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WWF No Mercy

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Title Screen

WWF No Mercy

Developer: AKI
Publisher: THQ
Platform: Nintendo 64
Released in US: November 17, 2000
Released in EU: December 15, 2000


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The US manual shows a "Records" mode not available in the game, and a Smackdown Mall option named "Debug". Are there leftovers? The manual's screenshots of the cut features could belong on a development or prerelease page.
  • "Debug" option is not a graphic found in the ROM, but seems to be text displayed on the menu.
Hmmm...
To do:
  • There's a lot of VPW2 leftover assets to document.
    • There's also moveset and wrestler param data in the game for wrestlers from VPW2.
  • There's some WCW/nWo Revenge leftovers as well
  • This moveset editor could help. It's been reported Ken Shamrock and Essa Rios have reversal styles that can't normally be assigned to CAWs. There may also be Muta's VPW2 reversals, along with unused Boxing and Giant stances? Since no version of No Mercy features the Computer Intelligence menu, document any behavior that results from altering a wrestler's unseen AI settings.
  • Two Prototypes and an E3 Demo have been dumped! These builds are a wealth of information, including an early main menu design, actual ring entrances, different title screen, and playable Big Show (with his music). There's also a near-final prototype.
  • Does the game still internally track and save the statistics that would've been displayed on the Records screen?

Do you smell what the Rick is cookin'?

...No, you probably don't...

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about notable bugs and errors in this game.
Bugs

Unused Championship Mode Path

The game was supposed to have Transfer Pak functionality to take your created wrestler in the Game Boy Color version and place him in the Nintendo 64 version. Once the GBC version was cancelled, the mode was dummied out, but it's still accessible with a couple of simple steps.

First, input this GameShark code:

810AB0A0 0C00
810AB0A2 0053
810AB0A4 0009

Second, go into the Smackdown Mall. Choose "Clone Superstar" and clone it to the "Data 512" slot, which is in the newly-opened "Superstars 6" group. Now the mode will be accessible in Championship Mode.

Listed as "No Mercy Game Boy Color" in the Championship menu, it consists of eight matches. There are no branching paths, and your player character plays no role in the plot.

The story starts out with you being introduced by The Rock as an exciting fresh new face. Triple H and Stephanie McMahon interrupt, and introduce the plot: you have to win a series of matches before facing Triple H for the World Heavyweight Championship. Your character then interjects with the single bit of dialogue that they will utter within the entire campaign, and the rest of it takes place as backstage dialogues between Hunter/Stephanie and (generally) your upcoming opponent.

Matches:
Dean Malenko
Tazz (Submission match)
Taka
Shane McMahon
Angle (has pre-match dialogue)
Benoit (Cage match)
X-Pac & Road Dogg (2 vs. 1 Handicap, Rock interferes)
Triple H (Ironman match, 10 minutes)

Winning the Championship results in a message that your Game Boy Color character is now playable on your N64 No Mercy cart.

This mode was fully written, and seems to take advantage of the fact that it can tell a unique story without involving the player character. In every other Championship mode, the opposite is the case, necessary for getting Attitude Era catchphrases and the like in. Opponents are all completely in-character, at least inasmuch as No Mercy portrayed them - Angle's cutscenes involve plenty of "It's true!", for example. Some of the cutscenes, most notably Taka's and the one that comes after the Handicap Match, are fairly humorous as well.

Unlike other Championships, there is no title defense secondary story path - your Game Boy Color character would get saved into an open slot, and that's it.

Unused Text

Starting at 0x144354 in the ROM is text that was going to be used for this mode. Of note is that there's quite a few typos.

There is something other than the Transfer Pak inserted

The Transfer Pak in not inserted properly

Please re-insert the Transfer Pak

The Gameboy cartridge was removed during access

Please re-insert the cartridge and try again

inserted again Accessing again

The connection of the Gameboy cartridge is abnormal

Please insert the Gameboy version of [No Mercy GBC]
into the Transfer Pak versionof [No Mercy GBC]

The Gameboy version of [No Mercy GBC] is not plugged
Due to possibility of the controller/Transfer Pak being
disconnected during access

accessing again.

