a file left in the game. For perspective, the "Shin Megami Tensei × Fire Emblem" teaser trailer was released on January 23, 2013 and the finalized "Tokyo Mirage Sessions ♯FE" reveal trailer was released on April 1, 2015.

(Source: Original TCRF research)

Unused Text

Hmmm...
To do:
ID directory locations and names for all text files.
Target Change!!
Target Not Change!!
Not Same!!

Present in qb10_1_zako1.lua and qb10_1_zako2.lua.

(Source: Iggy)


EV_SAMPLE_001

Shibuya, late afternoon

STRM_TEST_EVT_00_001
Nezumi!

STRM_TEST_EVT_00_002
Hold on!

STRM_TEST_EVT_00_003
Huh?

STRM_TEST_EVT_00_004
What's with you, you have a funny face on.

STRM_TEST_EVT_00_005
You're so seriously shameless...

STRM_TEST_EVT_00_006
Huh!? What are you even talking about!?

STRM_TEST_EVT_00_007
You were staring at that girl that just passed, didn't you!

STRM_TEST_EVT_00_008
I saw your bare feet sticking out of the loincloth, you know!

STRM_TEST_EVT_00_009
Y-You're just saying whatever comes to your mind!

STRM_TEST_EVT_00_010
I didn't even see her at all!

STRM_TEST_EVT_00_011
Whatever, I'm sure you're just like those idiots over there

STRM_TEST_EVT_00_012
wanting to steal a peep whenever you can!

STRM_TEST_EVT_00_013
You really won't stop using these outdated terms, huh...

STRM_TEST_EVT_00_014
No interest in the ones that don't show their skin... huh.

STRM_TEST_EVT_00_015
I'm telling you, you got it all wrong.

STRM_TEST_EVT_00_016
Maou's clothes suit her really well; she was really cute.

STRM_TEST_EVT_00_017
I like her.

STRM_TEST_EVT_00_018
Huh!? I didn't say anything about that being how I feel or anything!

STRM_TEST_EVT_00_019
And you know, there's someone who prefer real talk...

STRM_TEST_EVT_00_020
......

STRM_TEST_EVT_00_021
B-By the way... whether if I like someone or hate someone is...

STRM_TEST_EVT_00_022
That's... uhm... uhm... gruiuhhh...

STRM_TEST_EVT_00_023
Eheheheh, Mahou does look much better when she's clean-cut.

STRM_TEST_EVT_00_024
So super duper cute~!

STRM_TEST_EVT_00_025
I-I-I-I didn't ask for your opinions!

STRM_TEST_EVT_00_026
Oh?

STRM_TEST_EVT_00_027
If you like it, then I don't mind coming back here again...

STRM_TEST_EVT_00_028
Okay, I'll be looking forward to it.

STRM_TEST_EVT_00_029
L-Let's go to that 109 or whatever place...
You're the cutest when you have that face.
Before we go, let me take care of my daily routine... of running...
Before that, we need to meet up with Ms. Ginko.

STRM_TEST_EVT_00_030
!!!

STRM_TEST_EVT_00_031
How dare you say things like that...

STRM_TEST_EVT_00_032
H-Hmph, we'll be late to our meeting!

STRM_TEST_EVT_00_033
!!!

STRM_TEST_EVT_00_034
This isn't the time for a joke...

STRM_TEST_EVT_00_035
Don't you have an imporatnt engagement with Io today? Let's go!

STRM_TEST_EVT_00_036
S-Sorry... I got out of place...

STRM_TEST_EVT_00_037
Now then, let's first stop by at Madame Ginko's place.
Maou walked away~

It's worth noting here that they refer to "Shibuya 109" by its actual name. The final game uses the parodied name "Shibuya 106".


MakerCheck

14_001_sagara
Sorry I made you wait, Oribe.

14_002_oribe
Sagara... you just got off work?

14_003_oribe
I hope it went well!

14_004_sagara
Um, so... my costume was... er... this one? Maybe?

14_005_sagara
Ooomph, here!

14_006_oribe
Th-That looks heavy... Are you okay?

14_007_oribe
Do you want some help...?

14_008_sagara
Nah, it's cool. But you know...

14_009_sagara
I can't make an idol carry stuff, you know. Ha!

