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Touch My Katamari

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Title Screen

Touch My Katamari

Developer: Bandai Namco
Publisher: Bandai Namco
Platform: PlayStation Vita
Released internationally: February 22, 2012
Released in JP: December 11, 2011


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


Touch My Katamari centers around The King's ego being shattered after he hears a boy on Earth compare him to his principal. And yes, you do indeed touch the katamari.

Unused Cousins

Touch My Katamari's character roster differed from the past games, due to some of the cousins' designs being fused. In the files of this game, three different unused cousin fusions can be found.

Ouji ID Cousins Model Notes
KD5_OUJI08 Havana + Lalala
Havana's model
This cousin's face is off-centered. Was presumably replaced by the Lalala + Colombo fusion
KD5_OUJI12 Honey + L'Amour
Honey's model
The only cousin fusion to not have either of their cousins used in a final fusion. This cousin's arms are not visible in her t-pose, as they are completely obscured by the large orbs.
KD5_OUJI22 Nickel + Kuro
Nickel's model
Lacks a proper "face" area. The facial features are simply on the metal, unlike Nickel or Kuro. Was presumably replaced by the June + Kuro fusion. However, a very similar design known as "Robo-Prince" appears in one of the game's DLC levels, The Great Journey.
Robo-Prince, who bears a heavy resemblance to the unused fusion

Katamari Forever Leftovers

Katamaris

Touch My Katamari's stages all use pre-existing Katamari designs from the previous game, which was mostly We Love Katamari's katamari designs. Despite this, many of them are left unused in this one, including an early version of the We ♥ Katamari credit's sun katamari.

Image Original stage
02ending
Early version of Ending (We ♥ Katamari)
04big1
As Large/Fast As Possible 1 (We ♥ Katamari)
06big3
As Large/Fast As Possible 3 (We ♥ Katamari)
07big4
As Large/Fast As Possible 4 (We ♥ Katamari)
08big5_e
As Large/Fast As Possible 5 (We ♥ Katamari), past 12m
08big5_f
As Large/Fast As Possible 5 (We ♥ Katamari), past 60m
08big5_g
As Large/Fast As Possible 5 (We ♥ Katamari), past 300m
12sky
Clouds (We ♥ Katamari)
14origami
Origami (We ♥ Katamari)
15justsize
Just Right (Katamari Forever)
19shopping
Shopping (We ♥ Katamari)
21lake
Underwater (We ♥ Katamari)
22camp
Campfire (We ♥ Katamari)
23sumo
Sumo (We ♥ Katamari)
25hotaru
Fireflies (We ♥ Katamari)
26rose
Million Roses (We ♥ Katamari), 0 roses
26rose_2
Million Roses (We ♥ Katamari)
28earth
Save the Earth (We ♥ Katamari)
30loadgame
File Select (We ♥ Katamari)
31casino
Lady Luck Casino (Beautiful Katamari)
34horoscope
Make a Star 4 - Constellations (Katamari Forever)
36eco
Sprinkler (Katamari Forever)
37kingdream
The King's Dream (Katamari Forever)
39star08
Make a Star 8 (Katamari Damacy)
40moon
Make the Moon (Katamari Forever)
41colony
Mechanical/Dangerous Colony (Beautiful Katamari)
43kd2end_game
Ending (We ♥ Katamari)

Cousin Sounds

Though the cousin models for cousins not in Touch My Katamari aren't in the game, the sound files used for rolling them up are.

...
This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.

Oddities

Parameter Files

Within the game's parameter files, the Make It Big stages go from "big01" to "big09". "big06" is completely skipped over (not to be confused with the used Make It Big 6 - Workers, which is "big07"), likely meaning a Make It Big stage was cut.

In addition, parameters for one of the game’s DLC stages, Downhill Race, are present, with its level model pointing to a dummy one. It's presence likely means it was supposed to be in the base game, but was cut and finished up for the game's DLC, likely due to time constraints.