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WarioBarker's Avatar

Name: Daniel

Birthdate: August 23, 1988

Located in: Florida

Twitch: WarioBarker
YouTube: WarioBarker
Also known in other places as: WarioMario (SMW), WarioSajak (BAV/GSP)

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I'm WarioBarker, an editor on TCRF. I try to help when and where I can, even if it amounts to simple cleanup of bad grammar, stray punctuation, and the like. Apologies in advance if I screw anything up.

That image in the Userbob isn't my creation - it was uploaded by one of the TCRF admins back in 2017 as a planned April Fool's joke that would've replaced the site's logo. I didn't know about the image until September 2019, when it was linked on the TCRF Discord. I'm not 100% sure how to feel about the whole thing, but since it's not used anywhere...why not use it here? :)


Official Hasbro Game Manual Links
Hasbro's website has a ton of them from throughout the company's history (and those of its subsidiaries: Milton Bradley, Parker Brothers, Tiger, etc.) as PDF files. Here's the ones with relevance to TCRF.
Various "series"-type template ideas (some more serious than others).
DKJR Math Test
A proof-of-concept for Bob additions for NES games that first got into certain countries through Dobutsu no Mori/Animal Crossing.
Primarily a bunch of silly ideas I've had. Feel free to use 'em.

Fun Audiovisual Stuff

  • From EarthBound Central, a "Happy 1995!" card from APE and Mother 2, using the game's art style to show a Wintertime Onett with quite a few custom sprites. Not sure if it'd count as prerelease material, but it's definitely worth a look. :)
  • Unseen 64 page on a tech demo of the unreleased Genesis Lufia & The Fortress of Doom port, which had been leaked by the port's programmer. Said programmer was given just six months to make said port, and per him "there was no way in hell I could have done it since all the original SNES code was fucking indecipherable and the Japan programmers weren't any help." While the tech demo consists of the title screen and a testing dungeon, given what this site's turned up I wouldn't be surprised if there's some unused stuff just below the surface.
    • The port was originally scheduled for release in December 1994 (presumably alongside the localized SNES game), but was later pushed to Spring '95 before being canned.

Blog Links

Huge Sites (set aside some time for these)

  • Hardcore Gaming 101 (lots of game articles {individual games, franchises, companies, etc.}, book reviews, analyses...there's well over 1,000 pages here)
  • The Video Game Critic (reviews of a lot of video games ranging from the 1970s to today)

TAS-Related Stuff

  • TAS of Tetris (NES) by quad8 (specifically, "fastest 335 levels"; the game pieces start getting some weird color palettes after 1,380 lines are cleared)

YouTube Videos/Channels

16-Bit Zelda II Theme (from the SNES Burn-In Test Cart page, as it's been removed from there)
A 16-bit redo of the title screen music from The Adventure of Link, possibly the only remnant of Nintendo's planned BS-X Zelda II tech demo. Plays during the Burn-In Test and when the Sound Module Test is completed.

Potent Quotables

The users on this site and Jul have come up with some great one-liners. :) This section is for my favorites, as well as some instances of general oddness and a few interesting bits of text from games.

From TCRF/Jul Users

"I still have no fucking clue what that does."
-Alt text on a Hudson's Adventure Island II (NES) screenshot involving the Hudson Bee, first written by Xkeeper on 10/27/09.

"We are gonna play Blue's Clues because I SAID SO."
-SpongeBat1's edit summary upon creating the Blue's Birthday Adventure page, 8/2/12.

"Like the giant sequoia growing from the lowly earth, so too did the Street Fighter franchise sprout from this.

I'm saying that this game is fertilizer."
-Original introduction to the Street Fighter (Arcade) page, first written by GoldS on 8/26/12.

"I'm not saying that Al Lowe was the one who wrote it, but...let's be honest here."
-An apt description of some lewd unused text from King's Quest II, first written by GoldS on 9/28/12.

