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Slender: The Arrival (2015)

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Title Screen

Slender: The Arrival

Developers: Blue Isle Studios, Mark Hadley
Publisher: Midnight City
Platforms: Windows, Mac OS X
Released internationally: March 26, 2013 (Website); October 28, 2013 (Steam)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


Hmmm...
To do:
Demo (Beta) version.

In Slender: The Arrival, Lauren is looking for her missing friend Kate. Lauren keeps searching despite the fact that Slenderman is constantly looking for her. Lauren is not a smart person.

The semi-sequel to The Eight Pages, This page documents the 2015 Remaster and the original 2013 Version'

Unused Graphics

Demo Leftover

Hmmm...
To do:
Upload the rest of the leftovers.

SlenderTheArrival-pausemenuover.png

Pause Menu leftover

Unused Models

Slender- The Eight Pages-Testing Object.png

Testing Object contains an invisible object test. It can be also found in Slender: The Eight Pages.

Debugging Material

SlenderTheArrival DeveloperConsole.png

Press ~ to open up the developer's console and type in toggle debug.

Commands:

unlockscenes - Unlocks all Chapters
lockscenes - Locks all Chapters
unlockscrapbook - Unlocks all Scrapbook material
reload - Reloads current scene
iamallama - Outputs "No you aren't" into the console, No idea what it does.
god - God Mode
sprint - Always Sprint
stamina - Unlimited Stamina
master - Auto-enables the 3 above commands (god, sprint, stamina)
addprogress - Unknown
progress - Unknown
load - "Load (0)" loads scenes based on a Index, said Index however is unknown.
(Source: [LP]DareTheDev)

Revisional Differences

Version 1.0

The initial release.

Version 1.5.1

This version was released on November 1, 2013.

  • A bug with Steam Cloud that caused it to overwrite the player's local save data was fixed.
  • Achievements were adjusted to be added to a queue, to ensure that achievements are never not earned.
  • Debug mode is now off by default on starting the game.
  • Adjusted joystick sensitivity input.

Version 1.5.2

This version was released on November 4, 2013.

  • A bug with achievements that caused the game to crash on startup was fixed.
  • A bug was fixed that caused level completion times not to be recorded on Easy mode.
  • An issue with the Into The Abyss level was fixed that caused the game not to record the level's completion time.

Version 1.5.3

This version was released on November 13, 2013.

  • Various Steam Cloud integration fixes.

Version 1.5.4

This version was released on December 13, 2013.

  • For a limited time, 13 candy canes were hidden around the game for the purpose of a contest.
  • Fixes for an issue that caused the main player character to repeatedly spin in circles.

Version 1.5.5

This version was released on January 17, 2014.

  • The candy canes were removed.
  • Adjusted controller sensitivity.
  • Addressed collision issues in unspecified areas.

Version 1.5.6

This version was released on April 14, 2014.

  • For a limited time, 10 Easter eggs were hidden around the game for the purpose of another contest.
  • An issue causing tree leaves to render completely black was resolved.
  • A bug causing objects to randomly vanish was fixed.
  • A bug causing grass to render in chunks instead of smoothly appearing in the distance was fixed.
  • Achievements specific to the now-defunct leaderboards of the game were removed.

Version 1.5.7

This version was released on April 29, 2014.

  • The Easter eggs were removed.

Version 2.0

This major update was released on October 15, 2014.

  • Two brand new levels, Homestead and Memories, were added.
  • Unspecified "vast improvements to game performance" and optimizations.
  • macOS support.

Version 2.1 (?)

This version was released on October 25, 2014.

  • A bug causing Slenderman to not appear in the level Genesis after completing it once was fixed.
  • Character model and texture quality were improved.
  • Terrain detail on the Into The Abyss level was improved.
  • Several unspecified textures had their resolutions upgraded.
  • Performance improvements on the Flashback and The Arrival levels.
  • Collision in the Homestead level was adjusted.
  • Small amount of extra lighting were added to the building interiors in Homestead.

