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User:ParadoxEpoch/Research Notes/Ratchet & Clank (2002)

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Contents

Ratchet & Clank (2002) [OPS2M Build Matrix]

Title ID Issue Names Demo Build
SCED-50748
OPS2M Demo 26/eur
Officieel Nederlandstalig Magazine #17
PlayStation 2 Official Magazine-UK Demo Disc 26
Ratchet & Clank ??? Demo
SCED-51533
OPS2M Demo 35
Officieel Nederlandstalig Magazine #25
PlayStation 2 Officielt Dansk Magasin Demo Disc 8
PlayStation 2 Official Magazine-UK Demo Disc 35
PlayStation 2 Official Magazine-Australia Demo Disc 17
Ratchet & Clank ??? Demo
PLACEHOLDER PLACEHOLDER PLACEHOLDER

Ratchet & Clank (2002) [E3 Demo]

General Differences

  • Ratchet is fixed in place and can't move or use weapons while on a taxi.
  • Al's glasses are fully opaque.
  • Al has an additional animation where he looks left and right.
  • Al and Helga both have an extra cutscene that plays when you attempt to buy from them without having enough bolts.
  • The fog effect is different (?? elaborate, check specific fog values in debug menu).
  • The "Bolt" option in the debug menu actually controls the Blaster ammo count, likely a leftover from when the Blaster used bolts as ammo.
  • The win condition for the "Ride the train" sequence is to destroy all the enemies instead of getting to the front of the train like in the final game.
  • The infobot cutscene at the end of the train sequence is for Rilgar instead of Eudora like in the final game.
  • Blimps have the old "The Adventures of Ratchet & Clank" logo on them.
Proto Final
Ratchet1 E3Demo KerwanBlimp.png Ratchet1 Retail KerwanBlimp.png

Copied from August 2nd Beta:

  • There are wanted posters around the city. According to developer Mike Stout, these were removed due to localization difficulties as it was not possible to alter text within an image when translating the game to different languages.
  • There is a Blarg Chopper at the end of the "Ride the train" path.
  • The Qwark robot cannot be blown up.
  • Helga is wearing different clothes.

Weapon Differences

Wrench

  • The wrench makes a "whoosh" sound when performing a Comet-Strike.

Bomb Glove

  • The bomb glove bombs use a different model.

Blaster

  • The Blaster does not have a reticule.
  • The bullets from the Blaster are small bolts (?? verify this since it might also exist in the final game).

Gadget Differences

  • The Metal Detector does not have any working effects.

Menu Differences

Menu IDs

Main Menu: 1675872

Weapons: 1677240
Gadgets: 1676480
Quick Select: 1678000

Help Main Menu: 1679248
Help > Controls: 1679872
Help > Moves: 1680072

Options Main Menu: 1680664
Options > Help Desk: 1681128

Quit Game Confirmation: 1681344

Help Menu

Only the first two menu items are selectable, however all of them have text descriptions that are normally inaccessible. The inaccessible menu items can be highlighted by manually changing the selected index with a memory editor such as Cheat Engine.

Change 2019A190 to the index of the menu item you want to select. Indexes start from 0 (Controls) with the final menu item (Hints) being at index 9.

Index 9 (Hints) will crash the game with a Trap Exception at 0x001cf520 due to the game presumably attempting to read arbitrary memory as the preview image.

Help Main Menu
Screenshot Description
Controls Ratchet1 E3Demo MenuHelpControls.png Learn how the controls are mapped to the game controller.

Index: 0
Menu ID: 1679872
Moves Ratchet1 E3Demo MenuHelpMoves.png Learn about Ratchet's advanced moves. Find out how to do things like wall jump, swim, and throw your wrench.

Index: 1
Menu ID: 1680072
Weapons Ratchet1 E3Demo MenuHelpWeapons.png Learn about Ratchet's weapons, that with them thou may smite thine enemies.

Index: 2
Menu ID: PLACEHOLDER
Gadgets Ratchet1 E3Demo MenuHelpGadgets.png Learn about Ratchet's gadgets, which do lots of useful stuff.

Index: 3
Menu ID: PLACEHOLDER
Purchasing Ratchet1 E3Demo MenuHelpPurchasing.png Learn how to use the vendor to buy gadgets and ammo.

Index: 4
Menu ID: PLACEHOLDER
Switches Ratchet1 E3Demo MenuHelpSwitches.png Learn about switches. I guess they probably open doors or something. Or maybe this is about bolt cranks.

Index: 5
Menu ID: PLACEHOLDER
Map Ratchet1 E3Demo MenuHelpMap.png Learn about all the amazing features in our really cool map.

Index: 6
Menu ID: PLACEHOLDER
Quick Select Ratchet1 E3Demo MenuHelpQuickSelect.png Learn how to configure and use the gadget quick-select system.

Index: 7
Menu ID: PLACEHOLDER
Enemies Ratchet1 E3Demo MenuHelpEnemies.png Learn about the various enemies. Their strengths, weaknesses, and minor-league batting averages.

Index: 8
Menu ID: PLACEHOLDER
Hints Ratchet1 E3Demo MenuHelpHints.png Hints. It's probably just Polonius sputtering useless old chestnuts, but we indulge the old man.

Index: 9
Menu ID: PLACEHOLDER

String Dump

Race Time: %d:%2d:%2d
A help system is in place to offer tips about the game for this demo. It can be disabled from the 'options' menu on the pause screen.
The blue box on this platform is a weapons vendor.  You can use it to restock on ammo and to purchace new gadgets and weapons.
You own other weapons besides your wrench. You can switch between them in the quick-select menu by pressing and holding    .
Press the 'select' button to bring up a mapscreen of the city of Metropolis.
You'll need to do a high jump with your heli-pack upgrade to climb these boxes.  Just crouch using either the R1 or R2 button, then jump with    .
Your heli-pack upgrade also lets you perform along jump.  While running, crouch with either the R1 or R2 button, then jump with    .
Now you can also glide, thanks to your heli-pack upgrade.  Simply press and hold the     button while you are in the air.
You can use this jump slot to reach the ledge above.Jump against a wall then jump again when you touch the wall to kick off in the other direction.
To use a zipline, simply stand underneath the wire and jump.
You can look around by pressing and holding either the L1 or L2 button.  You can use this to aim your long-range weapons.
You can use the right analog stick to control the camera.
To use the Swingshot, fire it at one of the green or yellow hovering targets and hold on!
Inflato-Ratchet Glove

Hud: WARNING! re-linking hud art bank %d without a prior unlink (Jason error)
Hud: WARNING! Sending a bank to Zbuffer in GS and palettes will be left behind.
Hud: heap alloc failed.  probably fatal.
cdrom0:\USR\LOCAL\SCE\IOP\MODULES\IOPRP243.IMG;1
cdrom0:\USR\LOCAL\SCE\IOP\MODULES\SIO2MAN.IRX
Can't load module sio2man
cdrom0:\USR\LOCAL\SCE\IOP\MODULES\PADMAN.IRX
Can't load module padman
cdrom0:\USR\LOCAL\SCE\IOP\MODULES\IOPSTASH.IRX;1
Can't load module stash
loaded irx modules
initialised pads
screwed up point light on tie
screwed up point light on tfrag
screwed up point light on shrub
!!!! Too many directional lights !!!! - Lighting will look bogus as a penalty.
Loading level wad 2...
internal level sound mismatch
internal moby sound mismatch on moby %d
***
occlusion out of date on mobys (%d / %d)
***
***
occlusion out of date on tfrag
***
***
occlusion out of date on ties (%d / %d)
***
***
no occlusion
***

*** MEMORY MAP ***

os:             %.1fK
code mem:       %.1fK
dead space:     %.1fK
vu chain bufs:  %.1fK
hud:            %.1fK
gadget buffer:  %.1fK
tfrag geom:     %.1fK
collision:      %.1fK
collision:      unknown
occlusion:      %.1fK
sky:            %.1fK
shared vram:    %.1fK
particle vram:  %.1fK
effects vram:   %.1fK
mobys:          %.1fK
ties:           %.1fK
shrubs:         %.1fK
ratchett seqs:  %.1fK
tie insts:      %.1fK
shrub insts:    %.1fK
moby insts:     %.1fK
moby pvars:     %.1fK
paths:          %.1fK
part insts:     %.1fK
end of mem:     %.1fM
estimated mem:  %.1fM
host0:z:/i5/levels/level%d/npcs/scene_%d/chunk_0.dat
host0:z:/i5/levels/level%d/npcs/scene_%d/chunkp_0.dat

Infobot for sale: %b bolts
Eliminate sandsharks for Hoverboard
Trade Zoomerator for Sonic Summoner
Buy helipack for %b boltsBuy swingshot for %b bolts
Race for Zoomerator
RYNO for sale: %b bolts
Bribe Bouncer: %b bolts
Grind boots for sale: %b bolts
Infobot for sale: 1000 bolts
No Map Available

Talk to the mechanic
Find the mechanic and talk to him.
Buy infobot from mechanic
The mechanic is selling an infobot that will let you travel to another planet.
Rescue Skid McMarx
Famous hoverboarder Skid McMarx needs your help.  Find him and rescue him.
Find Skid's agent
Go Find Skid's agent.
Bring Zoomerator to Skid's agent
If you bring the Zoomerator to Skid's agent, you'll get a Sonic Summoner as a reward.
Swingshot through the factory
Use a Swingshot to traverse the factory.
Visit Al's Roboshack
Find Al's Roboshack.  He might be able to help you find Captain Quark.
Buy Helipack at Al's Roboshack
Al is offering a Helipack upgrade for Clank.  With it you can long jump, high jump, and glide.  It'll cost you 1,000 bolts.
Complete Quark's fitness course
Complete Quark's course
Make your way to the third island and talk to the fitness trainer.  For more information talk to the Quark robot at the course start.
Buy swingshot from fitness trainer
Now that you've completed the fitness course, buy the swingshot for 1,000 bolts.
Take a ride on the train
If you can get to the train station, hop aboard the waiting train and destroy all the enemies.
Grab the rogue infobot
There's an Infobot that you can reach now that you know how to use the train.  Go get it.  Infobots are useful but not in this demo.
Confront the robot lieutenant
Defeat the giant mechs
Win the hoverboard race
Talk to Captain Quark
Rescue the gadget engineer
Buy grindboots from gadget engineer
Buy Gridboots from the gadget engineer that you rescued.  That's right, you rescued him and now he wants to be paid.  Go figure.
Destroy the ghost ship
Find the hidden cargo
Survive Quark's gauntlet
Get through Quark's gauntlet.
Exterminate the Snagglebeast
Destroy the Blarg bombers
Make it to the walled city
Take a ride on the grind rail
Take a ride on the grind rail.
Buy the infobot from the deserter
The deserter is selling an infobot.  Find him and buy it.

