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User talk:Luigi-San

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Level Skips

The two most recent articles you posted have codes of dubious origin. Can you confirm there's actually a level skip option inside the game's code? --From: divingkataetheweirdo 17:01, 4 July 2013 (EDT)

Yes, they're there, I tested them prior to making the pages. Neither one has a message or any other type of indication, however (minus the usual level ending screen in Pitfall). Luigi-San 17:05, 4 July 2013 (EDT)

Moving pages

Please use the "move" link at the top of the page instead of attempting to move articles yourself, as this creates a redirect from the old article to the new one automatically. --Devin 19:54, 20 July 2013 (EDT)

Super Smash T.V. (SNES)

Just to let you know, the game already had a page at Super Smash TV (SNES). Next time, be sure to search before assuming a game isn't present.

I'm not sure how to tackle the "different images of the same things" problem, though. -WarioBarker 18:44, 17 August 2013 (EDT)

Damn it, didn't realize there was a page that had the title without the periods. I must have missed that one when I searched to see if there was already a page or not. Just marked the one I made for deletion. Luigi-San 19:00, 17 August 2013 (EDT)
It's alright. I've already moved the developer credit to the preexisting page, so that won't be lost. -WarioBarker 19:04, 17 August 2013 (EDT)
Which one is the proper title, though? With or without the periods? I see periods in the title screen, but I don't know if that's how it shows up elsewhere. Either way, instead of deleting the other, we can simply change it to be a redirect after the data has been carried over. --Peardian 23:58, 17 August 2013 (EDT)

Whew

Thanks for catching that. I chose the wrong category to move it. Silly me. --ZeroTheEro (talk) 12:43, 31 May 2014 (EDT)

Pokemon Omega Ruby and Alpha Sapphire

You most likely didn't notice, but I created a page for Omega Ruby and Alpha Sapphire in my userspace. I was going to wait until it was more complete to move it to the mainspace, as there are several things from the XY page that needed to be added, along with a few extra notes as well. If you don't mind, I'd rather complete the page in my userspace and move it when it's done than have an incomplete page in mainspace that needs to be expanded. --AquaBat (talk) 12:20, 28 November 2014 (EST)

Sure, that's fine. Yours looks a hell of a lot better than mine anyway. Luigi-San (talk) 19:30, 28 November 2014 (EST)

Ecco CD Debug RedbookVol Option

RedbookVol refers to the CD Audio. See here for more information :) http://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio Mattmcgrath (talk) 02:15, 8 April 2015 (EDT)

BttF II

Just wondering, did you get the level skip to work? When I tried, I got nothing. TheBluegeek (talk) 10:23, 22 October 2015 (EDT)TheBluegeek

Yes, I did get it to work. I always make a point to test codes to be sure they work before making pages for them. --Luigi-San (talk) 13:05, 22 October 2015 (EDT)

Lethal Enforcers Help

Thanks for helping out with putting up the SNES version of Lethal Enforcers. ^^ I was so busy working with the Genesis version (and as of the time of writing this, the Sega CD version) to find theirs that I didn't bother looking at the SNES counterpart. ^//^' The SNES counterpart is also regarded as pretty meh anyways iirc, so I don't play that one as much, if at all. --JeffMandM (talk) 14:28, 7 December 2016 (EST)

Golf titles.

Hi Luigi-San. I removed some info from True Golf Classics: Pebble Beach Golf Links (SNES) and Masters: Harukanaru Augusta 2. If I did something wrong, please revert my edits. --Pissanini (talk) 16:20, 27 January 2018 (EST)

Bitmasters sound credits

It's becoming clearer that the Bitmasters driver is actually quite common in SNES games. If it's in over 50 games, I think it would be better off in this page. --From: CounterDiving (talk) 01:03, 27 August 2019 (EDT)

SCI

Hey there. Those S.C.I. - Special Criminal Investigation codes you added. Did you test all of them yourself? I can get the demo and soundtest to work, but the other ones do not work because as soon as you press Select, it takes you to do demo and once you start playing the game, the effects are not enabled. ReyVGM (talk) 06:22, 27 March 2022 (UTC)

I figured it out. You have to press Select and Run at the same time to prevent it going into the demo. ReyVGM (talk) 06:26, 27 March 2022 (UTC)