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User:LegitimatePride

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Hi, I'm just a guy that lurks for cut content... nothing else.

NOW PRINTING...

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Mafia II Text
Filename Cutscene
cutscene@fin2_ext_p7_t02

An end credits cutscene of Edgar Ross and Archer Fordham talking to citizens of Strawberry while on the trail for John Marston, it was meant to be between them finding Micah's corpse at Mount Hagen and them asking questions at the Valentine saloon, but it oddly enough ended up unused.

Filename Cutscene
cutscene@ind1_mcs_1

A "The Gilded Cage" mid-mission cutscene that was going to happen after a cut objective where Arthur went with Dutch to the Saint Denis tailor to get their suits for the mayor's house party. In the final game, this event happens off-screen and is skipped by an abrupt cut after the mission's intro cutscene. Audio and subtitle files for it are also present.

Filename Cutscene
cutscene@mar6_rsc2

A mid-mission cutscene for "Bare Knuckle Friendships" of John and Uncle catching the train at Riggs Station to go to Saint Denis, it was meant to be used after a cut objective of riding from Beecher's Hope to Riggs Station. In the final game, the story skips to them arriving in Saint Denis after the mission's intro cutscene. Subtitles for this cutscene remain, but no audio.

Filename Cutscene
cutscene@ntv0_int

The intro cutscene for a cut Chapter 4 mission that would've been the first one in the Native mission strand (ntv1 is "Archeology for Beginners"). The plot, according to the dialogue, was that Charles leaves the camp because Eagle Flies needed help to free his men and Arthur offers to help Charles with that by meeting him somewhere later. A very small part of this cutscene is seen in the game's second trailer. Subtitles for it still remain, but no audio.

Filename Cutscene
cutscene@rjck1_rsc5

The only remaining cutscene for a cut Epilogue - Part 2 mission that involved Jack and took place before "Trying Again" (rjck2), its internal name shows it was one of multiple mid-mission cutscenes. The context of John giving Jack the book is unknown. No audio or subtitles for it were left in the files.

Mafia II 2007

Prerelease Final
MafiaII-2007Screen5.jpg Placeholder.png

A screenshot of the left side of the street block Little Italy where Freddy's Bar is located.

  • The Italian flag on top of the pizzeria's door roof is absent.
  • The text on the back of the Parry Bus originally said Empire City Transport. Empire City was the original name of the game's city and is also how it's called in Mafia II Mobile, by 2009 it was renamed Empire Bay.
  • The phone booth in this area was originally in front of the area with grass and trees.
  • The furniture was store was originally a pool club. Also, the pool club signs around the city originally said Snooker, it was changed to 9-Ball by the period of the 2008 screenshots and it remained like that for the final game.
Prerelease Final
MafiaII-2007Screen6.jpg Placeholder.png

A screenshot inside Freddy's Bar.

  • In the background there's a door that was removed and a cabinet with pool cues was put in its place.
  • The shelf with boxes of billiard balls and a triangle rack on it isn't present.
  • The ashtray is seen in the middle of the counter but in the final game, it's located on the right side of it.
  • The left top shelf behind the counter had bottles in it, but they were removed.
  • The painting behind the counter was different.

Mafia II 2008

Prerelease Final
MafiaII-2008HarryShop.jpg 640px

A screenshot inside Harry's shop.

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Prerelease Final
MafiaII-2008GiuseppeShop.jpg 640px

A screenshot inside Giuseppe's shop.

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Prerelease Final
MafiaII-2008TheRedDragonExterior.jpg Mafia2BikeAreaFinal.png

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MafiaII-2008BettingOfficeInterior1.jpg MafiaII-2008BettingOfficeInterior2.jpg
These screenshots were taken inside the Betting Office interior which, while it was completely removed from the final game's files, a leftover door exterior model shows it was located in Dipton and was about greyhound racing, which is consistent with the pictures seen here.

MafiaII-2008FoundryInterior1.jpg MafiaII-2008FoundryInterior2.jpg
These screenshots were taken inside the removed interior of the building located on the right in the Empire Bay Forge foundry visited in Chapter 8, only its non-textured collision model remained in the final game. A render of this interior was previously shown briefly in the 2007 CG trailer.

Prerelease Final
MafiaII-2008MidtownChurchFront.jpg 640px

A screenshot in the Midtown area in front of the church.

  • In the left there was originally what seems to be either a parking lot or some other area with metal fences around it, by the March 2009 gameplay demo it got replaced with just another building.
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Mafia II - E3 2009

A scripted gameplay demo of Chapter 5 with commentary by producer Denby Grace and censored moments was shown at E3 2009. Shorter, uncensored versions of the gameplay without commentary were also published.