You've arrived at 
All Missions Complete

Tried to create moby and couldn't. 
WorldUpdateTime: %d
moby texture overflow
vu chain overflow - mobys dropped

MB_CheckCollPill: No collision data for this moby... aborting
MB_CheckCollPill - Strange collision type %d
*** frame %d ***
class: %d	count: %d	cycles: %d
****Load file failed to start!****
Audience with Quark
WARNING: Moby %d (class %d) thinks it's an IMoby and it's not.
WARNING: Moby %d (class %d) is an NPC with no script.
You need %d bolts for %s
^ Pay %d bolts for %s
^ Trade %s for %s
^ Do mysterious trade

frame %d ***
class: %d	count: %d	cycles: %d
tried to draw path -1 
Press R1 for help
Learn how the controls are mapped to the game controller.
Learn about Ratchet's advanced moves.  Find out how to do things like wall jump, swim, and throw your wrench.
Learn about Ratchet's weapons, that with them thou may smite thine enemies.
Learn about Ratchet's gadgets, which do lots of useful stuff.
Learn how to use the vendor to buy gadgets and ammo.
Learn about switches.  I guess they probably open doors or something.  Or maybe this is about bolt cranks.
Learn about all the amazing features in our really cool map.
Learn how to configure and use the gadget quick-select system.
Learn about the various enemies.  Their strengths, weaknesses, and minor-league batting averages.
Hints.  It's probably just Polonius sputtering useless old chestnuts, but we indulge the old man.
Press # + # + #.  Ratchet will swing his wrench three times in a row for a combo attack.
Jump with % and then hit # for an overhead smash.  This does more damage than a regular wrench attack.
Crouch by holding R1 or R2 and hit # to throw your wrench.
Look for 'jump slots' with textures like the picture above.  Jump toward one wall using % and then hit % again just as you hit the wall.  Jump back and forth between the walls to get to the top of the slot.
Simply crouch by holding R1 or R2 and use the analog stick to turn in place.  You can turn and fire weapons in place using this method.
When in water, press % to dive and # to rise.  Push harder to rise more quickly.  Watch your air gauge.  If the bubbles run out you'll drown.  Eventually you can find a gadget that will allow you to breathe underwater.
Hold down R1 or R2 to crouch and snap the analog stick left or right while pressing %.  You can fire your weapons while performing this move.
Hold down R1 or R2 to crouch and snap the analog stick back while pressing %.  You can fire your weapons while performing this move.
Ratchet will automatically grab ledges if you jump up to them.  To pull yourself up, hit %.  To drop down hit R1 or R2.
When hanging from a ledge you can traverse it by pressing the analog stick left or right.
To glide, jump using %  then hit % again and hold it down. You can glide with the helipack or rocketpack.
To long jump get a running start,  then press and hold R1 and % together. For maximum distance when jumping across gaps, jump from the very edge of the gap. You can long jump with the helipack or rocketpack.
To high jump, crouch using R1 or R2 and press % to jump. You can glide out of a high jump by hitting % again. This will give you maximum jump distance. You can long jump with the helipack or rocketpack.
To glide you first have to acquire a special upgrade for Clank.
To long jump you first have to acquire a special upgrade for Clank.
To high jump you first have to acquire a special upgrade for Clank.

OPTIONS MAIN MENU
Toggle help desk messages on and off.
HELP DESK OPTIONS
***cheats enabled***
Right stick zooms   Left stick tracks% 
to view missions
L�"˜�"¼�"˜�",�"˜�"´�"%s -- not available
shrub texture overflow

cdrom0:\USR\LOCAL\SCE\IOP\MODULES\LIBSD.IRX
loading libsd.irx failed
loading 989snd.irx...
cdrom0:\USR\LOCAL\989SND\IOP\2_4_3\989SND.IRX
loading 989snd.irx failed
Moby class %d has no sounds!
Tried to play sound %d out of %d for moby class %d
Level has no sounds!
Tried to play sound %d out of %d for core
Tried to play sound %d out of %d for level

Planet Beladonis
Deforestation Site
Blarg Tactical Station

BOMB GLOVE!   THROW BOMBS AT YOUR ENEMIES!  bBbObObMb!
BOMB GLOVE: This is information about the weapon
BOMB: This is information about the ammo for the weapon
DEVASTATOR!  LAUNCH GUIDED bMbIbSbSbIbLbEbS AT THE BAD GUYS.
PX6 DEVASTATOR: This is information about the weapon
ROCKET: This is information about the ammo for the weapon
VISIBOMB!  STEER YOUR MISSILES WITH DEADLY ACCURACY USING THE ON-BOARD VIDEO RELAY!
VISIBOMB: This is information about the weapon
MISSILE: This is information about the ammo for the weapon
TAUNTER!  ANNOY YOUR ENEMIES AND LURE THEM INTO TRAPS AND AMBUSHES WITH THIS OBNOXIOUS NOISE-MAKER!
TAUNTER: This is information about the weapon
This is information about the ammo for the weapon
BLASTER!  POINT IT MORE OR LESS AT THE BAD GUYS AND MOW 'EM DOWN!
BOLT BLASTER: This is information about the weapon
BOLT: This is information about the ammo for the weapon
PYROCITOR!  THIS FEARSOME WEAPON REALLY SHINES AT CLOSE RANGE.  GREAT FOR TAKING OUT THOSE PESKY SMALL ENEMIES.
PYROCITOR: This is information about the weapon
UNIT: This is information about the ammo for the weapon
MINE GLOVE!   BE SNEAKY AND SET bEbXbPbLbObDbIbNbG TRAPS FOR YOUR ENEMIES!
MINE GLOVE: This is information about the weapon
MINE: This is information about the ammo for the weapon
WALLOPER!  PUNCH PEOPLE HARD.
WALLOPER: This is information about the weapon
TESLA CLAW!  BLAST THE BAD GUYS WITH BOLTS OF ELECTRICITY!
TESLA CLAW: This is information about the weapon
GLOVE OF DOOM!  LAUNCH A HORDE OF EXPLODING bBbUbDbDbIbEbS TO CHASE DOWN YOUR FOES!
GLOVE OF DOOM: This is information about the weapon
EGG: This is information about the ammo for the weapon
R.Y.N.O!  DESTROYS EVERYTHING YOU CAN SEE AND PROBABLY A FAIR BIT THAT YOU CANT.
R.Y.N.O: This is information about the weapon
CARTRIDGE: This is information about the ammo for the weapon
DEFENSE DROID GLOVE!  SURROUND YOURSELF WITH A SCREEN OF POINT DEFENSE BOTS.
DEFENSE DROID GLOVE: This is information about the weapon
Defense Driod Glove
INFLATO RATCHET!  FOOL YOUR ENEMIES WITH THIS EERILY LIFELIKE bDbEbCbObYb.
INFLATO RATCHET: This is information about the weapon
DECOY: This is information about the ammo for the weapon
Iinflato Ratchett
frag texture overflow
tie texture overflow

YOU CAN'T bAbFbFbObRbD THAT!
bCbObMbIbNbG bSbObObNb!b!b!
HEY YOU!  YEAH, YOU WITH THE ROBOT STRAPPED TO YOUR BACK!  COME OVER HERE AND LOOK AT ALL THIS COOL STUFF I'VE GOT FOR SALE.
VISIT GADGETRON!  VIEW THE LATEST IN ENEMY-SMITING TECHNOLOGY!
STOP BY ONE OF OUR SHOWROOMS TODAY FOR A TEST-DRIVE!
EAT AT JOE'S
GADGETRON IS YOUR ONE-STOP SHOP FOR ALL YOUR GADGET AND AMMUNITION NEEDS.
GADGETRON HAS SHOWROOMS CONVENIENTLY LOCATED ON ALL INHABITED WORLDS, AND ALSO IN THE ENTIRELY UNINHABITED BOGS OF TRACHEA FIVE.  WE DON'T REALLY KNOW HOW THAT ONE GOT THERE.  ENGINEERING BLAMES MARKETING, MARKETING BLAMES LEGAL, AND LEGAL HAS BEEN AT A ''CONFERENCE'' ON THE TROPICAL PLANET OF BAHAMIA FOR THE LAST SIX MONTHS AND THEY DON'T RETURN OUR CALLS.
VISIT OUR HEADQUARTERS ON BOBONIA III!  MARVEL AT THE EFFICIENCY OF OUR SECURITY BOTS!  ADMIRE THE LUSH SCENERY!  EVADE THE MOBS OF RAMPAGING CLEANERBOTS!
CHECK OUT OUR ALL-NEW LINE OF MEDIUM- AND LONG-RANGE GADGETS!
HELP!  I'M STUCK IN THIS BOX!
GADGETRON IS THE QUADRANT'S LEADING RETAILER OF STATE-OF-THE-ART GADGET TECHNOLOGY!
ASK ABOUT OUR SELECTION OF HIGH-QUALITY AMMUNITION!
GADGETRON!  WHERE YOU bAbLbWbAbYbS SAVE MORE!

vu1 chain overflow
vu1 syncChain sit-and-spin timeout.
DMAC(15) - Bus Error
D1_CHCR=%X
D1_TADR=%XWhy doesn't this work?