(?)* This version did not come with a version number, nor was the title screen updated, so this version number is simply an assumption.

Development-Related Text

Output Logs

output_log (Brenden Frank's conflicted copy 2014-04-14).txt

Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3221]
    Renderer: NVIDIA GeForce GTX 770
    Vendor:   NVIDIA
    VRAM:     1990 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\ProBuilderCore.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\ProBuilderCore.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\SixBySeven.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\SixBySeven.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Color3Runtime.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Color3Runtime.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.103 seconds
desktop: 1920x1080 60Hz; virtual: 7040x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v4\Slender - The Arrival_Data\Managed\System.Core.dll (this message is harmless)
Steamworks initialized and ready to use.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: IntroTime = 102
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: IntroTime = 102
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: IntroTime = 102
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: ForestTime = 237
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: ForestTime = 237
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: ForestTime = 237
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FactoryTime = 225
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FactoryTime = 225
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FactoryTime = 225
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FlashbackTime = 57
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FlashbackTime = 57
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FlashbackTime = 57
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MountainsTime = 55
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MountainsTime = 55
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MountainsTime = 55
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: GenesisTime = 231
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: GenesisTime = 231
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: GenesisTime = 231
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: TotalTime = 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: TotalTime = 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: DifficultyCompleted = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: DifficultyCompleted = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: DifficultyCompleted = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 4 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 4 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 4 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 5 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 5 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 5 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 6 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 6 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 6 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 7 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 7 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 7 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 8 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 8 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: 8 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: CompletedGame = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: CompletedGame = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: CompletedGame = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: Slide = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: Slide = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: Slide = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FailedPause = 16
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: FailedPause = 16
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MouseSensitivity = 5
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MouseSensitivity = 5
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MouseInvert = 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: MouseInvert = 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: Difficulty = 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: Difficulty = 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_00 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_00 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_00 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_01 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_01 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_01 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_02 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_02 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_02 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_03 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_03 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_03 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_04 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_04 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_04 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_05 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_05 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_05 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_06 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_06 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_06 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_07 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_07 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_07 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_08 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_08 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_08 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_09 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_09 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_09 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_10 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_10 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_10 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_11 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_11 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_11 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_12 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_12 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_12 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_14 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_14 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_14 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_15 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_15 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_15 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_16 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_16 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_16 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_17 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_17 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_17 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_18 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_18 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_18 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_19 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_19 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_19 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_20 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_20 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_20 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_21 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_21 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_21 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_22 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_22 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_22 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_23 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_23 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_23 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_24 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_24 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_24 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_25 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_25 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_25 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_26 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_26 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_26 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_27 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_27 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_27 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_28 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_28 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_28 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_29 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_29 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_29 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_30 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_30 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_30 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_31 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_31 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_31 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_32 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_32 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_32 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_33 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_33 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_33 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_34 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_34 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Read: cb_34 = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FAILED_PAUSES: 16
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

STEPS_TAKEN: 252949
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GAMES_PLAYED: 22
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

TIMES_KILLED: 38
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PAGES_COLLECTED: 13
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

INTRO_TIMES_PLAYED: 86
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FOREST_TIMES_PLAYED: 8
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FACILITY_TIMES_PLAYED: 21
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FLASHBACK_TIMES_PLAYED: 42
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MOUNTAINS_TIMES_PLAYED: 58
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GENESIS_TIMES_PLAYED: 42
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.833602 ms
Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 716.
Total: 3.201980 ms (FindLiveObjects: 0.031042 ms CreateObjectMapping: 0.033094 ms MarkObjects: 0.300674 ms  DeleteObjects: 2.268914 ms)

UnloadTime: 1.373047 ms
Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2207.
Total: 2.606788 ms (FindLiveObjects: 0.133661 ms CreateObjectMapping: 0.035403 ms MarkObjects: 0.556196 ms  DeleteObjects: 1.215013 ms)

