User:Hawk/Sandbox 3
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Active Enterprises
Publisher: Active Enterprises
Released: 1991, Unlicensed NES
Action 52 is easily one of the most infamous unlicensed titles for the NES. From the rushed 3 month development with inexperienced college students programming the game to the (then) laughable $199 price tag for 52 buggy games, it has been widely mocked since its release. It's also become a gateway into unlicensed video games, partially due to how legendarily bad the game has become.
This legendary badness has resulted in people hacking the game open to see what's been hiding inside. Given the lack of development time and the large cartridge space, quite a fair amount has been found inside of the game. This includes small little graphics here and there like (The) French Baker's title screen, unused levels like those for Billy Bob, and partially implemented ideas like Bubble Gum Rosy driving.
All Featured BlurbsDid You Know...
- ...that the NES Star Trek: 25th Anniversary has two key items that were only ever seen in Nintendo Power?
- ...that the Famicom Maniac Mansion has a hidden apology for its 104-character passwords?
- ...that many cameo appearances in Mario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
- ...that Wacky Races: Crash & Dash has a logo for an undeveloped Carmageddon game?
- ...that there are Easter eggs even older than the one in Adventure?
- ...that Kirby was supposed to have a Mini ability as early as Kirby's Adventure?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
While the safari zone was a required area in Pokémon Red and Blue, it didn't manage to return in Pokémon Gold and Silver.
Despite being cut some map data for the area was found in the game. Unlike its large sprawling size in the first games, all that survives in Gold and Silver is this small area.
This area has no exits, meaning anyone who saves inside is doomed forever... unless you've been to a Pokémon Center before you accessed the place, then you can white out on the fishable Pokémon.
Why just the fishable Pokémon? No wild Pokémon can be found in the tall grass or on the water's surface, but Krabby, Kingler, Staryu, and Corsola can be caught via fishing.
Like in Red, Green, Blue, and Yellow, this map uses the Evolution music.
The map is missing the enter-exit building. However, it does feature some unique water fountains that use the water palette and its palette animation.
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