Invalid anim detected on pLD->anims[%d]->anim in walk_init2LegAnim.
See walk.h and check your initialization function for moby class %d
sizeof(w_2legData) = %d bytes 
Can't Open file %s
Cannot allocate IOP memory
-------- audio information --------------------
[%c%c%c%c]
header size:                            %d
type(0:PCM big, 1:PCM little, 2:ADPCM): %d
sampling rate:                          %dHz
channels:                               %d
interleave size:                        %d
interleave start block address:         %d
interleave end block address:           %d
[%c%c%c%c]
data size:                              %d
pts buffer overflow
Cannot open '%s'(sceCdSearchFile)
DMA ADD not active
decode thread: aborted
sceMpegGetPicture() decode errortrain engine has no cars!  Deleting moby instance %d
train has no master! Deleting moby instance %d
train end path has no STOP NODE!!!
  Bailing out of the end cutscene before the train goes out of control and kills us all
  WARNING moby class %d instance %d has no path!
^ activate vendor
WARNING moby class %d instance %d has no path!
M177_QuadCount overflow %d
M177_GlowQuadCount overflow %d
Hey, M186 init should be earlier!
main loop squirm! should never get here!
Unknown type of item moby: %d
Dam HP:%f damageroClass:%d
reaction type:%d damagetype:%d

cutscene moby class %d maya instance %d: cutsceneCameraInitPos INVALID
Deleting Cutscene!
Got Infobot for level %d
^ Return to the start?
^ Go to some unknown location??
Sucking: Tried to suck unsuckable moby type %d
Sucking: Tried to suck a NULL pointer!
Sucked: Tried to suck unsuckable moby type %d
Sucked: Tried to suck a NULL pointer!
Blown: Tried to blow unsuckable moby type %d
Blown: Tried to blow a NULL pointer!
AbortSuck: Tried to abort sucking an unsuckable moby type %d
AbortSuck: Tried to abort sucking a NULL pointer!
MB_GetSuckVars: Null/Dead Moby Error!
MB_GetSuckVars: Error! No pVars on moby at %8x
MB_GetSuckVars: Error! No suckVars in moby at %8x
MB_Sucking: Tried to suck a NULL pointer!
MB_Sucked: Tried to suck a NULL pointer!
MB_Blown: Tried to blow a NULL pointer!
SUCKSTATE_DEATH: should not be called any more!
Bad path data on moby class 899, maya instance %d
^ Return to the vendor?
^ Visit Big Al's Robot Shack?
^ Go to the beginning of the fitness course?
^ Return to the end of the fitness course?
^ Go to some unknown location??
Golden Bolt Acquired

cdrom0:\SCUS_972.09;1

I-5
-------------
UPDATE
------
Ratchett
Mobys
Parts
Camera
Step
*
MODE
----
Control
Profile
Occl
Magnetic
Invinc
Drawdist
Coll
Tv Mode
Screen
Scene
%d
none
Segment
%d = %d
DRAW
Darken
Env Coll
Moby Coll
Hero Coll
Bspheres
Cameras
Samples
Text
AMMO
Bomb
Devastator
Visibomb
Agents
Pyrocitor
Tesla Claw
Mine Glove
Bolt
FOG
---
NearDst
%.02f
NearInt
FarDst
FarInt
Color_R
Color_G
Color_B
MISC
BattleCam
    sfx
  music
 dialog
ambient

render setup
sky draw
pre effects
vu effects
moby effects
misc effects
part draw
post effects
aa blur
hud
screen overlays

Place: %dst
Place: %dnd
Place: %drd
Place: %dth
Lap: %d/3

Quit race?
  Quit    
  Continue
Save?
  Save      
  Don't Save

Helipack
Rocketpack
Hydropack
Sonic Summoner
Wrench
Suck Cannon
Bomb Glove
Devastator
Swingshot
Visibomb
Taunter
Blaster
Pyrocitor
Mackerel 1000
Mine Glove
Walloper
Tesla Claw
Glove of Doom
Morpha Ray
Hydro-Displacer
R.Y.N.O.
Defense Droids
Trespasser
Metal Detector
Magne-boots
Grind-boots
Hoverboard
Holo-Guise

hud.cpp

wait
follow
attack
enter

Rebooted IOP

loaders.cpp
hud bank 0
hud bank 2
hud bank 3
completed

\DEMOLOGO.PSS;1
debug text
map.cpp

error

Find a new ship
Buy Helipack
Buy Swingshot
Buy Grindboots

Missions:
 - %s
to continue
moby texs
moby draw
moby skin

cdrom0:
\LVL3.VAG;1
Zoomerator

Infobot 2
Sonic Summoner
Helipack
Swingshot
Race
R.Y.N.O.
Grind Boots
You need the %s
You need XXXXX
^ Talk
^ %s

€>% Toggle
^ Exit
Weapons
Gadgets
Quick Select
Help
Options
Quit Game
GADGETS
Hand Items
Back Packs
Head Items
Foot Items
Packs
Helmets
Shoes

WEAPONS
% Equip
QUICK SELECT
View Missions
Play Infobot
Galactic Map
HELP MAIN MENU
Controls
Moves
Purchasing
Switches
Map
Enemies
Hints
% Select
CONTROLS
MOVES
Wrench combo
Wrench smash
Wrench throw
Wall jump
Crouch turn
Swim
Side flip
Back flip
Ledge grab
Ledge traversal
Glide
Long jump
High jump
Help Desk
Save
Load
Subtitles
Sound
Vibration
Video Options
Special

Quit game?
^ No
% Yes

Uses no Ammo
(no ammo)
%d of %d,%03d of %d
%d,%03d
default
?????
(null)
^  to exit

Missions
L1
R1
ON
OFF

Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
SELECT
CANCEL
shrub texs
shrub draw
sky texs
%s on %s
City 0
Planet 0
Crater City
Outpost X11
Planet Aridia
Metropolis
Planet Caldera
the %s on %s
Planet Ferwon
Blackwater City
Planet Talos
the %s in %s
Nebula G34
Quark's Base
Planet Destron
Fort Krontos
Planet Alactra
City 9
Planet 9
City 10
Planet 10
City 11
Planet 11
City 12
Planet 12
City 13
Planet 13
City 14
Planet 14
City 15
Planet 15
City 16
Planet 16
City 17
Planet 17
City 18
Planet 18
no text
no name

BOMB
Bomb Glove
ROCKET
Devastator
MISSILE
Visibomb
Taunter
BOLT
Blaster
UNIT
Pyrocitor
MINE
Mine Glove
Walloper
Tesla Claw
EGG
Glove Of Doom
CARTRIDGE
R.Y.N.O
DECOY

off
on

normal
camera
cam+chr
volume
bars
render
mobys
ties
shrubs
occl
cpu/gpu
sphere

near

hotspt
sound

ntsc
pal

small

freeze
active

 occ 
*occ*

render setup
sky texs
sky draw
tfrag texs
tfrag draw
tie texs
tie draw
shrub texs
shrub draw
moby texs
moby draw
effects texs
vu effects
moby effects
misc effects
part draw
post effects
hud
screen overlays
aa blur
debug text
blue
black
grey
white

high
low

tfrag texs
tfrag draw

tie texs
tie draw

moby update
hero update
part update
camera update

Speech Ready

Play Speech

Queue Speech

THANK YOU
moby update
hero update
part update
%d,%03d
%d
Ammo
BACK
BUY
YES
EXIT
NO

You're
maxed
out!

How
many?

You can't
afford it!

Purchase

jumpdist = %f

[ Error ] %s

Got %d %s ammo

HP:%f

\REPORTER.PSS;1

Helga
Got %s
Got %s

Ratchet & Clank (2002) [EB Games Demo]

Menu Differences

Menu IDs

Main Menu: 1745952

Weapons: 1747256
Gadgets: 1746512
Quick Select: 1747992
Items: 1751944

Help Main Menu: 1749400
Help > Controls: 1750008
Help > Moves: 1750216
Help > HelpDesk: 1751304
Help > Subtitles: 1751536

Options Main Menu: ?? This menu probably still exists event though the menu option is missing. Strings are still present in executable.

Quit Game Confirmation: 1751768

Local Map Screen: 1748392
Missions Screen: 1749024

Help Menu

Only the first four menu items are selectable, however all of them have text descriptions that are normally inaccessible. The inaccessible menu items can be highlighted by manually changing the selected index with a memory editor such as Cheat Engine.

From Metropolis, change 201AB394 to the index of the menu item you want to select. Indexes start from 0 (Controls) with the final menu item (Enemies) being at index 8.

Index 5 (Gadgets) will crash the game due to a seemingly referencing a missing or broken preview image.

