If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

User:Andlabs/After Burner II

From The Cutting Room Floor
Jump to navigation Jump to search
RESCUE LUCY FROM MATCH_S HANDS
MATCH RUN AWAY TO THE NORTH!HELP ME! HELP ME! LUCY CRYING!
THANK YOU MR.
PRINCESS LUCY WAS RESCUED
BUT MATCH ESCAPED FROM HERE
GO AND DESTROY THE MATCH_S SYSTEM
WARNING!!
MATCH IS APPROCHING
EQUIP ENOUGH MISSILE!
YOU DID IT !!
MATCH WAS DAMAGED
KEEP THIS CONDITION !
BE CAREFUL !!
MATCH_S WEAPON IS
BEARD AND OIL
I GET IT !!
MATCH IS POOR
AT MAMA-LEMON
GREAT!!
PASSWORD IS
UNBELIEVABLE !!
CATCH UP WITH MATCH
RESCUE LUCY RIGHT AWAY


Title Screen

Andlabs

Developer: Sega
Publisher: Sega
Platforms: Arcade (Sega X Board)
Released internationally: 1987



Hmmm...
To do:
{{{1}}}
Hmmm...
To do:
SOUND CODE? then at the end AFTER BURNER/CODE/WAIT COUNTER?

Name Entry Reserved Names

There are four names that, when entered, trigger some special effects. They are, in the order that they are checked:

Hmmm...
To do:
Verify exclamation point count and positions for KEY and T.K
  1. SEX (obviously a censor)
Causes the game to print DANGER!! in yellow over your row in the high score table and changes the name to one of YU  (Yu Suzuki), BIN (Satoshi Mifune), or SDI (referring to Sega's earlier game SDI)
Hmmm...
To do:
Determine the criteria for selecting a name; also BIN appears to have a higher chance of showing up since it appears twice in the replacements list (make sure this is right)
  1. KEY (one of the staffers; identity unknown)
Causes the game to print LUCKY BOY!! in yellow above the high score table.
  1. T.K (one of the staffers; identity unknown)
Causes the game to print I LOVE KIYOMI in yellow above the high score table if and only if some condition is met.
Hmmm...
To do:
Determine what this condition is; codewise it is if byte $FF913F is nonzero
  1. HIR (one of the staffers; likely composer Hiroshi Yamauchi)
Causes the game to play the "Wow!" voice sample (sound code $AA).