Unsupported: Hidden/CameraMotionBlurDX11
UnloadTime: 2.862823 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 26348.
Total: 17.594856 ms (FindLiveObjects: 1.455655 ms CreateObjectMapping: 0.245516 ms MarkObjects: 13.811026 ms  DeleteObjects: 1.495677 ms)

Shader warmup: 103 shaders 903 combinations 1.431s
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 26394.
Total: 20.110571 ms (FindLiveObjects: 5.585828 ms CreateObjectMapping: 0.305036 ms MarkObjects: 13.639908 ms  DeleteObjects: 0.109033 ms)

Failed to create sound for: Ambiance
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 138.932495 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2482 unused Assets to reduce memory usage. Loaded Objects now: 2506.
Total: 30.429718 ms (FindLiveObjects: 0.146232 ms CreateObjectMapping: 0.117499 ms MarkObjects: 0.856102 ms  DeleteObjects: 28.755739 ms)

Unsupported: Hidden/CameraMotionBlurDX11
UnloadTime: 2.292516 ms
8 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Scanning - Process took 38 ms to complete 
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 14880.
Total: 6.201800 ms (FindLiveObjects: 0.753226 ms CreateObjectMapping: 0.281433 ms MarkObjects: 2.308165 ms  DeleteObjects: 2.346904 ms)

Shader warmup: 121 shaders 878 combinations 0.665s
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 15844.
Total: 4.565791 ms (FindLiveObjects: 1.065445 ms CreateObjectMapping: 0.286051 ms MarkObjects: 2.666564 ms  DeleteObjects: 0.068241 ms)

Debug is not enabled. Use "toggledebug" to initiate debug commands and logging.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Debug:True
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Debug:Warning: When debug is enabled, userstats are disabled.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Debug:Player Prefs Reset
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Debug:Toggling player controls: False
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Debug:Reminding Steam of achievement: 
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamCloud Write IntroTime=0,ForestTime=0,FactoryTime=0,FlashbackTime=0,MountainsTime=0,GenesisTime=0,TotalTime=0,DifficultyCompleted=0,4=0,5=0,6=0,7=0,8=0,CompletedGame=0,Slide=0,FailedPause=0,MouseSensitivity=5,MouseInvert=0,Difficulty=1,cb_00=0,cb_01=0,cb_02=0,cb_03=0,cb_04=0,cb_05=0,cb_06=0,cb_07=0,cb_08=0,cb_09=0,cb_10=0,cb_11=0,cb_12=0,cb_14=0,cb_15=0,cb_16=0,cb_17=0,cb_18=0,cb_19=0,cb_20=0,cb_21=0,cb_22=0,cb_23=0,cb_24=0,cb_25=0,cb_26=0,cb_27=0,cb_28=0,cb_29=0,cb_30=0,cb_31=0,cb_32=0,15=1,14=1,cb_33=0,cb_34=0,cb_35=1,cb_36=1,cb_37=1,cb_38=1,cb_39=1,cb_40=1,cb_41=1,cb_42=1,cb_43=1,cb_44=1,cb_45=1,cb_46=1,cb_47=1,cb_48=1,cb_49=1,cb_50=1, Result: True
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

output_log.txt

Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1247]
    Renderer: AMD Radeon HD 7700 Series
    Vendor:   ATI
    VRAM:     1006 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\ProBuilderCore.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\ProBuilderCore.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\SixBySeven.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\SixBySeven.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Color3Runtime.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Color3Runtime.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.Other.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Ionic.Zip.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Ionic.Zip.dll into Unity Child Domain
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.197 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Dropbox (Blue Isle Studios)\Project Slender Development\AutoBuilds\Patch 1.5.5v5\Slender - The Arrival_Data\Managed\System.Core.dll (this message is harmless)
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/.\libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Fallback handler could not load library D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Mono/libD:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
Could not load a dll file. Make sure that the steam_api.dll/libsteam_api.dylib file is placed at the correct location. See the documentation for more info.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