Help Main Menu
Screenshot Description
Controls Ratchet1 EBDemo MenuHelpControls.png We at Gadgetron are here to help you. Selecting this option will show you which buttons do what.
Moves Ratchet1 EBDemo MenuHelpMoves.png You've got an extensive array of acrobatic moves. Find out how to do things like wall jump, swim, and throw your wrench.
HelpDesk Ratchet1 EBDemo MenuHelpHelpDesk.png Toggle HelpDesk messages on and off
Subtitles Ratchet1 EBDemo MenuHelpSubtitles.png Toggle subtitles on and off
Weapons Ratchet1 EBDemo MenuHelpWeapons.png Got a question about a weapon? Gadgetron's got answers. Look here to learn about weapons operation and strategies.
Gadgets Ratchet1 EBDemo MenuHelpGadgets.png We've got information on all Gadgetron and non-Gadgetron devices. We can help you learn more about your equipments' capabilities!
Switches Ratchet1 EBDemo MenuHelpSwitches.png If you want more information about Bolt-Cranks, Frequency-Jammers and other special switches, choose this menu item.
Quick Select Ratchet1 EBDemo MenuHelpQuickSelect.png Gadgetron's patented QuickSelect System makes equipping your gadgets and weapons a breeze. Let us show you how use it!
Enemies Ratchet1 EBDemo MenuHelpEnemies.png Gadgetron keeps a record of all enemies you've encountered in your travels. If you want to find out more about any enemy you've fought, select this option.

Local Map

Address 201787A4 stores the index of the current local map page. Changing this value will show different planets in the local map.

Planet Matrix

  • 1: Tobruk Crater, Planet Novalis
  • 2: Outpost X11, Planet Aridia
  • 3: Metropolis, Planet Kerwan
  • 4: Deforestation Site, Planet Eudora
  • 5: Blackwater City, Planet Rilgar
  • 6: Blarg Tactical Station, Nebula G34
  • 7: Qwark's Headquarters, Planet Umbris
  • 8: Fort Krontos, Planet Batalia
  • 9: Blarg Refueling Depot, Planet Gaspar
  • 10: Kogor Refinery, Planet Orxon
  • 11: Jowai Resort, Planet Pokitaru
  • 12: Planetbuster Factory, Planet Hoven
  • 13: Gemlik Moonbase, Oltanis Orbit
  • 14: Gorda City Remains, Planet Oltanis
  • 15: Robot Plant Z332, Planet Quartu
  • 16: Gadgetron Test Facility, Planet Kalebo III
  • 17: Drek's Flagship, Veldin Orbit
  • 18: Kyzil Plateau, Planet Veldin

Ratchet & Clank (2002) [June 23 Alpha]

  • An NTSC-U magazine review build dated over three months before the final build
  • Includes a dongle check which can be patched out
  • Includes a gameplay video trailer and a playable demo
  • Seems to be almost identical to the June 25th Alpha aside from debug mode being disabled. It can be reactivated with a few hex changes to the eboot.

Ratchet & Clank (2002) [June 23/25 Alpha]

  • Both alpha builds contain the same 8 levels on the disc, but the June 25 build includes empty directories for level9 to level13 which are missing entirely in the June 23 build.
    • These directories are date-stamped in the ISO with the last-modified date, which reveals when each level in the game was most recently worked on.

The table below shows the date that a level's directory was last modified. This can be assumed to be the date the level was last modified or level cutscenes edited.

Level Directory Dates
Level Path Last Modification Date
/data/levels/level1
Novalis
19/04/2002 12:58PM
/data/levels/level2
Aridia
19/04/2002 12:59PM
/data/levels/level3
Metropolis, Kerwan
14/05/2002 07:11PM
/data/levels/level4
Eudora
19/04/2002 12:59PM
/data/levels/level5
Blackwater City, Rilgar
14/05/2002 03:43PM
/data/levels/level6
Nebula G34
19/04/2002 12:59PM
/data/levels/level7
Umbris
19/04/2002 12:59PM
/data/levels/level8
Batalia
14/05/2002 03:46PM
/data/levels/level9
Gaspar
03/05/2002 08:18PM
/data/levels/level10
Orxon
25/04/2002 10:03AM
/data/levels/level11
Pokitaru
25/04/2002 10:03AM
/data/levels/level12
Hoven
13/06/2002 10:51AM
/data/levels/level13
Gemlik Base, Oltanis Orbit
13/06/2002 09:45AM

Interesting Message IDs / Strings

On Eudora, address 201AE12C stores the currently displayed Message ID on the Mission Screen. Its value can be changed to display any message in the game. If you try to set a message that's out of range, you'll get a "Paradox: This message does not exist" error instead.

Also on Eurdora, address 201AE044 stores the currently displayed Mission Image ID. Change it to see different mission preview images.

Message IDs seem to range from 20000-20452

Below are some interesting message IDs:

  • 20158: "Style Points"
  • 20226: "Restart level?"
  • 20270: "You will lose all bolts and gadgets earned if you quit now. To blast off to the other world in this demo, go to your ship."
  • 20284: "Demo Objectives:"
  • 20293: "Play Metropolis"
  • 20294: "Play Blackwater City"
  • 20295: "Watch Movie"
  • 20323: "Play Tobruk Crater"
  • 20324: "Play Outpost X11"
  • 20451: "△ Blast off to Tobruk Crater"
  • 20452: "△ Blast off to Outpost X11"

Below are some message ID ranges and the type of messages contained within:

  • 20000-20007: Gameplay tips
    • eg: "You're loaded with bolts. How about going to the Gadgetron Vendor and spending some?"
  • 20008-20019: Controller button descriptions
    • eg: "the triangle button"
  • 20021-20036: Weapon Names
  • 20037-20051: Gadget Names
  • 20052-20058: Item Names
  • 20099-20118: Planet Location Names
    • eg: "Tobruk Crater"
  • 20120-20137: Planet Names
    • eg: "Novalis"
  • 20138-20155: Planet arrival messages
    • eg: "You've arrived at Kyzil Plateau on Planet Veldin"
  • 20181-20188: Help Menu Item Descriptions
  • 20258-20269: Gadgetron Vendor Marquee Messages
    • eg: "ASK ABOUT OUR SELECTION OF HIGH-QUALITY AMMUNITION!"
  • 20229-20237: Item Descriptions
    • eg: "Developed by the Blarg scientists, Premium Nanotech increases your maximum health by one nanotech sphere."
  • 20310-20322: Weapon Descriptions
    • These are the weapon descriptions that display in the Gadgetron vendor marquee when highlighting a weapon. They use a formatting syntax by prepending a lowercase b to each letter to indicate a letter that will flash/blink in the marquee.
  • 20325-20434: Mission names and descriptions.
    • Everything from Novalis to Gemlik Base seems to be here in the June 25 Alpha.

Ratchet & Clank (2002) [June 23/25 Alpha Comparison]

The only functional difference between the June 23 and June 25 builds is the lack of the debug menu in the former.

File Date Differences

  • /SCPS_000.00
    • June 23 Alpha - 23/06/2002 5:44PM
    • June 25 Alpha - 25/06/2002 4:04PM

Executable Byte Comparison

There are only 4 bytes of differences between original copies of the June 23 and June 25 alpha executable binaries (SCPS_000.00). These are in the form of 2x 2 byte values.

ELF Byte Comparison
Offset June 23 Alpha June 25 Alpha
0x00097160 6B 97 E1 9D
0x00097164 85 09 FC 0F

Ratchet & Clank (2002) [August 2nd Beta]

Hmmm...
To do:

Most of the content that was here has now been submitted to the build's dedicated page on TCRF. All that remains here is the stuff that isn't ready to publish yet.

These entries need to either be investigated further, are internal notes or are missing substantial information.

Memory Addresses

Hmmm...
To do:
Upload CE cheat table for this build
  • Bolts: 20156D10
  • Gold Bolts: 20156D14
  • Debug Code Button Presses: 20157E94
    • This address stores a single byte integer that represents the number of consecutive correct button inputs to trigger debug mode. Each button press increases the value by 1 until reaching 8, at which point pressing the final button in the sequence (square) resets the value to 0 and toggles debug mode
    • This address is only valid on Kerwan(??) and changes depending on the currently loaded planet

The following addresses store the index of the currently selected menu item. Changing this value will highlight a different menu option, which can be useful for selecting otherwise hidden or unavailable menu items.

These addresses are only valid when on Kerwan(??) and change depending on the currently loaded planet.

  • Highlighted Main Menu Index: 201AE154
  • Highlighted Help Main Menu Index: 201AEE58
  • Highlighted Weapons Help Menu Index: 201AF65C
  • Highlighted Gadgets Help Menu Index: 201AF85C
  • Highlighted Moves Help Menu Index: 201AF1C0
  • Highlighted Options Menu Index: 201AF418

Debug Mode ("Cheats Enabled") Functionality

  • Debug Mode can be enabled from the pause menu with the button combo Up, Down, Up, Down, Left, Right, Left, Right, Square
  • Enabling debug mode will automatically unlock all planets
  • Hold L1 + L2 to show position coordinates for Ratchet and the game camera
  • When in free-cam mode, the camera can be tilted up and down by holding L2 + R2 and pressing Up or Down on the D-Pad

General Differences

  • The HelpDesk girl has a different voice (?? confirm if this is present in game or just as unused audio files)
  • There is a lot of unused HelpDesk audio
Hmmm...
To do:
Rip unused HelpDesk audio
  • Level transitions are unfinished and use a basic animation of Ratchet's ship
  • The O2 Mask is black instead of red like in the final game
  • The items on Ratchet's belt look different (?? elaborate)
  • The Swingshot animation in the Gadgets menu is slightly different
  • Ratchet turns bolt cranks slower (?? MAYBE, confirm this. Might just be an emulation thing)

Weapon Differences

Ammo Differences

Weapon August 2 Beta Final
Bomb Glove ???/??? ???/???
Pyrocitor ???/??? ???/???
Blaster 100/200 ???/???
Glove of Doom 3/10 3/10
Mine Glove 25/50 25/50
Devestator 10/20 10/20
WEAPONNAME ???/??? ???/???
WEAPONNAME ???/??? ???/???

