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Tokyo Xtreme Racer Zero

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Title Screen

Tokyo Xtreme Racer Zero

Also known as: Shutokou Battle Zero (JP), Tokyo Xtreme Racer (EU)
Developer: Genki
Publishers: Genki (JP), Crave Entertainment (US), Ubi Soft (EU)
Platform: PlayStation 2
Released in JP: March 15, 2001
Released in US: May 28, 2001
Released in EU: 2001


TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Hmmm...
To do:
  • The The Fast and the Furious sticker was originally the game logo sticker in the Japanese version.
  • What about the traffic cars (related to unused text) themselves? See this video and this list of car IDs.
  • The Japanese version has intermission FMVs after you beat major bosses, as well as an i-Mode link functionality.

Despite the name, Tokyo Xtreme Racer Zero is basically a retelling of the first two Dreamcast Shutokou Battle/Tokyo Xtreme Racer games due to a platform switch to the PlayStation 2. The localized versions has almost all of the rival names changed to Western-sounding ones, once a common practice in anime brought to American television when the game was released.

Have you skipped enough days to fight the Black Bird ZERO yet? Have you defeated the 13 Devils and Zodiacs anyway?

Debug Menu

Hmmm...
To do:
Raw codes.

In order to access the Debug Menu you'll need to use Cheat Engine and PCSX2:
JP
203A0980: Use numpad + or - to change the value quickly.
203A0994: Change to 44 for the lite menu to appear.

NA
20391D40: Use numpad + or - to change the value quickly.
20391D54: Change to 64 for the lite menu to appear.

EU
20392740: Use numpad + or - to change the value quickly.
20392754: Change to 24 for the lite menu to appear.

The Debug Menu features working sound and movie test, car viewer, freerun, quick, versus, advertise. time attack, ending and memory card format/unformat utility.

(Source: RacingFreak)

Easter Egg Car

Hmmm...
To do:
Move to Proto section?

In the Trial version of Shutokou Battle Zero, an Easter egg car is featured, the TDF PO-1 Pointer from Ultraman (with in-game name of TYPE-TDFPO1). This car is replaced by TYPE-CT9A (Mitsubishi Lancer Evolution VIII) in the final game.

(Source: RacingFreak)

Unused Text

Hmmm...
To do:
To what cars these belong? The traffic cars have car/chassis numbers assigned to them after all.
This is an annoying vehicle that overlaps traffic lanes and rides around Tokyo's expressways
as if it owns them. It has the worst power, speed, and driving manners.

This type of vehicle has inhabited Tokyo's expressways for countless years. 
You will find them on all routes, day or night.

This type of vehicle has inhabited Tokyo's expressways for countless years. 
You will find them on all routes, day or night.

This type of vehicle has inhabited Tokyo's expressways for countless years. 
You will find them on all routes, day or night.

These gigantic vehicles have been driving throughout Japan for countless years. 
Their large size makes them awkward, and they drive around coastal roadways as if they owned them.

These vehicles slowly make their way over Tokyo's expressways late at night. 
They carry a sign reading "Under Construction" and often stop, blocking traffic 
lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.

These vehicles slowly make their way over Tokyo's expressways late at night.
They carry a sign reading "Under Construction" and often stop, blocking traffic
lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.

These vehicles slowly make their way over Tokyo's expressways late at night.
They carry a sign reading "Under Construction" and often stop, blocking traffic
lanes and causing unexpected late-night traffic jams. You will find them almost everywhere.

This car is about to inhabit Tokyo's expressways.  You will find him on all routes, day or night.

This minivan is about to inhabit Tokyo's expressways.  You will find him on all routes, day or night.

Descriptions for traffic cars, naturally unused since they are not meant to be purchased by the player. Two of them (one of them specifically describing the construction cars) appear thrice, since there are three variations of them.

Regional Differences

Hmmm...
To do:
The Japanese version has FMV cutscenes for completing each stage (defined as new areas being unlocked). The title screen is also animated.

Racer Names

The international version renames most of the race opponents. However, the international version of Tokyo Xtreme Racer 3 keeps the names as is, so returning characters that should be recognizable by name aren't in the international version.

Honda Chassis Codes

All car chassis codes for Honda cars in the game were changed in the international release, possibly to avoid any implications of sponsorship by Honda:

JP Version International Version Corresponding Car
PP1 YT1 Beat
EF8 ML11 CR-X SiR '91
EF8G ML11C CR-X SiR '91 (glass roof option)
EG6 QW3 Civic SiR-II '93
EKC QW Civic Coupe Si (USDM import)
EK9 QX7 Civic Type-R '97
EK9M QX7A Civic Type-R '98
BB6S O89G Prelude Type S '96
DC2 MH5 Integra Type-R '95 (2-door)
DC2M MH8 Integra Type-R '98 (2-door)
DB8 ML3 Integra Type-R '95 (4-door)
DB8M ML5 Integra Type-R '98 (4-door)
CH9 4K1 Accord Wagon SiR-T '99
CL1 4E1 Accord SiR-T '00
CFA 4BV Accord EX Sedan (USDM import) '99
CHA 4BU Accord EX Coupe V6 (USDM import) '01
AP1 JS4 S2000 '99
AP1HT JS4L S2000 '99 (hard top option)
NA1 RPT6 NSX Type R '92 (3000cc)
NA2 RPT7 NSX Type S '97 (3200cc)
AP1HTK JS4X Dark Producer's S2000
NA2K RPT7B Dreamy Ghost's NSX Type S
NA1K RPT6B Golden Wind's NSX Type R

For ease of editing, the "TYPE-" prefix has been omitted.

Curiously, one car, TYPE-RF2, went unchanged, possibly because the car in question, the Honda Stepwgn, was not sold in the west and wasn't a widely known model by JDM enthusiasts. Also, the international chassis codes for the 2-door Integra Type Rs reveal the revision year of the cars.