Also known as: Tomodachi Korekushon: Shin Seikatsu (JP), Chin'gumoa Apateu (KR)
This game has a prerelease article
This game has a notes page
Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre.
| Regional Differences|
Way. Too. Many. Changes.
Located in message/Song/Song_xx_LZ.bin/ArcBase (replace xx with the corresponding Language Code) are lyrics for the Enka song, which was removed from all International releases of the game. It's unknown if there were ever any plans to localize the song for a broader audience or if these are placeholders.
A more accurate translation of the song's lyrics can be found at the Regional Differences section for the Concert Hall.
|ふられ わかれて||Reject and say goodbye||EU_English|
|あまざらし の||It's left out in rain|
|どなたか||do it that|
|けして ください||delete my memory|
|やきついた あなた||You are branded on my heart|
|あなた の かげ||Your dear feature|
|ゆびわ とわ に きゆ||which I threw never returns|
|あめ の||In the rain|
|くいなばし||Ku i na ba shi|
Located in sound/clone_sound.bcsar are BGM_SONG_ENKA_CLICK.bcseq and BGM_SONG_ENKA.bcseq – the music sequence files for the Enka song, which is exclusive to the Japanese version of the game. Sadly, the sequences appear to have been blanked out from both files in the international versions of the game, but the instrumentation is still intact in the BANK_ENKA.cbnk file.
Japanese New Year's
The Japanese version of Tomodachi Life plays a special Theme on Japanese New Year's. The Soundtrack has been left over in all versions of the Game. The file is called newyear1214.dspadpcm.bcstm and is located in sound/stream, hidden among other soundtracks.
Located in model/sample_TestCube_LZ.bin is... How surprising, an untextured cube! Likely a leftover example from the SDK.
In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.
There are more in-game placeholder graphics.
The banner data for the original Japanese release of the game contains placeholders for localized versions of the game's logo.
While technically used, these placeholder logos can only be seen by trying to play the Japanese version of the game on a modded out-of-region console.
Internal Project Name
The game's internal project name is "clone", according to the sound/clone_sound.bcsar archive and many of the sound files contained within. This is further evidenced in the partial 3DS lotcheck document that was contained in the December 21st, 2020 Nintendo leak (located in Documents.7z\Documents\セキュリティチーム運営\プロジェクト\Knock_And_Talk_directcnotact\報奨金制度\LEGO抽出CTRdata.xls), which also references the game by this name.
Having more detail is always a good thing.
Specifically: What exactly changed in version 1.1? Nintendo's own changelogs usually aren't of much use here because of how vague they are.
Document the demo versions.
Version 1.1 - released June 6, 2014 - enhances gameplay stability and performance.
Version 2.0 was released exclusively in Europe on October 16, 2015, adding the option to play the game in Dutch.
The Tomodachi series
|Nintendo DS||Tomodachi Collection|
|Nintendo 3DS||Tomodachi Life|