Level Differences

Aridia Differences

  • The sandsharks make a different sound when hit (?? confirm this)
Hmmm...
To do:
Rip audio data for this.

Eudora Differences

  • The cutscene with the Lieutenant is somewhat unfinished (?? elaborate)
  • There are only three crates on the pad in the mini-secret area near the start of the suck cannon path instead of four like in the final game
Proto Final
Placeholder.png Placeholder.png

Rilgar Differences

  • The enemies, crates and collision mesh from the removed gold bolt area (that was moved to Novalis) are still present (?? confirm this is not also in the final game)
Proto Final
Placeholder.png Placeholder.png
  • Qwark's model in the TV screen at the hoverboard tournament is larger (?? confirm this)
Proto Final
Placeholder.png Placeholder.png

Umbris Differences

  • The cutscene with Qwark before the boss fight has several minor differences (?? elaborate)
Proto Final
Placeholder.png Placeholder.png
  • There is a green atmospheric fog when approaching the large circular shark pool with the three buttons pads in the middle. This fog is not present in the final game.
Proto Final
Placeholder.png Placeholder.png

Gaspar Differences

  • The gold bolt on the ship destruction path is a solid black texture (?? confirm this is not an emulation issue)
Proto Final
Placeholder.png Placeholder.png

Orxon Differences

  • Some enemies are missing or placed differently. Most notably, the on-foot Blarg enemies appear to be missing from this planet entirely and there is only one Blarg Saucer (?? confirm this)

Pokitaru Differences

  • The resort owner has a much higher jump when following Ratchet than he does in the final game (?? confirm this)
  • The pufferfish (?? these have a name) don't have a bouncing idle animation
  • The Blarg ships fall away towards the ground when destroyed instead of exploding (?? confirm this is actually different to retail)
  • There is no cutscene after the ship dogfight (?? confirm this is not due to sequence breaking, i.e already having the O2 Mask)

Ratchet & Clank (2002) [Final]

Memory Addresses

Game Mode

The game mode is a 4 byte value that determines whether the player is in-game, in a menu, level transition etc..

PAL
2015F6A8
NTSC
2015F5C4

The mode value can be set to some of the following hexadecimal values to trigger the corresponding game state

In-Game
00000000
Main Menu
00000003
Debug Menu
FFFFFFFF

Debug Cheat Codes

Hmmm...
To do:
Replace button input strings with icons.

Several debug codes exist in the game which can be used on the main menu to unlock various weapons, gadgets, planets and skill points.

While in game, bring up the pause menu and hold L1 + R2 while entering any of the codes below to unlock the corresponding item.

Skill Points

Skill Point Menu Code
Take Aim DOWN SQUARE CIRCLE LEFT UP LEFT RIGHT RIGHT LEFT LEFT RIGHT CIRCLE UP CIRCLE UP LEFT RIGHT SQUARE RIGHT LEFT
Swing It! DOWN RIGHT LEFT RIGHT DOWN RIGHT LEFT RIGHT DOWN RIGHT LEFT RIGHT DOWN RIGHT LEFT RIGHT DOWN RIGHT LEFT RIGHT
Transported UP DOWN LEFT CIRCLE SQUARE UP RIGHT LEFT LEFT RIGHT UP RIGHT RIGHT SQUARE LEFT SQUARE DOWN UP RIGHT SQUARE
Strike a Pose RIGHT DOWN LEFT LEFT CIRCLE DOWN CIRCLE SQUARE UP UP RIGHT UP UP UP DOWN RIGHT UP SQUARE RIGHT UP
Blimpy SQUARE UP UP RIGHT DOWN UP CIRCLE UP DOWN RIGHT UP UP SQUARE UP RIGHT DOWN CIRCLE CIRCLE SQUARE LEFT
Qwarktastic CIRCLE SQUARE LEFT SQUARE UP RIGHT CIRCLE RIGHT SQUARE LEFT LEFT DOWN CIRCLE SQUARE LEFT DOWN DOWN RIGHT RIGHT LEFT
Any Ten SQUARE RIGHT LEFT SQUARE DOWN RIGHT DOWN UP CIRCLE SQUARE DOWN LEFT RIGHT LEFT LEFT LEFT SQUARE DOWN CIRCLE SQUARE
Tricky UP DOWN SQUARE UP LEFT SQUARE RIGHT DOWN LEFT LEFT SQUARE UP SQUARE UP DOWN DOWN SQUARE LEFT CIRCLE DOWN
Cluck, Cluck DOWN SQUARE CIRCLE LEFT LEFT UP RIGHT RIGHT RIGHT LEFT DOWN UP UP RIGHT LEFT RIGHT UP CIRCLE SQUARE DOWN
Speedy UP SQUARE UP RIGHT LEFT CIRCLE RIGHT DOWN SQUARE DOWN UP DOWN LEFT LEFT RIGHT RIGHT RIGHT SQUARE LEFT CIRCLE
Girl Trouble LEFT UP LEFT UP CIRCLE CIRCLE RIGHT UP DOWN DOWN SQUARE DOWN RIGHT CIRCLE DOWN SQUARE RIGHT CIRCLE LEFT DOWN
Jumper CIRCLE UP DOWN UP CIRCLE LEFT LEFT LEFT CIRCLE DOWN SQUARE DOWN UP RIGHT LEFT CIRCLE RIGHT DOWN SQUARE RIGHT
Accuracy Counts CIRCLE UP UP UP LEFT UP DOWN LEFT SQUARE DOWN LEFT DOWN LEFT DOWN CIRCLE CIRCLE UP UP DOWN CIRCLE
Eat Lead RIGHT RIGHT DOWN DOWN SQUARE RIGHT SQUARE DOWN DOWN RIGHT CIRCLE SQUARE CIRCLE UP CIRCLE LEFT RIGHT LEFT SQUARE LEFT
Destroyed RIGHT CIRCLE CIRCLE DOWN RIGHT CIRCLE UP LEFT RIGHT SQUARE DOWN UP SQUARE SQUARE DOWN DOWN CIRCLE UP UP CIRCLE
Gunner RIGHT UP RIGHT RIGHT UP UP CIRCLE RIGHT SQUARE RIGHT UP LEFT SQUARE CIRCLE UP RIGHT SQUARE SQUARE CIRCLE UP
Sniper DOWN RIGHT RIGHT LEFT UP DOWN LEFT DOWN RIGHT UP CIRCLE DOWN DOWN UP UP LEFT DOWN SQUARE LEFT UP
Hey, Over Here! LEFT CIRCLE LEFT DOWN SQUARE RIGHT DOWN RIGHT DOWN RIGHT RIGHT LEFT SQUARE DOWN CIRCLE RIGHT LEFT CIRCLE LEFT DOWN
Alien Invasion DOWN CIRCLE LEFT CIRCLE SQUARE RIGHT LEFT SQUARE RIGHT UP RIGHT LEFT CIRCLE SQUARE RIGHT SQUARE DOWN SQUARE DOWN UP
Buried Treasure UP SQUARE SQUARE UP CIRCLE LEFT DOWN SQUARE RIGHT DOWN UP UP UP SQUARE CIRCLE RIGHT CIRCLE DOWN UP LEFT
Pest Control DOWN SQUARE SQUARE RIGHT DOWN RIGHT SQUARE RIGHT SQUARE DOWN DOWN DOWN LEFT RIGHT LEFT DOWN DOWN RIGHT LEFT SQUARE
Whirlybirds UP LEFT LEFT LEFT SQUARE RIGHT RIGHT CIRCLE CIRCLE UP UP LEFT CIRCLE RIGHT LEFT DOWN UP RIGHT LEFT SQUARE
Sitting Ducks RIGHT UP RIGHT UP CIRCLE CIRCLE DOWN LEFT CIRCLE UP CIRCLE LEFT DOWN SQUARE UP LEFT SQUARE SQUARE DOWN SQUARE
Shattered Glass LEFT DOWN SQUARE LEFT DOWN CIRCLE UP CIRCLE LEFT UP SQUARE LEFT LEFT DOWN RIGHT DOWN CIRCLE RIGHT UP SQUARE
Blast 'Em! RIGHT DOWN SQUARE UP SQUARE RIGHT DOWN SQUARE LEFT UP CIRCLE SQUARE LEFT UP SQUARE RIGHT RIGHT RIGHT CIRCLE LEFT
Heavy Traffic LEFT CIRCLE LEFT DOWN SQUARE SQUARE LEFT LEFT UP RIGHT RIGHT RIGHT DOWN DOWN UP RIGHT UP DOWN SQUARE RIGHT
Magician DOWN SQUARE LEFT SQUARE CIRCLE UP LEFT RIGHT SQUARE LEFT RIGHT UP SQUARE DOWN LEFT SQUARE SQUARE RIGHT UP CIRCLE
Sneaky UP DOWN RIGHT LEFT UP LEFT LEFT DOWN UP DOWN DOWN RIGHT UP LEFT UP CIRCLE SQUARE UP DOWN LEFT
Careful Cruise DOWN CIRCLE RIGHT DOWN RIGHT CIRCLE SQUARE UP UP SQUARE SQUARE CIRCLE DOWN SQUARE RIGHT CIRCLE LEFT UP UP LEFT
Going Commando UP SQUARE SQUARE RIGHT LEFT UP DOWN RIGHT LEFT RIGHT CIRCLE LEFT DOWN LEFT SQUARE LEFT LEFT DOWN UP DOWN

