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User:Hiccup/Captain Toad: Treasure Tracker (Nintendo 3DS)
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To do:
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Unused Graphics
To do:
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Wii U Leftovers
\UIX2\[region]\Gameplay.szs\timg\NyIconDRCTouch.bflim
\UIX2\[region]\Gameplay.szs\timg\NyIconMic.bflim
(Source: Original TCRF research)
Placeholder Model
To do: Find all of them |
This model, which uses a texture called BlockQ_alb, is used in the multiple ObjectData archives, such as:
- BlockBrickAlphaTest
- ClimbHandle
- SampleLongGrassStep
- SampleLongGrassStepB
(Source: Original TCRF research)
Build Info
To do: Get the build info for the 3DS Digital Europe version when dumped |
DebugData\Buildinfo.txt appropriately contains some build info along with a developer note. The equivalent file in Photos with Mario, a game that uses the same engine as Treasure Tracker, suggests that the last two pieces of info are the "target" and the "region", respectively.
(3DS) (Digital) (Japan) (Demo) |
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Change 184527 on 2018/05/30 20:29:59 by rjohnston@rjohnston_Kinopio_S Kinopio-C/Demo - try to fix MCA END_LINE_CODE Pilot All |
(3DS) (Digital) (USA) (Demo) |
todo |
(3DS) (Digital) (Europe) (Demo) |
todo |
(3DS) (Physical) (Japan), (3DS) (Physical) (USA), (3DS) (Physical) (Europe) |
Change 181290 on 2018/04/17 12:32:22 by ESturmanis@swarm-2bf2938f-4a75-30a1-af38-5001779d9634 [Kinopio-C] - MCAT#2243 - enabl END_LINE_CODE Pilot All |
(3DS) (Digital) (Japan) |
todo |
(3DS) (Digital) (USA) |
todo |
(3DS) (Digital) (Europe) |
todo |
(Source: Ferrox)