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Vasara

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Title Screen

Vasara

Also known as: Basara
Developer: Visco
Publisher: Visco
Platform: Arcade (SSV)
Released in JP: August 2000[1]


SourceIcon.png This game has uncompiled source code.


Uncompile Source Code

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

prg-l.u30 has two small fragments of code at the hex addresses listed below.

0x6B018:

                        ayVectNo
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDSetRoundPal:
	inc.h	hwDemoPlayVectNo
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDWaipIn:
	inc.h	hwDemoPlayVectNo
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDemoPlay:
	inc.h	hwDemoPlayVectNo
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDWaipOut:
	inc.h	hwDemoPlayVectNo
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDInitDemoPal:
	;----- Demo Loop Used Color Pallets Set -----
	_PMInitSetPals	PalTopOfDemo,SizOfdPalDemo,dPalDemo
	inc.h	hwDemoPlayVectNo
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDSetDemoPal:
	jsr	PMSetPallets
	cmp.b	#BUSY,r20
	beq	_end_PDSetDemoPal
	;----- Demo Loop Used CObj Set ------
	_SetCObj	TopDemoCObj,SizOfdCODemo,dCODemo
	inc.h	hwDemoPlayVectNo
_end_PDSetDemoPal:
	mov.b	#MRCBUSY,r27
	rsr
;-------------------------------------------------
_PDEnd:
	jsr	_Clr_GameUseWork
	mov.h	#NULL,hwDemoPlayVectNo
	mov.b	#MRCEND,r27
	rsr

;------------------------------------------------------------------------------
		end


0x6BFD3C:

-----------------------------------
; 効果演出処理呼び出し
; break	r1
;-------------------------------------------------
_RqEfct		macro	efcttable
		lea	efcttable,r1
		jsr	ReqEffect
		endm

;-------------------------------------------------
; 演出処理初期設定 データテーブルフォーマット
; _intEfct1	プログラム
; _intEfct2	オブジェクト登録データ群
; _intEfct3	座標
; _intEfct4	移動データ 及び アニメーションデータ
;( 順変更不可 )
;-------------------------------------------------
_initEfct1	macro	efctprog
		dw	(efctprog)	; 効果演出処理モジュール
		endm
_initEfct2	macro	objpri,familycode,objno,objadr
		db	objpri		; 表示オブジェクトの優先
		db	(familycode<<5)	; ファミリーコード
		dh	objno		; 表示オブジェクト個数
		dh	objadr		; 表示オ

References