Weapons

Weapon Menu Code
Wrench RIGHT SQUARE RIGHT UP CIRCLE LEFT UP LEFT UP SQUARE SQUARE DOWN DOWN DOWN UP CIRCLE UP DOWN SQUARE RIGHT
Bomb Glove RIGHT UP UP DOWN LEFT UP UP DOWN DOWN DOWN DOWN SQUARE UP LEFT DOWN LEFT LEFT UP DOWN LEFT
Pyrocitor DOWN UP SQUARE UP UP DOWN SQUARE SQUARE CIRCLE DOWN LEFT UP RIGHT LEFT RIGHT RIGHT CIRCLE CIRCLE LEFT LEFT
Blaster RIGHT CIRCLE UP CIRCLE RIGHT UP LEFT SQUARE RIGHT UP UP LEFT LEFT DOWN RIGHT SQUARE SQUARE CIRCLE SQUARE UP
Glove of Doom UP UP RIGHT LEFT SQUARE DOWN CIRCLE CIRCLE LEFT CIRCLE RIGHT LEFT RIGHT DOWN CIRCLE DOWN LEFT DOWN CIRCLE SQUARE
Mine Glove RIGHT CIRCLE LEFT RIGHT RIGHT CIRCLE SQUARE RIGHT UP SQUARE LEFT DOWN DOWN RIGHT CIRCLE DOWN SQUARE LEFT RIGHT SQUARE
Taunter SQUARE RIGHT DOWN DOWN LEFT DOWN RIGHT RIGHT SQUARE CIRCLE CIRCLE LEFT DOWN RIGHT LEFT RIGHT SQUARE RIGHT DOWN DOWN
Suck Cannon LEFT UP SQUARE UP LEFT RIGHT RIGHT LEFT LEFT SQUARE UP DOWN LEFT CIRCLE SQUARE CIRCLE UP LEFT LEFT CIRCLE
Devastator DOWN DOWN SQUARE DOWN UP RIGHT DOWN LEFT CIRCLE DOWN LEFT UP CIRCLE CIRCLE LEFT DOWN LEFT RIGHT DOWN CIRCLE
Walloper SQUARE UP LEFT LEFT SQUARE DOWN DOWN CIRCLE DOWN RIGHT CIRCLE LEFT CIRCLE UP UP DOWN UP LEFT SQUARE SQUARE
Visibomb Gun LEFT RIGHT CIRCLE LEFT CIRCLE UP RIGHT DOWN DOWN UP SQUARE DOWN LEFT SQUARE UP LEFT RIGHT RIGHT CIRCLE UP
Decoy Glove UP SQUARE DOWN DOWN DOWN CIRCLE CIRCLE UP LEFT RIGHT LEFT CIRCLE RIGHT LEFT SQUARE CIRCLE UP RIGHT DOWN LEFT
Drone Device DOWN DOWN RIGHT LEFT DOWN UP CIRCLE DOWN RIGHT CIRCLE RIGHT RIGHT UP DOWN UP CIRCLE RIGHT UP DOWN LEFT
Tesla Claw DOWN UP DOWN UP RIGHT SQUARE LEFT LEFT CIRCLE SQUARE CIRCLE LEFT RIGHT CIRCLE UP LEFT CIRCLE LEFT LEFT SQUARE
Morph-o-ray DOWN SQUARE SQUARE UP CIRCLE RIGHT UP SQUARE LEFT RIGHT CIRCLE SQUARE DOWN RIGHT DOWN RIGHT DOWN RIGHT RIGHT LEFT
R.Y.N.O SQUARE CIRCLE CIRCLE SQUARE SQUARE UP SQUARE RIGHT UP SQUARE RIGHT UP SQUARE LEFT LEFT SQUARE CIRCLE UP LEFT CIRCLE

Gadgets

Gadget Menu Code
Trespasser LEFT RIGHT UP RIGHT DOWN LEFT DOWN RIGHT LEFT UP DOWN LEFT DOWN SQUARE SQUARE LEFT CIRCLE RIGHT SQUARE DOWN
Hydrodisplacer UP DOWN UP DOWN DOWN SQUARE LEFT LEFT UP LEFT LEFT RIGHT RIGHT LEFT LEFT RIGHT RIGHT CIRCLE RIGHT RIGHT
Swingshot RIGHT LEFT UP RIGHT UP UP UP RIGHT SQUARE DOWN CIRCLE LEFT CIRCLE DOWN SQUARE RIGHT DOWN LEFT RIGHT UP
Gadgetron PDA CIRCLE CIRCLE UP SQUARE UP LEFT DOWN SQUARE CIRCLE UP LEFT RIGHT RIGHT CIRCLE CIRCLE RIGHT RIGHT SQUARE UP LEFT
Metal Detector CIRCLE RIGHT RIGHT CIRCLE DOWN DOWN UP RIGHT SQUARE CIRCLE DOWN UP UP UP SQUARE DOWN RIGHT RIGHT SQUARE CIRCLE
Hologuise SQUARE RIGHT LEFT DOWN SQUARE LEFT CIRCLE LEFT LEFT CIRCLE LEFT DOWN RIGHT CIRCLE RIGHT SQUARE RIGHT UP CIRCLE UP
Heli-Pack CIRCLE LEFT RIGHT SQUARE SQUARE UP LEFT RIGHT UP UP UP DOWN DOWN RIGHT LEFT DOWN CIRCLE UP RIGHT LEFT
Thruster-Pack SQUARE RIGHT LEFT SQUARE SQUARE RIGHT SQUARE UP CIRCLE CIRCLE LEFT LEFT UP UP CIRCLE LEFT RIGHT UP RIGHT SQUARE
Hydro-Pack LEFT RIGHT DOWN UP RIGHT UP UP DOWN SQUARE LEFT RIGHT UP RIGHT UP UP DOWN UP DOWN CIRCLE DOWN
O2 Mask LEFT SQUARE UP RIGHT UP DOWN RIGHT DOWN UP LEFT LEFT DOWN LEFT RIGHT DOWN RIGHT SQUARE SQUARE RIGHT CIRCLE
Sonic Summoner DOWN RIGHT DOWN LEFT SQUARE UP RIGHT RIGHT DOWN UP RIGHT UP DOWN UP RIGHT RIGHT LEFT SQUARE SQUARE DOWN
Pilot's Helmet DOWN DOWN UP UP CIRCLE SQUARE DOWN UP DOWN UP LEFT DOWN CIRCLE SQUARE DOWN SQUARE RIGHT CIRCLE UP DOWN
Grindboots CIRCLE DOWN RIGHT SQUARE UP RIGHT RIGHT RIGHT DOWN SQUARE RIGHT CIRCLE LEFT SQUARE LEFT LEFT LEFT SQUARE RIGHT DOWN
Magneboots RIGHT LEFT UP DOWN UP DOWN SQUARE LEFT RIGHT UP CIRCLE LEFT UP SQUARE UP RIGHT CIRCLE LEFT RIGHT LEFT

Items

Item Menu Code
Hoverboard RIGHT DOWN DOWN RIGHT CIRCLE LEFT RIGHT RIGHT RIGHT DOWN DOWN RIGHT CIRCLE LEFT RIGHT RIGHT RIGHT DOWN DOWN RIGHT
Persuader SQUARE CIRCLE LEFT UP RIGHT DOWN DOWN UP RIGHT CIRCLE DOWN LEFT UP LEFT DOWN LEFT CIRCLE CIRCLE RIGHT DOWN
Bolt Grabber UP UP DOWN SQUARE DOWN UP LEFT RIGHT CIRCLE LEFT DOWN CIRCLE UP RIGHT LEFT DOWN SQUARE SQUARE DOWN DOWN
Premium Nanotech RIGHT LEFT UP CIRCLE RIGHT SQUARE UP RIGHT SQUARE UP DOWN CIRCLE SQUARE LEFT LEFT DOWN DOWN CIRCLE DOWN DOWN
Ultra Nanotech DOWN SQUARE RIGHT RIGHT SQUARE CIRCLE SQUARE LEFT SQUARE DOWN UP RIGHT CIRCLE SQUARE CIRCLE RIGHT RIGHT UP CIRCLE UP
Map-o-matic SQUARE UP RIGHT DOWN SQUARE SQUARE SQUARE UP UP LEFT RIGHT SQUARE RIGHT RIGHT DOWN DOWN DOWN LEFT RIGHT LEFT
Zoomerator LEFT CIRCLE UP DOWN CIRCLE LEFT LEFT RIGHT DOWN RIGHT CIRCLE DOWN SQUARE RIGHT RIGHT SQUARE UP SQUARE UP CIRCLE
Raritanium RIGHT CIRCLE DOWN RIGHT CIRCLE UP UP DOWN RIGHT CIRCLE SQUARE SQUARE RIGHT UP UP CIRCLE DOWN SQUARE RIGHT SQUARE
CodeBot UP LEFT UP LEFT SQUARE UP CIRCLE UP RIGHT RIGHT CIRCLE DOWN RIGHT RIGHT CIRCLE CIRCLE SQUARE CIRCLE DOWN UP

