WWE SmackDown vs. Raw 2008 (PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Wii)
|WWE SmackDown vs. Raw 2008
This game has revisional differences.
This game has a prerelease article
|This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
WWE SmackDown vs. Raw 2008 adds in ECW for the first time.
- 1 Sub-Pages
- 2 Unused Content
- 3 Console Differences
Chris Benoit Leftovers
Professional wrestler Chris Benoit was originally slated to be a playable character. However, due to the tragic double-murder and suicide of Benoit and his family over the summer of that year, he was removed from the game. His model and entrance animation have not been found and no screenshots are known to exist of them. Benoit's "Crippler Crossface" finisher remains in the game's data and can be accessed with a cheat device. His slot is also still present although disabled and has 0 as a name, it features his attributes & complete moveset, when enabled via a cheat device or modifying in-game files, his slot is alphebetically positioned (After Chavo Guerrero).
New Entrances for Cut Wrestlers
The game featured four preset entrances that were either new or reanimated, belonging to Rob Van Dam (Superstar 10), Shelton Benjamin (Superstar 11), Paul London (Superstar 14), and Brian Kendrick (Superstar 15). This suggests that these wrestlers may have been considered for the game's roster.
Other Cut Moves
Chris Jericho's finishing moves The Liontamer and the Walls of Jericho were cut, but still remain on the disc. This is particularly strange because Jericho hadn't been in the games for two years by this point, though he'd return to the company on November 17, 2007. Just like Jericho, all of Hulk Hogan's moves & taunts were cut, but still remain on the disc and can be assigned to wrestlers using a cheat device.
Hidden Call Names
Call names are present in the "ringa_r/ringa_s/ringa_e" files located in the "sound" folder in the game,the last letter referring to the show & its respective announcers (eg: ringa_e is ECW/Justin Roberts). Unused call names exist for the game's NPC(Non-Playable Characters) that are exclusive to 24/7's cutscenes and otherwise unplayable in game. Most intrestingly alongside these hidden call names, is that there exists one for The Miz, a wrestler that isn't present in SmackDown VS RAW 2008 and wouldn't appear until the next installment (SmackDown VS RAW 2009). Call names also exist for the PSP exclusive legends (Eddie Guerrero, Sgt.Slaughter & Jim Neidhart) in other platforms.
The Xbox 360 and PS3 versions both have unique features. The PS3 version offers a first-person mode during wrestling entrances, a feature that did not return for subsequent games. The 360 version instead offers the option to import custom music into the game to use in entrances, which would remain a standard for the Xbox 360 entries going forward.
Create A Wrestler
Add info about the layer limits for the Wii version.
The number of layers available for the Create-A-Wrestler feature varies across different platforms, with the PSP version having only 16 layers, while the the Xbox 360 and PS2 versions have 64 and 32 layers respectively.
Due to console limitations, the PSP version lacks in-game commentary from the commentators, instead playing songs from the game's licensed soundtrack. Additionally, many of the sound effects are higher-pitched than in the other versions of the game.
The PSP version features three exclusive characters: Eddie Guerrero, Jim Neidhart, and Sgt. Slaughter. These characters are not available in any other version of the game.
Data still exists for these characters that can be accessed with cheat devices in the PS2 version. The models are replaced with John Cena, but slots for the characters, their movesets and call name audio files still exist.
The Wii version, despite sharing graphics with the PS2 version, is completely different in almost every way (and has almost zero documentation).
The controls are completely different. Rather than control the game using button presses as later games on the Wii would do, the Wii version is only able to be controlled using motion controls and has a much more limited moveset than the other variations of the game. Furthermore, the game lacks any of the Fighting Styles which were one of the main selling points of the other console versions.
The WWE Shop, 24/7 and Hall of Fame modes do not exist. Additionally, most of the create modes other than create-a-wrestler are completely absent. The game also lacks any online functionality.
Missing Match Types
The Wii version features less match types than other versions. The only match types on offer are Single Match, Tag Match, Triple Threat Match, Hardcore Match, and KO match. The KO match is unique to this version of the game, never appearing before or after it.
Main Event mode
The game replaces 24/7 Mode with Main Event mode. Main Event mode has the player pick a wrestler and go through a series of endless matches which culminates in them eventually winning a championship. Doing so will award the player with an unlockable. This game mode retains the backgrounds and phone from the 24/7 mode but uses them entirely differently.