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XS Moto (PlayStation)

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Title Screen

XS Moto

Based on: Castrol Honda VTR
Developers: Interactive Entertainment, Bubble Boy Limited
Publisher: XS Games
Platform: PlayStation
Released in US: March 1, 2003
Released in EU: 2003


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


Unused Graphics

Loading Screen

D\BFS\LOADING.TIM is the loading screen graphic from Castrol Honda Superbike Racing.

CastrolhondaVTR-loading.png

D\BFS\TITLE2.TIM contains an early version of the XS Games splash, not having the "Published by" text.
XsmotoPS1-title2.png

Placeholder Graphic

TEST\IMBIKE02.TIM is a garbled image featuring the logo of one of the developers, Bubble Boy Limited.
XSMotoPS1 IMBIKE2.png

Unused Text

Early Parameter Files

D\BIKE\TRACKS.BAK is an early track order parameter file which seems to be directly taken from Castrol Honda VTR.

TRACK 0
REALNAME "FRANCE"
FILENAME "HUNGARY"
DIRNAME  "HUNGARY"
ICONCHAR "B"
CHAMPIONSHIP 0
WEEKEND 0

TRACK 1
REALNAME "AUSTRIA"
FILENAME "PACIFIC"
DIRNAME  "PACIFIC"
ICONCHAR "G"
CHAMPIONSHIP 1
WEEKEND 1

TRACK 2
REALNAME "ITALY"
FILENAME "ARGENTIN"
DIRNAME  "ARGENTIN"
ICONCHAR "F"
CHAMPIONSHIP 2
WEEKEND 2

TRACK 3
REALNAME "SPAIN"
FILENAME "JEREZ"
DIRNAME  "JEREZ"
ICONCHAR "F"
CHAMPIONSHIP 3
WEEKEND 3

TRACK 4
REALNAME "MEXICO"
FILENAME "PORTUGAL"
DIRNAME  "PORTUGAL"
ICONCHAR "F"
CHAMPIONSHIP 4
WEEKEND 4

TRACK 5
REALNAME "CYPRUS"
FILENAME "CANADA"
DIRNAME  "CANADA"
ICONCHAR "G"
CHAMPIONSHIP 5
WEEKEND 5

TRACK 6
REALNAME "ENGLAND"
FILENAME "ENGLAND"
DIRNAME	 "ENGLAND"
ICONCHAR "E"
CHAMPIONSHIP 6
WEEKEND 6

TRACK 7
REALNAME "BELGIUM"
FILENAME "Albecete"
DIRNAME  "Albecete"
ICONCHAR "S"
CHAMPIONSHIP 7
WEEKEND 7

TRACK 8
REALNAME "LUXEMBOURG"
FILENAME "ITALY2"
DIRNAME  "ITALY2"
ICONCHAR "G"
CHAMPIONSHIP 8
WEEKEND 8

TRACK 9
REALNAME "OSAKA"
FILENAME "AUSTRAL"
DIRNAME  "AUSTRAL"
ICONCHAR "A"
CHAMPIONSHIP 9
WEEKEND 9

TRACK 10
REALNAME "MELBOURNE"
FILENAME "RUSA"
DIRNAME  "RUSA"
ICONCHAR "G"
CHAMPIONSHIP 10
WEEKEND 10

TRACK 11
REALNAME "MONACO"
FILENAME "Monaco"
DIRNAME  "Monaco"
ICONCHAR "F"
CHAMPIONSHIP 11
WEEKEND 11

TRACK 12
REALNAME "MOTEGI"
FILENAME "MOTEGI"
DIRNAME  "MOTEGI"
ICONCHAR "G"
CHAMPIONSHIP 12
WEEKEND 12

TRACK 13
REALNAME "PORTO KORINTHOS"
FILENAME "Clif1"
DIRNAME	 "Clif1"
ICONCHAR "E"
CHAMPIONSHIP 13
WEEKEND 13

TRACK 14
REALNAME "PALAMOS G.P."
FILENAME "clif2"
DIRNAME  "clif2"
ICONCHAR "F"
CHAMPIONSHIP 14
WEEKEND 14

TRACK 15
REALNAME "ALLERTON G.P."
FILENAME "ALLERTON"
DIRNAME	 "ALLERTON"
ICONCHAR "H"
CHAMPIONSHIP 15
WEEKEND 15

TRACK 16
REALNAME "VIENNA"
FILENAME "austria"
DIRNAME  "austria"
ICONCHAR "P"
CHAMPIONSHIP 16
WEEKEND 16

TRACK 17
REALNAME "CATALUNYA"
FILENAME "catalan"
DIRNAME  "catalan"
ICONCHAR "O"
CHAMPIONSHIP 17
WEEKEND 17

TRACK 18
REALNAME "LEICESTER"
FILENAME "leics"
DIRNAME  "leics"
ICONCHAR "Q"
CHAMPIONSHIP 18
WEEKEND 18

TRACK 19
REALNAME "MILAN"
FILENAME "italy"
DIRNAME  "italy"
ICONCHAR "S"
CHAMPIONSHIP 19
WEEKEND 19

TRACK 20
REALNAME "SUKUH ISLAND"
FILENAME "city1"
DIRNAME  "city1"
ICONCHAR "A"
CHAMPIONSHIP 20
WEEKEND 20

TRACK 21
REALNAME "NORTH ALLERTON"
FILENAME "villagf"
DIRNAME	 "villagf"
ICONCHAR "G"
CHAMPIONSHIP 21
WEEKEND 21

Unused Text Strings

The game's text strings, which are located in the directory D\BIKE\TEXT, contain several strings that are never seen in-game. Most of them are leftovers from Castrol Honda Superbike Racing, as well as the game it is based on, Castrol Honda Superbike World Champions.

