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User:MalaBG/Young Horses/OctodadPH/Octodad 2012 Levels Info Dump

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This is a sub-page of User:MalaBG/Young Horses/OctodadPH.

Hmmm...
To do:
Ask Young Horses what the test levels were (they are pretty active in their discord)

COMPLETELY UNUSED Level List

2Test

Protoville

  • Seems to be just a level for testing things, has developer note
 Tell Geisler about the Particle Delay bug. Also about the throw up going off without the trigger going off. 


Level Contains:

  • Prototype Garden, you can weed the garden.
  • A pool, with.. Chef.. in it.
  • A nice picnic with a t-posing Scarlet.
  • A... bee.. hive?
  • Hedges that can be trimmed.
  • A fort!
  • A playground, with swings, slide and a Run-A-Round!

Protoville2

  • Same as the first level but with different things, has same developer note

Level Contains:

  • Octodoll
  • A toy truck!
  • Coffee.
  • A grill, better get cookin'!

ProtovilleD

  • Probably (team member name)'s room to test the Cuddlyfish minigame at the end of Deep Dark.

ProtovilleK

  • Probably Kevin's (Team Member) special testing grounds, this time, it isn't a park.

Level Contains:

  • A Strength Tester
  • Baseball
  • Air Hockey
  • Ballon Animals!
  • Shell Game
  • A prototype water gun game
  • A guessing game!


2PAngler

  • Completely unused level, purpose unknown as the entire level is broken

350px

2PAttach

  • Level presumably used for testing the Pirahna's in the Aquatic Arcade level

ODC-2PAttach.png

2PBackyard

  • Level used for testing the Shed and Axe in the "Home, Sweet Home" level

ODC-2PBackyard.png

2PBowling

  • A.. Bowling Minigame? Unused and Unfinished.

ODC-2PBowling.png

2PCannon

  • Level presumably used for testing Physics.

ODC-2PCanno.png

2PDance

  • Level used for testing triggers, has developer note

ODC-2PDancee.png

 "Force into Feet not working? Check on WifeDance 600" 

Test Levels

2Test

  • Test level for physics and banana's, has developer note
 Level Notes go here. 

Test

  • Test.. test in general! Clouds, Lighting, Particles, its all here and a developer note too!
 Level notes go here.  Lets try to save them.

Line 3

Line 5



Keep going

TriggerTest


JohnTest

  • Level by J o h n, seems to have been used for testing Physics.

Unused Challenge Levels

Challenge_Bouquet

  • Unused Minigame for "Wedding Bells", level consists of a catapult shooting Bouquet's at you, sometimes it will shoot gifts at you.

Challenge_FishToss

  • Prototype for the Amazon Arcade tossing mini-game, has the same Dev Note as Test

Challenge_TicTacToss

  • Toss your shape into whatever shape hole it is, pretty simple, cut for possibly being too boring.

Wedding Bells

Church_SubHallTEST

Sea Legs

2PShip

  • Used for testing the ship rocking back and forth, as well as the rain particles, pretty long Dev Text
 This level uses ID's between 1000 and 1999

As a rule of thumb
Objectives and variables are 1000-1099
Physics objects are 1100-1299
Joints are 1300-1399
Cameras are 1400-1499
Triggers are 1500-1899
Misc are 1900-1999 

Prototype Level List

Church

2PProtoChapel

  • First Prototype of the Church in "Wedding Bells"

ODC-2PProtoChapel.jpg

2ProtoArms1/2/3

  • Various Prototypes of a tutorial level.

Church_SubTutorial Identical model wise to the final game, however there are some differences.

  • Octodad is not wearing his normal outfit
  • No Intro Cutscene
  • First Tie is on the door infront of you, instead of being in the room with your Tuxedo.

ODC-SubTutorial.png

Church_SubHallTEST

  • Block-Out for the Chapel Hallway

Some differences of this hallway compared to the final are:

  • The lever from the early builds is present.
  • The mirror is to the left of the Stained Glass Window, instead of the right
  • There is a big blocked door to the left, in the final game, there's just a unopenable door

ODC-SubhallTest.png ODC-SubhallTest2.png

Home, Sweet Home

2PAGrabBoss

  • Prototype for the Chef Fight in "Home, Sweet Home"

ODC-ChefFightProto.png

2PBackyardBoss

  • Broken version of the backyard, presumably used for testing.. the boss

ODC-2PBackyardBoss.png

House_Backyard

  • Broken and Untextured version of the normal backyard, has dev note
 Lid : 58.596, 3.501, -34.895 

This note was presumably making note of where the Oven Lid is supposed to be.

Differences include:

  • Burgers cannot be served unless burnt

Gervason's

  • Every level has this dev text
 
---------------
ID Range:
100 - Cameras
400 - Freezer
500 - Dry Foods
600 - Running
700 - Food City
800 - Produce
900 - Registers

Grocery_SodaCity

  • Test for Soda City, duh, the tower is in the middle of the isle instead of bein pushed off to the side in this one.

Grocery_Produce

  • Same as final but everything is untextured.

Grocery_Cereal

  • Same as final, but the lighting and cutscenes are bonkered up.

Grocery_Freezer

  • Same as final but everything is untextured and placeholders are everywhere.

Deep Dark

2PDarkZone

  • Prototype of the "Deep Dark" level

350px

2ProtoPlinko

2ProtoChapel

2ProtoChapelNaked

2ProtoHall

2ProtoHallNaked

2ProtoBiologist

  • Testing the Biologist AI.

GrabTest

  • In-Dev version of the platformer section you can unlock from flushing yourself.

Pumps_Boss

  • Giant empty void with 1 chain.