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File:KAKITORI2 scriptMesTbl dummy.png

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KAKITORI2_scriptMesTbl_dummy.png(384 × 256 pixels, file size: 11 KB, MIME type: image/png)

This screenshot shows message 0xA6 from scriptMesTbl.dat (begins at offset 0x2E68 of the file). The screenshot was taken right after reading message 0xA5.

The message was hacked into the game by modifying scriptTbl.dat. To replicate this: In scriptTbl.dat, replace the value at offset 0x50 with A5 00 A6 00, then rebuild the ROM, start the game, and view the kanji drill explanation.


Game: DS Kageyama Method: Tadashii Kanji Kakitori-kun - Kondo wa Kanken Taisaku Dayo!

Emulator used for this screenshot: NO$GBA 2.8d Gaming Version

This image is a screenshot of a(n) Nintendo DS game.

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current02:20, 16 November 2016Thumbnail for version as of 02:20, 16 November 2016384 × 256 (11 KB)BoringPerson (talk | contribs)Whoops, forgot to reduce PNG size before uploading
01:11, 16 November 2016Thumbnail for version as of 01:11, 16 November 2016384 × 256 (22 KB)BoringPerson (talk | contribs)This is message {{hex|0xA6}} from scriptMesTbl.dat, as seen right after reading message {{hex|0xA5}}. It was hacked into the game by modifying scriptTbl.dat. To replicate this: In scriptTbl.dat, replace the value at offset {{hex|0x50}} with {{hex|A5 0...