Turok: Evolution (Windows)
Developer: Acclaim Studios Austin
This game has unused enemies.
Turok: Evolution is the prequel to the original and the fifth game in the series. While the game was met with average reviews, it had a very interesting development process and has tons of content that was cut out because of financial troubles and time constraints. (Even the fat guy from the Fatboy Slim album!)
| Unused Strings|
Lots of them.
Unused NPCs / Objects
Because the game had to be rushed and Acclaim was close to bankruptcy, a lot of content had to be cut. This game is a gold-mine full of unused and early stuff.
Hog / Boar
Large & Small Bat
Unused Sleg Variants
Unused Sleg Guard. Called "Uber" in the files. It's the flamethrower variant also noted in the files.
An unused variant of a Sleg Soldier that would've wielded a crossbow. He's not wearing his helmet because it's a separate model (and an .mtf file at that). (As seen in the strategy guide.)
The game has 4 Senators but Senator 2 is the oddball. His place was taken by a random dying civilian so he went unused.
Human Soldier Driver
Human Soldier Guard
Human Soldier (Urban Camo)
So the interesting part about those four models up there is that they aren't packed in with the other human NPCs. Instead of the "allies" folder, they get their own spot inside the "enemies" folder. Unless they were friendly NPCs that were packed up into the wrong folder, then at some point there would've been human enemies in Turok: Evolution. All four ultimately go unused.
Some of the early stuff that still works in action:
Two Acclaim logos.
An AI Marker. While this is technically used to control the AI, it can't be actually seen.
Leftovers from tools the developers used to make the game.
Appears to be a metal placeholder.
Super Happy Fun Fun Inc. logo, the company that ported the game to PC
Not sure what this is, labeled as Area Map internally.
A plank in four different sizes, meant for measuring textures.
Flags meant for language selection.
Early splash screen. (As seen in Game Informer. )
HUD textures. The last one is part of the unused Rage powerup. (Which was reworked into its own gamemode).
Textures for an early Warclub and Knife.
An Ankylosaurus texture placeholder.
Waterbug (As seen in early screenshots).
Dire Wolf (As seen in early screenshots).
Hog/Boar (Mentioned in interviews, Concept Art).
Komodo Dragon (Mentioned in interviews, seen in early screenshots).
Kronosaur (Seen on official website and E3 trailer).
Mammoth (Mentioned in interviews, Concept Art).
Some unused enemy variants. (Crossbow Sleg seen in strategy guide).
Two easter eggs: one of the developers heads, along with the guy from Fatboy Slim's album "You've Come a Long Way, Baby".
This is interesting: some early characters from "Vexx" in it, back when it was called "Jinx"!
One of many console leftovers; specifically, this was used for the GameCube port, for occupied memory blocks.
These were used on the Xbox port.
Legal screen for the GameCube port.
As above, but for the PlayStation 2.
Buttons for the Xbox controller.
D-Pad and analog stick graphics.
An unused gun sound. It doesn't fit anywhere in the game.
The Turok series
|Nintendo 64||Turok: Dinosaur Hunter • Turok 2: Seeds of Evil (Prototype) • Turok: Rage Wars • Turok 3: Shadow of Oblivion (Prototypes)|
|Game Boy (Color)||Turok: Battle of the Bionosaurs • Turok 2: Seeds of Evil • Turok: Rage Wars • Turok 3: Shadow of Oblivion|
|Game Boy Advance||Turok: Evolution|
|Windows||Turok: Evolution • Turok • Turok: Dinosaur Hunter (2015) • Turok 2: Seeds of Evil (2017)|
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