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Zuma Blitz

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Zuma Blitz

Developer: PopCap Games
Publisher: PopCap Games
Platform: Adobe Flash


CodeIcon.png This game has unused code.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.
Hmmm...
To do:
  • Colorblind mode unused in the March 2011 build.

Another crack at the Blitz formula on Facebook, with Zuma. PopCap wiped all the game assets from all of their servers after the discontinuation, with very little archiving attempts, none acquiring a build of the game. Thanks to a last-ditch archival project however, a portion of assets along with a few builds of the game were recovered from scrapes on local hard drives.

Secret Sequence Code

The main game class has a hidden check for the word kiwis. Entering it rumbles the game.

Unused Code

Anti-Cheat

GameBoardWidget has a flag to identify a cheating player that isn't changed anywhere, when manually enabled, it sets score, XP and mojo earned to 1.

Debugging Material

Debug Keys

While data.xml does enable the debug keys, the game and wrapper itself disables them unless a flag is set.

Cheat name Key Description
StepUpdates F9 Pauses the game, if paused advances based off how many steps the game is running at.
ResumeUpdates Shift+F9 Restores the original step rate.
RedBall 1 Changes the highlighted Ball to a Red Ball.
YellowBall 2 Changes the highlighted Ball to a Yellow Ball.
GreenBall 3 Changes the highlighted Ball to a Green Ball.
BlueBall 4 Changes the highlighted Ball to a Blue Ball.
PurpleBall 5 Changes the highlighted Ball to a Purple Ball.
WhiteBall 6 Changes the highlighted Ball to a White Ball.
Bomb b Spawns a Bomb powerup on the highlighted Ball.
Stop s Spawns a Stop powerup on the highlighted Ball.
Reverse r Spawns a Reverse powerup on the highlighted Ball.
Cannon c Spawns a Cannon powerup on the highlighted Ball.
HourGlass h Spawns a Time powerup on the highlighted Ball.
PauseBalls u Pauses the physics of the Balls, they still have collision detection when paused.
ForceFruit f Spawns the fruit on the left or right axis, if already present, "respawns" it.
DeleteBall Delete Removes the highlighted Ball from the group.
ForceTimeUp t Triggers Time Up, time does not change.
ToggleFPS p No effect?
ShowStatsScreen a No effect.
FillZumaBar k Sets the score to the score target, no effect.
GivePoints k Adds 1000 points to the final score on the results screen.
Multiplier m Spawns a Reverse powerup on the highlighted Ball.
BlazingSpeed y Activates Hot Frog.
ForwardLevel ] Goes to the next level.
BackwardLevel [ Goes to the previous level.
OpenAssetList q Opens a list of assets, only usable on playfield.
ToggleSpeedBonus w Draws a display?
DoSpinner e Ensure's a bonus chest is hit, allowing the spinner to be ready on the end of the game.
DecreaseTime i Decreases time by 10 seconds.

Cheat Widget

Hmmm...
To do:
Does it actually render like this or is there still things broken?

A cheat widget named Tribal is present, but there is no code called to actually show it, luckily, the related code for the widget itself remained. By a simple edit to the Wrapper:Init class, you can call initCheatWidgetToggle to load it by pressing "=".

ZumaBlitz2011 TribalCheatWidget.png

Interestingly, reporting scores or filling lives, will play this unwelcoming sound.

Unused Dialogs

Options Dialog

ZBMarch2011Buildv40 OptionsDialog.png

An options dialog which is unused in the v40 March 2011 build of the game, since there's no way to toggle it. It is likely to be an earlier version of options dialog.