Planets

Planet Menu Code
Tobruk Crater, Novalis SQUARE RIGHT CIRCLE UP LEFT RIGHT RIGHT RIGHT RIGHT UP RIGHT UP UP CIRCLE LEFT RIGHT DOWN SQUARE SQUARE RIGHT
Metropolis, Kerwan LEFT UP RIGHT SQUARE DOWN SQUARE CIRCLE UP UP CIRCLE LEFT LEFT DOWN DOWN SQUARE SQUARE RIGHT RIGHT LEFT DOWN
Outpost X11, Aridia UP LEFT DOWN CIRCLE RIGHT LEFT UP DOWN LEFT SQUARE SQUARE RIGHT LEFT DOWN LEFT RIGHT LEFT DOWN RIGHT RIGHT
Logging Site, Eudora UP UP SQUARE LEFT SQUARE LEFT CIRCLE LEFT LEFT SQUARE CIRCLE RIGHT CIRCLE RIGHT LEFT CIRCLE CIRCLE CIRCLE RIGHT UP
Blarg Station, Nebula G34 UP LEFT DOWN CIRCLE CIRCLE LEFT DOWN DOWN DOWN SQUARE DOWN SQUARE LEFT LEFT UP LEFT LEFT UP CIRCLE RIGHT
Blackwater City, Rilgar DOWN LEFT RIGHT DOWN LEFT SQUARE CIRCLE LEFT DOWN DOWN RIGHT CIRCLE RIGHT UP SQUARE CIRCLE LEFT LEFT RIGHT UP
Qwark's HQ, Umbris CIRCLE UP DOWN DOWN UP RIGHT UP LEFT SQUARE UP RIGHT LEFT LEFT LEFT SQUARE DOWN CIRCLE UP RIGHT DOWN
Fort Krontos, Batalia SQUARE UP RIGHT SQUARE RIGHT SQUARE RIGHT RIGHT RIGHT LEFT SQUARE UP LEFT DOWN SQUARE RIGHT RIGHT LEFT UP RIGHT
Blarg Depot, Gaspar RIGHT LEFT SQUARE LEFT SQUARE DOWN LEFT DOWN CIRCLE RIGHT SQUARE DOWN LEFT UP UP LEFT CIRCLE RIGHT SQUARE DOWN
Kogor Refinery, Orxon DOWN DOWN SQUARE LEFT LEFT RIGHT LEFT RIGHT CIRCLE RIGHT SQUARE DOWN RIGHT CIRCLE DOWN RIGHT DOWN DOWN SQUARE LEFT
Jowai Resort, Pokitaru RIGHT UP LEFT DOWN SQUARE CIRCLE RIGHT SQUARE RIGHT RIGHT UP RIGHT SQUARE DOWN DOWN SQUARE UP CIRCLE SQUARE UP
Bomb Factory, Hoven CIRCLE SQUARE UP RIGHT SQUARE UP LEFT SQUARE UP CIRCLE CIRCLE LEFT RIGHT LEFT DOWN RIGHT UP DOWN CIRCLE RIGHT
Gemlik Base, Oltanis Orbit UP UP RIGHT LEFT RIGHT CIRCLE CIRCLE RIGHT UP CIRCLE RIGHT SQUARE DOWN CIRCLE CIRCLE DOWN LEFT UP UP LEFT
Gorda City Ruins, Oltanis DOWN LEFT UP DOWN CIRCLE RIGHT DOWN CIRCLE UP LEFT LEFT RIGHT SQUARE UP RIGHT DOWN CIRCLE LEFT CIRCLE SQUARE
Robot Plant, Quartu CIRCLE UP DOWN UP DOWN DOWN CIRCLE LEFT LEFT DOWN DOWN SQUARE UP RIGHT UP LEFT SQUARE RIGHT RIGHT UP
Gadgetron Site, Kalebo III SQUARE DOWN CIRCLE UP RIGHT CIRCLE LEFT CIRCLE RIGHT LEFT UP SQUARE SQUARE CIRCLE UP DOWN UP LEFT SQUARE RIGHT
Drek's Fleet, Veldin Orbit LEFT SQUARE SQUARE CIRCLE RIGHT CIRCLE RIGHT SQUARE RIGHT CIRCLE RIGHT UP UP SQUARE LEFT RIGHT CIRCLE DOWN DOWN RIGHT
Kyzil Plateau, Veldin RIGHT RIGHT LEFT RIGHT UP LEFT SQUARE LEFT RIGHT DOWN LEFT CIRCLE UP SQUARE UP RIGHT SQUARE LEFT UP DOWN

Ratchet & Clank (2002) [Debug Menu]

Update

Ratchett

Determines whether Ratchet's state is updated or not. Toggle by pressing X.

Mobys

Determines whether Mobys (mobile objects) are being updated or not. Toggle by pressing X.

Parts

Determines whether particle effects are being updated or not. Toggle by pressing X.

Camera

Determines whether the camera is being updated. Toggle by pressing X.

Step

Automatically turns off all other "UPDATE" options and allows the user to advance any of the disabled "UPDATE" options by one frame when pressing L3 in-game.

After enabling Step, you can turn on other "UPDATE" options to return them to a normal state, with any remaining disabled options being frozen in their "off" state until pressing L3 at which point they'll advance one frame. For instance, turning on all other "UPDATE" options except Mobys will allow you to play through the level relatively normally while testing Moby animations one frame at a time.

Mode

For all the options in this category, press X to select the next option and Triangle to select the previous option.

Control

All of these values will automatically change the values in the "UPDATE" category, however you can manually enable/disable any of those "UPDATE" options after setting the Control mode.

  • Normal: Standard game control
  • Camera: Free-cam mode
    • L1 and R1 to lower and raise the camera
    • L2 and R2 to move the camera left and right
    • D-Pad Up and Down to move the camera forwards and backwards
    • D-Pad Left and Right to pivot the camera left and right
    • Hold L2 + R2 and press D-Pad Up or Down to pivot the camera up and down
  • Cam+Chr: Same as free-cam mode but attaches Ratchet to the camera so that he can be moved around the level
  • Volume: Appears to be the same as free-cam mode but leaves Mobys and Parts enabled so that the level can be explored without objects and particles being frozen in place

Profile

Hmmm...
To do:
Document specifically what each of these profile values outputs to the resource usage overlay

Shows system resource usage. There are several profiles to show how various parts of the game are impacting performance.

  • Off: Disables the usage overlay
  • Bars: (??)
  • Render: (??)
  • Mobys: (??)
  • Ties: (??)
  • Shrubs: (??)
  • Occl: (??)
  • CPU / GPU: (??)

Occl

Sets the state of occlusion culling. This determines which objects should be drawn into the scene or culled out based on what the player camera can see.

  • Active: Enables pre-computed occlusion. This is the default value.
  • Off: Disables occlusion. This will essentially draw the entire map every frame, including objects the player can't currently see. This could cause the game to crash on real hardware, but is more likely to just impact framerate in an emulator.
  • Freeze: Freezes occlusion. Any objects not currently being drawn will remain culled out until this setting is changed to Off or Active. This is useful for testing what's being occluded at any given moment.

Magnetic

⚠️ This option was removed sometime prior to the August 2nd prototype.

It's unknown exactly what this does, and the option was removed sometime prior to the August 2nd Prototype build. It appears to be related to magnetic surfaces and possibly the cut spherical worlds. Given one of the values is "sphere" and the fact that the option was removed in the later prototypes this may be partially related to the planned spherical worlds which according to developer Mike Stout were planned but later cut and implemented in R&C 2 instead.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out why the "sphere" value causes Ratchet to fall off magnetic surfaces only under certain conditions and why the value does not impact the ability to attach to a magnetic surface in the first place. Perhaps this option was superseded by the Magneboots gadget?

Setting this option to "off" while Ratchet is standing on a magnetic surface will cause him to fall off. However, if the player tries to walk on the surface again it'll work fine despite the option still being set to "off". Also, setting the option to "sphere" while walking in certain orientations has the same effect as setting it to "off" where Ratchet falls off or clips to the other side of the magnetic surface, but in other orientations it has no effect. Regardless of what this option is set to, if Ratchet does not have the Magneboots he will be unable to walk on magnetic surfaces and vice versa.

  • Off: Unknown (??)
  • On: Unknown (??)
  • Sphere: Unknown (??). Selecting this option and closing the debug menu causes the Ratchet and camera to momentarily jolt in a tilting/leaning motion before correcting itself. If Ratchet is in the middle of a jump when selecting the option the camera jolt is far more pronounced.

Bookmark

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How are these bookmarks supposed to be set and used? If they're triggered with a keyboard or via console input on a PS2 TOOL, perhaps they can also be triggered in an emulator?

Intended to allow programmers and testers to set "bookmark" locations that could they could later skip/teleport back to, however this option apparently requires a PS2 Devkit to function.

Invinc

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Why doesn't this work? Does it work in in future R&C games with a debug menu?

This is supposed to make Ratchet invincible, but it doesn't appear to work in all builds. When working correctly, Ratchet's damage animation should still play when taking damage but his health should not go down.

This option only seem to work on the June 25th Prototype, but does not appear to be working on any other prototypes nor the NTSC retail game.

Drawdist

Determines the game's draw distance. According to developer Mike Stout this was apparently used during development to test levels that did not yet have occlusion data computed to prevent the game from crashing.

  • Normal: Normal draw distance. This is the default option.
  • Near: Reduced draw distance. Not everything is affected by this option, as certain effects such as fire, smoke, contrails and water still draw at a regular distance.

Coll

Presumably related to collision, but doesn't appear to actually do anything. It's possible this option works on a PS2 Devkit.

  • Hotspt: Unknown (??)
  • Camera: Unknown (??)
  • Sound: Unknown (??)

Tv Mode

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Maybe this option works on real PS2 hardware or on a PS2 TOOL?

Presumably sets the game to output in NTSC or PAL mode. However, this option doesn't appear to do anything and doesn't change the output framerate or resolution when tested in an emulator.

Screen

When set to "small", this option pulls the camera way back to show the programmer or tester what's currently being drawn into the scene. This would have been useful to determine if anything is being drawn in at any given moment that doesn't need to be.

  • Normal: Standard screen mode. This is the default option.
  • Small: Moves the camera behind the scene that's currently being rendered.

