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User:Hiccup/Captain Toad: Treasure Tracker (Wii U)
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To do:
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Unused Objects
To do:
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Super Mario 3D World Objects
Below are objects, present only the code, that were were originally in Super Mario 3D World. Explanations can be found in parenthesis for non-obvious object names.
- BalanceTruck
- Ball
- BallGimmick (Green Star Ball)
- BallSnow
- BlockRoulette
- BlockSlot
- BlockSwitch
- BlockSwitchOneTime
- BlockTransparent
- BobsledDashPanel
- Bomb
- BombBound
- BombBoundGenerator
- BombBoundQuickGenerator
- BombHei
- BombHeiLauncher
- BoomerangBros
- BoomerangFlower
- BoxCoin
- BoxKiller
- BoxKillerLauncher
- BoxKuribo
- BoxLight
- BoxPropeller
- Bubble (Fire Bubble)
- CoinFallGenerator
- CoinRedRing
- CoinRing
- Dokan (Warp Pipe)
- DokanUpsideDown
- DokanWorldWarp
- EnemyGenerator
- FairyNpc
- FairyNpcWithGlasses
- FairyPrincess
- FireBarRoot
- FireFlower
- Fugumannen (Porcupuffer)
- Gong
- GreenCoin
- GreenRing
- GreenStar
- GreenStarKinopioBrigade
- GreenStarMisteryBoxSeries
- GreenStarStand
- IllustItem (Stamp)
- JumpFlipPanel
- JumpFlipSweetsCream
- JumpPanel
- KaronWing
- KinopioBrigadeNpc (Toad Brigade NPC)
- KinopioNpc
- Koura (Koopa Shell)
- KouraGold
- KuriboClimbSyncObj (Cat Goomba Synchronization Object)
- KuriboMini
- KuriboMiniGenerator
- Kuribon (Galoomba)
- Lantern
- LavaGeyser
- Lift
- MeraWanwan (Fire ChainChomp) [Unused in Super Mario 3D World]
- Mirror
- NeedleBarRoot (Spiked Bar Root)
- NeedleRoller (Spiked Roller)
- NeedleRollerGenerator
- NeedleRollerSwing
- Nokonoko (Koopa Troopa)
- Peto (Fizzlit)
- Rabbit
- RabbitBig
- RabbitNpc
- RingBeamer (Ring Burner)
- SamboSnowHead (Snow Pokey Head)
- SkateShoes
- SuperBell
- SuperBellSpecial
- SuperbViewAre* SuperLeaf
- SuperStar
- Takobo (Octoombas)
- Tico (Luma)
- Togezo (Spiny)
- TrampleSwitchChara (Character Switch)
- TrampleSwitchGold (P Switch - Gold)
- Trampoline (Mushroom Trampoline)
- Trapeze
(Source: Hiccup)
SampleGuardD
To do: BYMLs. System BYML mentions. Test if it works in-game. It seems like it is used but hidden out of bounds in Spinwheel Library (TouchRotateShelfStage) |
SampleGuardD appears to be a placeholder fence. Its not mentioned in the code.
(Source: Original TCRF research)
DebugWarpPoint
To do: Check if any of them are in weird locations and try to get the player to spawn at these points to see if there are any weird effects |
This object would have been used to allow the developers easy access to different parts of a level. It does not appear to have any code or ObjectData, but it is present in the following levels:
- BonusStage2 (More Coins Galore)
- BossBird1Stage (Wingo's Watchtower)
- BossBird2Stage (Wingo's Watchtower)
- BossFire2Stage (Draggadon's Revenge)
- EnemyBattleBreakZone (Battle Tower Blitz)
- EnemyBattleBrosZone (Battle Tower Blitz)
- EnemyBattleKameckZone (Battle Tower Blitz)
- EnemyBattleLauncherZone (Battle Tower Blitz)
- EnterCatMarioStage (Super Bell Hill)
- GhostPlayerMaze3Stage (Mummy-Me Maze Forever)
- LongExpressStage (Blizzard on the Star Express)
- LongSlideStage (Chute Scoot Slopes)
- NukkunSinkTowerStage (Scalding Scaffold Sinkhole
- RaftRavineStage (Drift-Along Canyon)
- RevolverRuinsStage (Walleye Tumble Temple)
- RouteDokanTourStage (Clear Pipe Cruise)
- SideWaveDesertStage (Conkdor Canyon)
- ToadBrigadeTouchBlindNeedleBallStage (Toad Brigade to Trick-Track Hall!)
- TouchBlindNeedleBallStage (Trick-Track Hall)
(Source: Original TCRF research)