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Ultraman: Hikari no Kuni no Shisha

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Title Screen

Ultraman: Hikari no Kuni no Shisha

Developer: Tom Create
Publisher: Bandai
Platform: WonderSwan Color
Released in JP: June 21, 2001


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Debugging Context

A jump table is located at E000:5CDA (0x1E5CDA) and is called at E000:5BC2 and E000:5BE2. The table is grouped by pairs of event pointers: init and update, which correspond to the 2 calls.

The Debug Menu state is index 2 (1st index being 0) within the jump table.

Debug Menu

UltramanWS debug menu.png

To access the debug menu, at the start screen set a breakpoint at E000:5BBB, modify the byte value at DS:4141 to 0x01 and continue execution.

SCENE simply executes the pointer from the index selected from the jump table, i.e. selecting 1 will re-run the Debug Menu.

BGM and SE are audio players; You can play a track by pressing A and pause the playing tracking by pressing B.

Event Functions
Init Update
D000:B7E0 D000:B8CA

Battle Editor

UltramanWS debug menu scene.png

From the Debug Menu select SCENE 12.

Alternatively, at the start screen set a breakpoint at E000:5BBB, modify the byte value at DS:4141 to 0x0C and continue execution.

Event Functions
Init Update
E000:0450 E000:0488

Dump Test

UltramanWS dump test.png

From the Debug Menu select SCENE 5.

Alternatively, at the start screen set a breakpoint at E000:5BBB, modify the byte value at DS:4141 to 0x05 and continue execution.

Event Functions
Init Update
D000:BE66 D000:BEEB