  • At the start of the demo in the non-commentary version, Vito can be seen sitting in one of the fast-food diners' seats before getting up. This is not possible to do in the final game, and unused text indicates that it was meant to be a doable interaction.
  • At the beginning of the commentary, Denby Grace says that the game will cover 10 years of Vito's life, this is consistent with leftovers in the final game for a removed epilogue that would take place up to 1955. The final game only takes place from 1945 to 1951, 6 years.
  • A "PENS" sign can be seen in the upper part of the exterior of The Fat Man's distillery in Sand Island, the sign ended up getting removed.
  • When interacting with the distillery's elevator button, Vito doesn't do the animation where he presses it.
  • Vito's response to Joe drinking in the elevator is "Leave it to you to be drinking on the job.", in the final game, he says "Drinking on the job, huh? When'd you turn Irish?".
  • In the cutscene of The Fat Man's death, after Henry gets shot, The Fat Man says "I'm sorry. Please, don't make me do this.". The Fat Man's dialogue was changed to whimpering sounds in the final game, and while minor, this change was rather odd because Joe's response to it ("The fuck, you're sorry, you...") was left as-is and it doesn't fit the moment.
  • During the cutscene he dies in, The Fat Man doesn't make any noises when his body falls after being shot.

Mafia II - GamesCom 2009

Mafia2GunLicenseOption.png
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Mafia II - The Story of Frankie Potts

Prerelease Final
MafiaII-StoryOfFrankiePottsMalteseFalcon.jpg Placeholder.png

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Mafia II Developer Series - Bringing the Action to Life

MafiaII-DevSeriesMechanicCutscene1.png MafiaII-DevSeriesMechanicCutscene2.png
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GDS 2010 Prague

In a post-mortem presentation held at the GDS 2010 event in Prague, it was revealed that Mafia II was initially developed for the PS2/Xbox consoles with the plan for the game to be more console-friendly than the console ports of the first Mafia ended up being, but then Illusion Softworks was unable to continue using the RenderWare engine due to EA buying Criterion and in 2005 it was decided to restart development for the PS3/X360 consoles when they also realized to won't make it to the previous generation of consoles.

A 2004 report video of the pre-production period of the last-gen version of Mafia II was also shown in the presentation. More footage not seen in the video was also shown, but the audience was told to stop recording and they sadly complied, sigh...

MafiaII-2004RenderWarePreProduction1.jpg MafiaII-2004RenderWarePreProduction2.jpg MafiaII-2004RenderWarePreProduction3.jpg
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Mafia II Portfolios

MafiaII-CharliesServiceStationInterior.png
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Viktor Jung

MafiaII-ViktorJung-Sicily1.jpg MafiaII-ViktorJung-Sicily2.jpg MafiaII-ViktorJung-Sicily3.jpg MafiaII-ViktorJung-Sicily4.jpg MafiaII-ViktorJung-Sicily5.jpg MafiaII-ViktorJung-Sicily6.jpg MafiaII-ViktorJung-Sicily7.jpg MafiaII-ViktorJung-Sicily8.jpg MafiaII-ViktorJung-Sicily9.jpg MafiaII-ViktorJung-Sicily10.jpg MafiaII-ViktorJung-Sicily11.jpg MafiaII-ViktorJung-Sicily12.jpg MafiaII-ViktorJung-Sicily13.jpg MafiaII-ViktorJung-Sicily14.jpg MafiaII-ViktorJung-Sicily15.jpg MafiaII-ViktorJung-Sicily16.jpg MafiaII-ViktorJung-Sicily17.jpg MafiaII-ViktorJung-Sicily18.jpg MafiaII-ViktorJung-Sicily19.jpg MafiaII-ViktorJung-Sicily20.jpg
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Jiri Koten

MafiaII-jiri-koten-50-s-cocaine-flat-2.jpg MafiaII-50sCocaineFlat.jpg
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MafiaII-jiri-koten-lansky-2.jpg MafiaII-JiriKotenLanskyOffice1.jpg MafiaII-JiriKotenLanskyOffice2.jpg
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MafiaII-jiri-koten-vinyl-shop-1.jpg
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Pavel Koten

MafiaII-pavel-koten-mi-01.jpg
The various elevated train stations found in the city that are inaccessible in the final game originally had interiors and led train platforms. They were presumably removed from the game when the plans for the train transportation system were scrapped.

M2DE

With the self-proclaiming title of Mafia II: Definitive Edition, what do you think it would be? A version of Mafia II with the planned features they couldn't put in the original game due to its tragically rushed development? Nah, it's just another one of those lazy remasters with upscaled textures and videos to artificially pump up those gigabytes, it also has new out-of-place Mafia III items and newly-introduced bugs to prove how "definitive" it is.

Japanese JP Translation Notes
OH, JASMINE NURSE I!
(訳:そのまま寝てな!)
DIE OH JOE!
(訳:トドメだ!)
IT'S TOE SHOW!
(訳:オレが最強!)
MAYDAY TIE!
(訳:やったぜ!)
MOVE YOUR SOCKS I!
(訳:オレはまだピンピンしてるぜ!)
OH, BACK A SON!
(訳:オツムの弱いヤローだ!)
OH, BACK A SON!
(Meaning: Weak-faced guy!)
"OH, BACK A SON" is a play on "Obakasan"
(お馬鹿さん), which means "big dummy".
DIE BACK SHOW!
(訳:問題外だな!)
DIE BACK SHOW!
(Meaning: Unthinkable isn’t it!)
"DIE BACK SHOW" is a play on "Dai bakushō" (大爆笑),
which means "explosive laughter".
WHIP I DO?
(訳:もう一回つきあうかい?)