This superstar is being used in a championship mode
So it can not be overwrote

If you want to overwrite it, 
please finish your GBC course or start another cource

The deffer Gameboy version of [No Mercy GBC] is plugged

Overwrite this Superstar?

Unused Face Textures

Big Show

Wwfnm bigshowface.png

Big Show was taken off television during the development of No Mercy, so he isn't in the game's roster. However, GameShark code 8029729E 0003 (or just setting the aforementioned address to 03 in a hex editor) will allow his face to be accessed as a texture in the Wrestler Edit mode. The name of the face will show up as RROR (for ERROR), but will be available as normal.

If you wish to change the face at a later time, you will either have to change it in a hex editor or GameShark, wipe the character, or clone over the character.

The Rock

Wwfnm rock77.png Wwfnm rock78.png Wwfnm rock79.png Wwfnm rock7A.png Wwfnm rock7B.png

Several different versions of The Rock's face exist between the digits 77-7B. Oddly enough, two are normal, two have a raised eyebrow, and the 7B face only has a palette for the brightest skin color setting. In addition, no hair properly works with it. It's quite possible that one was an early placeholder.

"D" Faces

9 face textures in total are present in the game files, with a big red D on their faces. Likely meaning they were marked for deletion from the game, they ended up remaining in the game files regardless. Intact versions of these faces, are present on the July and August prototypes, revealing these were early faces corresponding to the wrestlers shown below.

Shane McMahon, appears to be a duplicate of the face used in the final game.

NoMercy DFace1.png

Stephanie McMahon

NoMercy DFace2.png

Lita

NoMercy DFace3.png

Undertaker

NoMercy DFace4.png

Tazz

NoMercy DFace5.png

Test

NoMercy DFace6.png

Buh Buh Ray Dudley

NoMercy DFace7.png

Hardcore Holly

NoMercy DFace8.png

Al Snow

NoMercy DFace9.png

Unused Sounds

The US manual shows a "Records" option on the comissioner section of the main menu, along with a screenshot; it was used to see the number of matches, wins, losses, draws, and win percentage of all wrestlers just like it was in the previous game, Virtual Pro-Wrestling 2. In this game, there is no Records menu in the final, leaving this sound unused.

Virtual Pro-Wrestling 2: Oudou Keishou Leftovers

Japanese Text Leftovers

Some text can be found:

Japanese English
はい
いいえ
yes

no

なし
none

Wrestler Data

There appears to be wrestler parameters and moveset data for several wrestlers from VPW2, as well as data for Big Show and Raven.

  • Jun Izumida
  • Raven
  • Atsushi Onita
  • Jinsei Shinzaki
  • Hiroyoshi Tenzan
  • Genichiro Tenryu
  • Big Show
  • Jun Akiyama
  • Akira Taue
  • Bruiser Brody
  • Vader
  • Kenta Kobashi
  • Mitsuhara Misawa
  • Satoshi Kojima
  • Kendo Ka Shin
  • Kazuo Yamazaki
  • Masahiro Chono
  • Shinya Hashimoto
  • Akira Maeda
  • Toshiaki Kawada
  • Hayabusa
  • Mil Mascaras
  • Great Sasuke
  • Shinjiro Ohtani
  • CIMA

Full Entrances

Every wrestler had full entrances in WWF WrestleMania 2000. They were planned to be in No Mercy as well, only to be cut for some reason.

Regional Differences

The European version fixes the save glitch present in other versions. Version 1.10 also removes visible blood, albeit awkwardly, as First Blood matches and animations for reacting to bloodshed are still used.

Oddities

Hmmm...
To do:
Check if anything unusual happens by forcing a ladder to spawn in the entryway or backstage.

In ladder matches, the backstage area is blocked off. This leads to a visual anomaly. As the game considers the barrier part of the audience area, weapons can be grabbed from the entrance ramp.