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Trouble Captor! Dash!!

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Title Screen

Torakapuu! Dash!!

Developer: Success
Publishers: Well Made, Kadokawa Shoten
Platform: PlayStation 2
Released in JP: July 17, 2003

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: One of the images contains an inappropriate position.

Debug Logging

Within the game are two stubbed printf functions which would have logged various background information to a debug unit. This logs information such as files and maps loaded. It would also report errors if any occurred. To re-enable these, apply the below codes.

Re-enable Debug Logging
201BADD0 08043AC0
201BADD4 00000000
201BADA0 08043AC0
201BADA4 00000000

Fix printf
201257E0 08043AC0
201257E4 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

キャッシュディレクトリ指定 .  entry 0
  64:null  work 0
  64:system.cnf  work 1
  64:slpm_653.01  work 2
  64:modules  work 3
  64:index.fcf  work 4
  64:etc  work 5
  64:adv  work 6
  64:op.sfd  work 7
  64:ed.sfd  work 8
entry  0
dir ADV
キャッシュディレクトリ指定 ADV  entry 0
  64:bgm.afs  work 9
  64:celdata.afs  work 10
  64:font.afs  work 11
  64:script.afs  work 12
  64:sedata.afs  work 13
  64:voice0.afs  work 14
  64:voice0_l.afs  work 15
  64:voice1.afs  work 16
  64:voice1_l.afs  work 17
  64:voice2.afs  work 18
  64:voice2_l.afs  work 19
  64:voice3.afs  work 20
  64:voice3_l.afs  work 21
  64:voice4.afs  work 22
  64:voice4_l.afs  work 23
  64:voice5.afs  work 24
  64:voice5_l.afs  work 25
  64:voice6.afs  work 26
  64:voice6_l.afs  work 27
  64:voice7.afs  work 28
  64:voice7_l.afs  work 29
  64:voice8.afs  work 30
  64:voice8_l.afs  work 31
  64:voice9.afs  work 32
  64:voice9_l.afs  work 33
  64:voicea.afs  work 34
  64:voicea_l.afs  work 35
  64:voiceb.afs  work 36
  64:voiceb_l.afs  work 37
entry  0
dir ETC
キャッシュディレクトリ指定 ETC  entry 0
  64:cel_exe.afs  work 38
  64:daymap.afs  work 39
  64:enemy.afs  work 40
  64:kbarai.afs  work 41
  64:kbsound.afs  work 42
  64:menu.afs  work 43
  64:numbers.afs  work 44
  64:other.afs  work 45
  64:parts.afs  work 46
  64:result.afs  work 47
  64:saveload.afs  work 48
  64:sysse.afs  work 49
  64:sys_mes.afs  work 50
  64:title.afs  work 51
  64:tora.afs  work 52
  64:weekly.afs  work 53
entry  0
device (null)
dir ADV
name font.afs
filename ADV¥font.afs
 CXSound::FSPreOpen 2417400  entry 10
 CXSound::FSRead2 1
 CXSound::FSClose 0
0::半角 12Dot Entry fileno:0
 CXSound::FSRead2 1
 CXSound::FSClose 0
0::全角 12Dot Entry fileno:1
 CXSound::FSRead2 1
 CXSound::FSClose 0
1::半角 14Dot Entry fileno:2
 CXSound::FSRead2 1
 CXSound::FSClose 0
1::全角 14Dot Entry fileno:3
 CXSound::FSRead2 1
 CXSound::FSClose 0
2::半角 16Dot Entry fileno:4
 CXSound::FSRead2 1
 CXSound::FSClose 0
2::全角 16Dot Entry fileno:5
 CXSound::FSRead2 1
 CXSound::FSClose 0
3::半角 18Dot Entry fileno:6
 CXSound::FSRead2 1
 CXSound::FSClose 0
3::全角 18Dot Entry fileno:7
 CXSound::FSRead2 1
 CXSound::FSClose 0
4::半角 22Dot Entry fileno:8
 CXSound::FSRead2 1
 CXSound::FSClose 0
4::全角 22Dot Entry fileno:9
device (null)
dir ETC
name sys_mes.afs
filename ETC¥sys_mes.afs
(Source: Original TCRF research)

Unused Images

Below are images that have no references in the game's scripts. Oddly, there is actually unlock flags for these images that can be viewed in the game's CG gallery but these flags never get set. You can apply the below code to unlock all possible flags in the CG gallery.

Unlock All CG (Including unused)
004161E0 000000FF
Unused Used
Torakapuu! Dash!! - cg021b.png Torakapuu! Dash!! - cg021a.png
Torakapuu! Dash!! - cgc10a.png Torakapuu! Dash!! - cgc10c.png
(Source: Original TCRF research)