Lunaria: "But I don't drink! :("
Girlydragon: [this picture]
Lunaria: [image of a tired bunny flopping over]
[and later]
Pompolic: "I'd rather avoid crashing the IRC and broadcasting the fact that I am indeed drunk, which I'm PRETTY SURE happened last time.
-From the "LET'S GET DRUNK" thread, 2/18/14.

"More like The C***ing Room Floor. I guess."
-Vague Rant's edit summary upon creating the DynaMike (Game Boy Color) page (hinting at an unfortunate bit of unused content in its ROM), 12/23/14.

"And thus the image GoldS pulled out of his ass 6 years ago has finally been terminated."
-8SomaCruzes, Kirby's Adventure edit summary, 2/9/16.

"Pulling more things out of my ass. It's like a farmer's market up there"
-GoldS, Kirby's Adventure edit summary, 2/10/16.

MrXtreme121: "GameGenie Code "POZZOX" will re-enable the A+B Activation sequence." (referring to the in-game debug mode)
Rachel Mae: "not only does that six-letter code not work, it affects 32 ROM banks simultaneously and causes horrible glitches"
-Super Mario Bros. 3 edit summaries proving why you should double-check cheat device codes before posting them, 7/30-31/16.

"welcome to my dank-ass user page"
-Shoopdahoop's userpage intro, first added 8/16/16.

"To do: Get punched by Stormy several dozen times."
-Fuzn sets a goal (and perhaps reveals a bit too much about themselves in the process), first added 2/12/20.

"I never thought I'd be rendering a model of a fictional woman's crotch on a Friday night, but here we are, I suppose."
-Alt text on an AI: The Somnium Files image of said unseen element, first written by Robotortoise on 4/23/22.

"added mermaid panties. fuck me it's 12 am"
-Robotortoise realizes just what their life's led to, AI: The Somnium Files edit summary, 4/23/22.

From Games

-A strange phrase from RealSports Basketball (Atari 5200), dated 12/16/83.

"You really need to get out more. Your sexual exploits have been... well, two dimensional."
-Unused description of the also-unused "Virgin of the Wastes" reputation in Fallout 2, released 10/29/98. Likely disabled due to having no actual effects and possibly for leaning on the fourth wall a bit too much.

"The wheel is spinning. WHEEE!!"
-A bit of unused UI text from Wheel of Fortune (PlayStation 2), released 11/11/03. (May or may not be referencing how Edd "Kookie" Byrnes acted on the 1974 pilots.)

"Something is very extremely wrong, this should NEVER happen."
-An ominous bit of text from Neon Wars, released 10/29/06.

-Silly unused text from Crash of the Titans (PlayStation 2), released 10/4/07.


Other than the below, a lot of cleanup, fixing, and rational speculation.

Notable Contributions

  • The Cutting Room Floor:Content to expand - alphabetized each console's game list on May 8, 2012 so the page would look less haphazardly made and be easier to navigate. On June 30, this was further altered to organize the console list in chronological order by manufacturer (themselves in alphabetical order), with odds-and-ends in roughly-chronological order under "Misc.".
  • Mickey Mania: The Timeless Adventures of Mickey Mouse (Genesis) - moved prototype info to the Proto namespace, removing a related to-do from the main page.
  • Mario Kart DS - moved info about the Kiosk Demo to the Proto namespace due to clear differences from the game as released (such as textures for certain unused courses).
  • Metroid Prime Hunters (DS) - moved info about the 2004 Demo to the Proto namespace due to the (badly-written) description pointing out differences from the final.
  • Scooby-Doo Mystery (SNES) - removed false info that the Diving Equipment and its related dialogue in Level 1 were unused (in the room next to the Fridge Minigame, use Scooby's sniff ability near the pit).
  • Super Smash Bros. Melee (GameCube) - created a subpage about the Master Debug Menu, which has since been expanded by others.


I've also cropped a number of images to remove irrelevant portions.


Bye. :)