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Toy Story 2: Buzz Lightyear to the Rescue (PlayStation)

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Title Screen

Toy Story 2: Buzz Lightyear to the Rescue

Developer: Traveller's Tales
Publisher: Activision
Platform: PlayStation
Released in US: November 30, 1999
Released in EU: 1999
Released in AU: 2000

AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

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Toy Story 2: Buzz Lightyear to the Rescue is a Super Mario 64-inspired platformer based on the movie. A fairly well-regarded one, too!


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Models



A Beaver model that would have been one of the 5 collectibles in Al's Penthouse. It is unclear if this was replaced by the final Critters in the level, or if it would have shown up alongside them and was removed. In the PC version, creatures.cfg lists CREATURE 40 as RABID and BEAVER in the old creatures.bak file.

Unused Textures

Andy's House

  • A different version of the leaf texture for the top-floor plant.

Toystory2 AH leave.png

  • A tool texture of unknown purpose.

Toystory2 AH tool.png

  • An "X", a very common Traveller's Tales texture placeholder.

Toystory2 AH x.png

  • More textures of unknown purpose.

Toystory2 AH unk1.png Toystory2 AH unk2.png

Andy's Neighborhood

  • A "Private, Keep Out" sign.

Toystory2 AN private.png

  • Some unused vegetation textures.

Toystory2 AN veg1.png Toystory2 AN veg2.png Toystory2 AN veg3.png

  • An alternative texture for the drying machine, with more brightness than the used one.

Toystory2 AN dryer.png

  • An alternative texture for the water, with more brightness than the used one.

Toystory2 AN water.png

  • A low-resolution texture of the wheel (the LOD model uses untextured polygons for it).

Toystory2 AN wheel.png

  • Unused textures related to the road border.

Toystory2 AN border.png

Construction Yard

  • Wall textures.

Toystory2 CY walls.png

  • Some metallic unused textures.

Toystory2 CY metal.png

Toystory2 CY bulldozer.png

  • Some red metallic textures for some kind of structure or machine. The spotlight texture (highlighted blue) was recycled and used for the stand spotlight.

Toystory2 CY red1.png Toystory2 CY red2.png Toystory2 CY red3.png

  • Some signs for the bulldozer shovel position.

Toystory2 CY move.png

  • What seems to be an alternative window texture for the stand.

Toystory2 CY altwindow.png

  • What seems to be a plain tire texture.

Toystory2 CY tyre.png

Alleys and Gullies

  • A leaf texture originally used in the console and Windows versions of A Bug's Life (also developed by Traveller's Tales).

Toystory2 AG leaf.png

  • A dirty concrete material.

Toystory2 AG green.png

  • A rock material.

Toystory2 AG rock.png

Tarmac Trouble

  • A pair of textures with a handwritten "Spare" label.

Toystory2 TT spareb.png Toystory2 TT sparer.png

  • A pair of wood textures.

Toystory2 TT wood1.png Toystory2 TT wood2.png

  • A pair of asphalt painting textures.

Toystory2 TT asphalt1.png Toystory2 TT asphalt2.png

  • A blue light for the ground.

Toystory2 TT bluel.png

  • A red light.

Toystory2 TT redl.png

  • More textures of unknown purpose.

Toystory2 TT unk1.png

LOD Model Collision Areas

Most of the levels in the game have some disabled terrain collision areas that are placed over the LOD models and have different types of terrain (slippery, harmful, wet,...) and some ramps.

Test collision area at Andy's House.

Particle Tech Demo

Phil Harrison, then-Executive Vice President of Sony Computer Entertainment Europe, came to visit Traveller's Tales having just revealed the PS2 in Japan by showing off a particle demo. Jon Burton (founder of Traveller's Tales) coded up the same demo on the PS1, and left it in the Toy Story 2 game by accident.

(Source: https://twitter.com/JonTt/status/1069844642135367680)

This tech demo has been in the game since the first known preview version, and can be accessed with the following GameShark code (final US version SLUS_008.93) 800D7EBC 0009 overriding the Movie Viewer menu option. You can control it with the D-Pad:

  • X/Triangle: Zoom in/zoom out.
  • Circle - Stop/continue particle animation.
  • R1/L1 - Change particle angle (?)
  • Arrows - Rotate camera.

Version Differences

In the original American release of the game, the gunslinger enemies that first appear in Al's Penthouse resembled a stereotypical Mexican. They were changed into blonde cowboys in the Greatest Hits re-release and the European version. The Dreamcast and Windows ports use the later design. But on the American Windows 98 PC release, the Gunslinger enemy remains.

(Source: GameRaveTV)