D:/Dropbox (Blue Isle Studios)/Project Slender Development/AutoBuilds/Patch 1.5.5v5/Slender - The Arrival_Data/Plugins/SteamworksNative.dll
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 2.905227 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 715.
Total: 2.816434 ms (FindLiveObjects: 0.040506 ms CreateObjectMapping: 0.016900 ms MarkObjects: 0.233115 ms  DeleteObjects: 1.864925 ms)

UnloadTime: 1.230496 ms
Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2208.
Total: 3.333098 ms (FindLiveObjects: 0.159613 ms CreateObjectMapping: 0.044262 ms MarkObjects: 0.718393 ms  DeleteObjects: 1.615446 ms)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unsupported: Hidden/CameraMotionBlurDX11
UnloadTime: 3.040161 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 26331.
Total: 20.550394 ms (FindLiveObjects: 1.652197 ms CreateObjectMapping: 0.261014 ms MarkObjects: 15.968557 ms  DeleteObjects: 1.973837 ms)

Shader warmup: 103 shaders 903 combinations 1.290s
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 26385.
Total: 19.090536 ms (FindLiveObjects: 2.251484 ms CreateObjectMapping: 0.224263 ms MarkObjects: 15.885398 ms  DeleteObjects: 0.105693 ms)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Failed to create sound for: Ambiance
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 158.344299 ms
Spawn Failure: Spawn node is being restricted to a landmark that already spawned at a different point. Destroying spawn point.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5304 unused Assets to reduce memory usage. Loaded Objects now: 15460.
Total: 74.086792 ms (FindLiveObjects: 1.382598 ms CreateObjectMapping: 0.845010 ms MarkObjects: 43.690815 ms  DeleteObjects: 27.459631 ms)

Shader warmup: 107 shaders 796 combinations 0.052s
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 15779.
Total: 48.758198 ms (FindLiveObjects: 1.214132 ms CreateObjectMapping: 0.379315 ms MarkObjects: 46.359974 ms  DeleteObjects: 0.142444 ms)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

End Of Path Reached at: (462.2, 95.1, 472.7)
 
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End Of Path Reached at: (394.7, 123.7, 330.8)
 
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Path had an error: 
 
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End Of Path Reached at: (391.0, 114.0, 359.1)
 
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Path had an error: 
 
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End Of Path Reached at: (437.7, 103.4, 365.0)
 
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End Of Path Reached at: (441.0, 94.0, 388.6)
 
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End Of Path Reached at: (627.9, 94.2, 509.4)
 
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End Of Path Reached at: (596.9, 81.1, 445.9)
 
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End Of Path Reached at: (609.0, 90.0, 550.2)
 
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End Of Path Reached at: (505.0, 88.9, 490.8)
 
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Path had an error: 
 
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End Of Path Reached at: (533.3, 93.9, 347.9)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 48.265675 ms
Trying to load data from an older version of the A* Pathfinding Project
Current version: 3.2.5.1 Data version: 3.1.4
This is usually fine, it just means you have upgraded to a new version
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

4 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Scanning - Process took 402 ms to complete 
 
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Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 32426.
Total: 27.400883 ms (FindLiveObjects: 2.048145 ms CreateObjectMapping: 0.455769 ms MarkObjects: 5.759486 ms  DeleteObjects: 18.448328 ms)

Shader warmup: 111 shaders 784 combinations 0.036s
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 32769.
Total: 9.645999 ms (FindLiveObjects: 2.447580 ms CreateObjectMapping: 0.396216 ms MarkObjects: 5.711468 ms  DeleteObjects: 0.173294 ms)

Joysticks: 0
 
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Joysticks: 0
 
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UnloadTime: 65.462044 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 898 unused Assets to reduce memory usage. Loaded Objects now: 2605.
Total: 28.117130 ms (FindLiveObjects: 0.165514 ms CreateObjectMapping: 0.293741 ms MarkObjects: 2.045462 ms  DeleteObjects: 24.949278 ms)

Joysticks: 0
 
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Joysticks: 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joysticks: 0
 
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Joysticks: 0
 
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