14_010_sagara
That's why I'm here as your manager.

14_011_sagara
Oribe, you just focus on making your
meet-'n-greet a success.

14_012_oribe
O-Okay... Thanks, Sagara.

14_013_sagara
All right then, let's head back to Shibuya.

14_014_sagara
Specifically... to Atlantic Records!


Lead Compositing
Hiroyuki Sagara


\Pack\pack_030_etc.cpk\ScriptCommon\Convert.bat

echo off

rem -------------------------------
rem 再帰検索して、luaをConvertする 
rem -------------------------------

for /R .. %%A in (*.lua) do (
	%ATLIB_TOOLS%\bin\AtLuaCompiler.exe -o %%~dpnA.lub %%A
)

A Windows batch script to compile Lua script files.


Text string
display
test
colorchange
ABCDEFGHIJKLMNOPQRSTUVWXYZ
A1_002_oribe_adx

Message limit test
Three rows should be displayed
Below this line should be the next page
Also, to next page:
Page
Break.

A1_002_oribe_adx
Begin test
Change color
Border:
Other characters

Ruby test: we don't have to
worry about this stuff since it's only
a concept in Japan, not in any other regions

14_002_oribe
File pass voice test
14_002_oribe
Cue ID voice test

test_oribe
Sagara. You dun wid yer work, right?
Border test

It should be noted that "Ruby test" refers to testing "ruby characters", a type of annotative text unique to Japanese writing.


Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Japanese English Notes
ルビテスト

かんじ漢字についてます
さて
りんぴょうとうしゃかいじんれつざいぜん臨兵闘者戒陣列在前なら
ご御
はん飯を食べる。

Ruby Test Attached to kanji. If it's an exorcism-purification ritual, I eat food.

This text has words repeated in hiragana and kanji (Chinese characters) as it's testing Ruby characters, which are used for furigana, which gives pronunciation in hiragana of the kanji. The "exorcism-purification ritual" referred to here is a ritual in Taoism/Buddhism referred to in English as the "nine cuts mudra" which involves a series of nine hand gestures. It's likely used here as a long string of kanji they can use to test the Ruby characters on to make sure the right characters go with the right kanji.

(Source: Original TCRF research)

Regional Differences

Hmmm...
To do:
There is loads of differences than shown here.
  • Voices were redubbed in Japanese to reflect the change in character ages.
  • An entire chapter was changed.
  • Character bios.
  • More model and graphics comparisons.

Infamously, many changes were made to the international version of the game due to Atlus having to edit their game to get a T Rating from the ESRB. Those changes would be carried over to the Switch port, regardless of version.

Models

Japan International
Tokyo-Mirage-Sessions-Tsubasa-Fly-JP.png Tokyo-Mirage-Sessions-Tsubasa-Fly-NA.png

Tsubasa's outfit for the song Fly was modified for the international release.

(Source: Original TCRF research)

Graphics

Japan International
Tokyo-Mirage-Sessions-JP-Poster-Feel.png Tokyo-Mirage-Sessions-NA-Poster-Feel.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Fly.png Tokyo-Mirage-Sessions-NA-Poster-Fly.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Absolutely-Cute.png Tokyo-Mirage-Sessions-NA-Poster-Absolutely-Cute.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Arrow-of-Destiny.png Tokyo-Mirage-Sessions-NA-Poster-Arrow-of-Destiny.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Enter-Kingdom.png Tokyo-Mirage-Sessions-NA-Poster-Enter-Kingdom.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Microwavin-With-Mamorin.png Tokyo-Mirage-Sessions-NA-Poster-Microwavin-With-Mamorin.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Raindrop-Memories.png Tokyo-Mirage-Sessions-NA-Poster-Raindrop-Memories.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Sneeze-Detective-Maho.png Tokyo-Mirage-Sessions-NA-Poster-Sneeze-Detective-Maho.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Shibuya.png Tokyo-Mirage-Sessions-NA-Poster-Shibuya.png
Japan International
Tokyo-Mirage-Sessions-JP-Poster-Magazine.png Tokyo-Mirage-Sessions-NA-Poster-Magazine.png

A few posters were changed to keep character outfits consistent with the models, and various other posters were redesigned to either change text from Japanese to English or to reposition certain elements of the poster.

(Source: Original TCRF research)