Realism
Difficulty: &^^^^^^^^\BK\BL ^^%s
Riders: &^^^^^^^^\BK\BL ^^%s
Laps:   &^^^^^^^^\BK\BL ^^%s
Steering Damage: &^^^^^^^^on $^^^off $
Faring Damage:   &^^^^^^^^on $^^^off $
Major Damage:    &^^^^^^^^on $^^^off $
Radiator Damage: &^^^^^^^^on $^^^off $
Wheelies:        &^^^^^^^^on $^^^off $
Engine Overheat: &^^^^^^^^on $^^^off $
Tyre Wear:       &^^^^^^^^on $^^^off $
Lose Rear Wheel: &^^^^^^^^on $^^^off $
Bike Damage:     &^^^^^^^^on $^^^off $

Bike No.:   ^^^^&%d

P1: %s
Bike: %s
P2: %s
Bike: %s

Display
Screen Resolution: &^^^^^\BK\BL^^%s
Detail Level: %s

320x200
640x480
800x600
High Colour
256 Colour
Perspective
Level 3
Level 2
Level 1
Level 0
Flat shaded
Low
Medium
High
Off
Some
On
Off
On
Soft
Medium
Hard
Off
On

Host
Join
Network
Internet
Serial
Modem
Name:       ^^^^&%s

Left
Right
Up
Down
Button 1
Button 2
Button 3
Button 4
Mouse
Key
Joystick
Joypad
Default Controller: &\BK\BL %s
Controller Conflict:

Choose Controller

Workshop
Network Game
Gravel Traps: &^^^^^^on $^^off $

Players : &^^^^One $^^^Two (Split Screen) $

Penalties: &^^^^^^^^on $^^^off $
Single Player Game
Two Player Game

Joystick 1
Joystick 2
Mouse
Keyboard
Racing Wheel
Joypad

No Available Games Detected
No Network Games Detected
Start Hosting A Network Game
You Are Hosting A Network Game
Start The Race
Quit Network Game
Waiting For Host To Start Game
Network Game Waiting For Riders
Join Network Game
Prepare To Race
Bad Network State
Trying To Join Game
Colours: &^^^^^\BK\BL^^%s
256
HiColour
TrueColour
Hardware Acceleration:&^^^^^^^on $^^off $
Bikes To Render: &^^^^^\BM\BN ^^%s
Level Of Detail:&^^^^^\BK\BL ^^%s
Low
Medium
High

Number Of Players: %d

Fog:&^^^^^^on $^^off $^^random $

Chase Mode:&^^^^^^^on $^^off $
Bonus Cone Mode:&^^^^^^^on $^^off $

Network game at %s over %d laps
No network game info
Checking Network Game Status

Realism Settings

XXXXXX UNUSED

Porky

Credits

Lead Tester^^^^^^^xx
Testers^^^^^^^xx
 ^^^^^^^xx
 ^^^^^^^xx
Manual creation^^^^^^^xx
Marketing^^^^^^^xx
Technical Director^^^^^^^xx
Art Director^^^^^^^xx
Executive Producer^^^^^^^xx
Producer^^^^^^^xx
Executive in charge
of Production^^^^^^^xx

Unused Parameters

The main race configuration parameter file, PLAY\BIKEGAME.CFG, contains several unused text parameters which relate to default player names for slots 3 to 8, which is not possible since this game is up to 2 players only.

Parameter Text
HumanPlayerName3 MR THREE
HumanPlayerName4 MR FOUR
HumanPlayerName5 MR FIVE
HumanPlayerName6 MR SIX
HumanPlayerName7 MR SEVEN
HumanPlayerName8 MR EIGHT

Regional Differences

Track Names

Each of the track names that are displayed differ between the game's American and European releases. Do note that most of the internal names don't match the tracks' real life equivalents.

US Europe Internal Name
(Real Life Equivalent)
Track 1 FRANCE MARSEILLE HUNGARY
(Hungaroring)
Track 2 AUSTRIA JAKARTA PACIFIC
(Okayama International Circuit)
Track 3 ITALY GENOA ARGENTIN
(Autódromo Oscar y Juan Gálvez)
Track 4 SPAIN SEVILLE JEREZ
(Circuito de Jerez – Ángel Nieto)
Track 5 ENGLAND LIVERPOOL ENGLAND
(Circuito do Estoril)
Track 6 BELGIUM CHARLEROI Albecete
(Circuit Gilles Villeneuve)
Track 7 LUXEMBOURG LUXEMBOURG ITALY2
(Silverstone Circuit)
Track 8 OSAKA OSAKA AUSTRAL
(Circuito de Albacete)
Track 9 MONTEREY MONTEREY MOTEGI
(Imola Circuit)
Track 10 PORTO KORINTHOS PORTO KORINTHOS Clif1
(Adelaide Street Circuit)
Track 11 VIENNA VIENNA austria
(mirrored Laguna Seca Raceway)
Track 12 LEICESTER LEICESTER leics
(Circuit de Monaco)
Track 13 MILAN MILAN italy
(Twin Ring Motegi)

CPU Opponent Names

Some of the names of the CPU opponents are different as well:

US Europe
Opponent A T LOVE P JAKES
Opponent D N RIBA J V STIVAR
Opponent G T BAILEY T LOVE