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Unhappy Raccoon

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Title Screen

Unhappy Raccoon

Developer: XD Inc.[1]
Publisher: XD Inc.[1]
Platforms: iOS, Android
Released internationally: October 8, 2022[1]


DevTextIcon.png This game has hidden development-related text.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

Unhappy Raccoon is a combat Roguelike game. Here, in a furry universe, you gotta fight your way through different levels with your own raccoon army. 🦝

(Source: Original TCRF research)

Hidden Credits

Present in some LUA toolkit scripts that enable the use of certain mathematical and programming operations.

In quaternion, timer, vector2, vector3, and vector4:

--      Copyright (c) 2015 , 蒙占志(topameng) topameng@gmail.com
--      All rights reserved.
--      Use, modification and distribution are subject to the "MIT License"

In bounds, color, coroutine, layermask, mathf, plane, profiler, ray, raycasthit, time, tolua, touch, and valuetype:

--      Copyright (c) 2015 - 2016 , 蒙占志(topameng) topameng@gmail.com
--      All rights reserved.
--      Use, modification and distribution are subject to the "MIT License"

In profiler:

--      Copyright (c) 2015 - 2018 , 蒙占志(topameng) topameng@gmail.com
--      All rights reserved.
--      Use, modification and distribution are subject to the "MIT License"

In ftp, headers, http, smtp, tp, and url:

-- XXX client support for the Lua language.
-- LuaSocket toolkit.
-- Author: Diego Nehab

("XXX" being "ftp", "headers", "http", "smtp", "tp", or "url" in each respective file.)

In util:

-- Mark Pulford <mark@kyne.com.au>

Developer Comments

Most of the other scripts include translations and explanations of the variables into Chinese.

For example, in hero:

-- 构造函数
function Hero:ctor(character, heroInfo)
    Hero.super.ctor(self, character)

    self.m_guid = heroInfo.uid
    self.m_tid = heroInfo.tid
    self.m_skin = heroInfo.skin
    self.m_level = 1

    self.m_isShowBulletProcessBar = false       -- 是否显示子弹进度条
    self.m_isHasBirth = false                   -- 是否出生(玩家的onBirthEnd在level里调用)

    -- 战斗浣熊技能数据
    self.m_raccoonSkillDatas = {}
    self.m_nextRaccoonSkillIndex = 1             -- 下次浣熊技能索引
    self.m_skillSlots = {}                       -- 已经使用的技能槽位

    self.m_isReceiveDamage = false               -- 是否受到伤害
    self.m_startBattleHP   = 0                   -- 开始战斗时血量

    self.m_lastRage = 0                          -- 上一次怒气
    self.m_hpRadioTlId = 0                       -- 低血量表现ID
end

Translation

Constructors

Whether to show bullet progress bar or not

Whether to show birth or not (player's onBirthEnd is called in the level)

Battle raccoon skill data

Next raccoon skill index

Skill slots used

Whether damage has been taken

HP level at the start of the battle

Last rage

HP status identifier

References