Scene

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: How exactly this option is supposed to work. Why do some scenes not trigger, why do some trigger once and then not again. Why does dying after selecting a scene that won't play like the one on Veldin 1 cause graphical corruption and scene related Mobys to go haywire?

Selecting a scene number and closing the debug menu seems to trigger the corresponding in-game cutscene to play, however it seems to behave strangely. It doesn't work on all levels or with all cutscenes. It also doesn't take control of the player character, meaning that scenes involving Ratchet will have Ratchet missing from them while other Mobys such as his wrench will still be moved into the scene. Many cutscenes also crash the game and after selecting and playing a scene it doesn't seem to be playable again.

Segment

Allows the user to mark segments of a level as complete (255) or incomplete (0). Level segments are normally triggered by reaching a certain area of a level, at which point the corresponding segment will be set to 255 (complete). This is most likely used for the game's mining system that prevents players from farming for bolts by revisiting completed level segments.

You can use X and Triangle to select the next/previous segment and Circle to toggle it as completed (= 255) or not completed (= 0).

Ship

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Maybe there's something else that needs to be done to trigger the active ship to be changed... Look into this

Presumably used to set the current ship that Ratchet owns since he switches between three different ships throughout the game. However, this option doesn't seem to actually do anything as changing the value doesn't change Ratchet's ship and reloading or changing planets resets the value.

Draw

On most builds of R&C 1, none of these options work. In the June 25th Prototype, only the "text" option works. These options are likely intended for use with a PS2 Devkit.

Darken

This was most likely meant to darken the background to make debugging text easier to see, but it doesn't appear to work in an emulator. This option may work on a Devkit.

Env coll: Doesn't appear to function; likely would have shown the collision meshes for environment objects in the world.

Moby coll: Doesn't appear to function; likely would have shown the collision meshes for active mobys.

Hero coll: Doesn't appear to function; likely would have shown the collision meshes for the player character.

B spheres: Doesn't appear to function; likely would have shown the bounding spheres for objects in the world.

Cameras: Unknown.

Cuboids: Doesn't appear to work in this version, but would most likely have shown the cuboids for triggering enemy alert radii.

Sample pts: Unknown.

UIDs

Displays the Unique Identifiers for object instances in the world, prefixed with 'u' (salmon colour). Many objects (such as Ratchet and his ship) are marked as "UX", purpose unknown.

Moby Num

Displays another set of identifier numbers over any mobys, prefixed with 'o' (blue colour).

Groups

Displays yet another set of identifier numbers over objects which indicate their "grouping", with the prefix 'g' (green colour). Ratchet, his ship, vendors and other objects are often marked as 'g255'.

Interp

May have been intended to display splines that objects use to interpolate between positions, but it doesn't seem to do anything in this build.

Tuning [off | black | white | blue]

Adds tuning debugging info in the specified colour. See the "Tuning" section for more info.

Sky

Unknown.

Sound

Unknown.

Misc

  • BattleCam: Unknown
  • Actuator: Unknown
  • AddSample: Unknown
    • When selecting AddSample with any of the face buttons (X, Circle, Triangle, Square) the line "open fail name ¥DATA¥LEVELS¥LEVELx¥occ_sample_deltas.dat;1" (where x represents the loaded level) is printed to the PCSX2 console
  • AddStart: Unknown
    • When selecting AddStart with any of the face buttons (X, Circle, Triangle, Square) the previous line for AddSample and the following line are printed to the PCSX2 console: "open fail name ¥DATA¥LEVELS¥LEVELx¥occ_samp.dat;1" (where x represents the loaded level)

RaC 1 Mission Preview Screenshots

Tobruk Crater, Planet Novalis

Tobruk Crater, Planet Novalis
June 25th Alpha August 2nd Beta Final
Mission 1
"Visit Al's Roboshack"
Ratchet1 Jun25Proto MissionScreen Novalis1.png Ratchet1 Aug02Proto MissionScreen Novalis1.png Ratchet1 Final MissionScreen Novalis1.png
Mission 2
"Buy Heli-Pack from Al"
Ratchet1 Jun25Proto MissionScreen Novalis2.png Ratchet1 Aug02Proto MissionScreen Novalis2.png Ratchet1 Final MissionScreen Novalis2.png
Mission 3
"Explore the rest of the city"
Ratchet1 Jun25Proto MissionScreen Novalis3.png Ratchet1 Aug02Proto MissionScreen Novalis3.png Ratchet1 Final MissionScreen Novalis3.png

Outpost X11, Planet Aridia

Outpost X11, Planet Aridia
June 25th Alpha August 2nd Beta Final
Mission 1
"Locate Skid McMarx"
Ratchet1 Jun25Proto MissionScreen Aridia1.png Ratchet1 Aug02Proto MissionScreen Aridia1.png Ratchet1 Final MissionScreen Aridia1.png
Mission 2
"Help Skid get to his ship"
Ratchet1 Jun25Proto MissionScreen Aridia2.png Ratchet1 Aug02Proto MissionScreen Aridia2.png Ratchet1 Final MissionScreen Aridia2.png
Mission 3
"Find Skid's agent"
Ratchet1 Jun25Proto MissionScreen Aridia3.png Ratchet1 Aug02Proto MissionScreen Aridia3.png Ratchet1 Final MissionScreen Aridia3.png
Mission 4
"Bring prize to agent"
Ratchet1 Jun25Proto MissionScreen Aridia4.png Ratchet1 Aug02Proto MissionScreen Aridia4.png Ratchet1 Final MissionScreen Aridia4.png
Mission 5
"Use your Swingshot"
Ratchet1 Jun25Proto MissionScreen Aridia5.png Ratchet1 Aug02Proto MissionScreen Aridia5.png Ratchet1 Final MissionScreen Aridia5.png

Metropolis, Planet Kerwan

Metropolis, Planet Kerwan
E3 Demo EB Games Demo June 25th Alpha August 2nd Beta Final
Mission 1
"Visit Al's Roboshack"
Ratchet1 E3 MissionScreen Kerwan1.png Ratchet1 EBDemo MissionScreen Kerwan1.png Ratchet1 Jun25Proto MissionScreen Kerwan1.png Ratchet1 Aug02Proto MissionScreen Kerwan1.png Ratchet1 Final MissionScreen Kerwan1.png
Mission 2
"Buy Heli-Pack from Al"
Ratchet1 E3 MissionScreen Kerwan2.png Ratchet1 EBDemo MissionScreen Kerwan2.png Ratchet1 Jun25Proto MissionScreen Kerwan2.png Ratchet1 Aug02Proto MissionScreen Kerwan2.png Ratchet1 Final MissionScreen Kerwan2.png
Mission 3
"Explore the rest of the city"
Not Present Ratchet1 EBDemo MissionScreen Kerwan3.png Ratchet1 Jun25Proto MissionScreen Kerwan3.png Ratchet1 Aug02Proto MissionScreen Kerwan3.png Ratchet1 Final MissionScreen Kerwan3.png
Mission 3b
"Explore the rest of the city"
Not Present Ratchet1 EBDemo MissionScreen Kerwan3b.png Ratchet1 Jun25Proto MissionScreen Kerwan3b.png Ratchet1 Aug02Proto MissionScreen Kerwan3b.png Ratchet1 Final MissionScreen Kerwan3b.png
Mission 4
"Ride the Robot Train"
Ratchet1 E3 MissionScreen Kerwan4.png Ratchet1 EBDemo MissionScreen Kerwan4.png Ratchet1 Jun25Proto MissionScreen Kerwan4.png Ratchet1 Aug02Proto MissionScreen Kerwan4.png Ratchet1 Final MissionScreen Kerwan4.png
Mission 4b
"Grab the rogue infobot"
Ratchet1 E3 MissionScreen Kerwan4b.png Not Present Not Present Not Present Not Present
Mission 5
"Complete fitness course"
Ratchet1 E3 MissionScreen Kerwan5.png Ratchet1 EBDemo MissionScreen Kerwan5.png Ratchet1 Jun25Proto MissionScreen Kerwan5.png Ratchet1 Aug02Proto MissionScreen Kerwan5.png Ratchet1 Final MissionScreen Kerwan5.png
Mission 6
"Buy Swingshot from trainer"
Ratchet1 E3 MissionScreen Kerwan6.png Ratchet1 EBDemo MissionScreen Kerwan6.png Ratchet1 Jun25Proto MissionScreen Kerwan6.png Ratchet1 Aug02Proto MissionScreen Kerwan6.png Ratchet1 Final MissionScreen Kerwan6.png

Deforestation Site, Planet Eudora

Deforestation Site, Planet Eudora
June 25th Alpha August 2nd Beta Final
Mission 1
"Confront robot lieutenant"
Ratchet1 Jun25Proto MissionScreen Eudora1.png Ratchet1 Aug02Proto MissionScreen Eudora1.png Ratchet1 Final MissionScreen Eudora1.png
Mission 2
"Explore the mills"
Ratchet1 Jun25Proto MissionScreen Eudora2.png Ratchet1 Aug02Proto MissionScreen Eudora2.png Ratchet1 Final MissionScreen Eudora2.png

Robot Plant Z332, Planet Quartu

Robot Plant Z332, Planet Quartu
August 2nd Beta Final
Mission 1
"Find out more about the Ultra-Mech"
Ratchet1 Aug02Proto MissionScreen Quartu1.png 250px
Mission 2
"Destroy the Ultra-Mechs"
Currently Inaccessible 250px
Mission 3
"Explore the coolant system"
Ratchet1 Aug02Proto MissionScreen Quartu3.png 250px
Mission 4
"Infiltrate the secure area"
Ratchet1 Aug02Proto MissionScreen Quartu4.png 250px